86 lines
1.5 KiB
C++
86 lines
1.5 KiB
C++
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#pragma once
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#include "ItemHandler.h"
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#include "../BlockInfo.h"
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class cItemSwordHandler:
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public cItemHandler
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{
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using Super = cItemHandler;
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public:
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cItemSwordHandler(int a_ItemType):
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Super(a_ItemType)
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{
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}
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virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
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{
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if (a_BlockType == E_BLOCK_COBWEB)
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{
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return true;
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}
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return Super::CanHarvestBlock(a_BlockType);
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}
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virtual bool CanRepairWithRawMaterial(short a_ItemType) override
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{
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switch (m_ItemType)
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{
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case E_ITEM_WOODEN_SWORD: return (a_ItemType == E_BLOCK_PLANKS);
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case E_ITEM_STONE_SWORD: return (a_ItemType == E_BLOCK_COBBLESTONE);
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case E_ITEM_IRON_SWORD: return (a_ItemType == E_ITEM_IRON);
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case E_ITEM_GOLD_SWORD: return (a_ItemType == E_ITEM_GOLD);
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case E_ITEM_DIAMOND_SWORD: return (a_ItemType == E_ITEM_DIAMOND);
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}
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return false;
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}
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virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) override
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{
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switch (a_Action)
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{
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case dlaAttackEntity: return 1;
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case dlaBreakBlock: return 2;
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case dlaBreakBlockInstant: return 0;
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}
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UNREACHABLE("Unsupported durability loss action");
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}
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virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block) override
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{
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if (a_Block == E_BLOCK_COBWEB)
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{
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return 15.0f;
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}
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else
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{
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if (
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IsBlockMaterialPlants(a_Block) ||
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IsBlockMaterialVine(a_Block) ||
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IsBlockMaterialLeaves(a_Block) ||
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IsBlockMaterialGourd(a_Block)
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)
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{
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return 1.5f;
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}
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else
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{
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return 1.0f;
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}
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}
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}
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} ;
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