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cuberite-2a/src/Mobs/PassiveMonster.h
tonibm19 1c1832b6ce Rewritten code.
Implemented xoft suggestion.
Using MoveToPosition as tigerw suggested.
2014-01-29 19:15:26 +01:00

30 lines
512 B
C++

#pragma once
#include "Monster.h"
class cPassiveMonster :
public cMonster
{
typedef cMonster super;
public:
cPassiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
/// When hit by someone, run away
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual const cItem GetFollowedItem(void) const { return cItem(); }
} ;