68cced73af
* BlockHandler initialisation is a constant expression If we can't make it all namespaces, this is the next best I guess. + Tag handlers constexpr, const as needed + Inherit constructors * Privatise handler functions * More constexpr Co-authored-by: Alexander Harkness <me@bearbin.net>
41 lines
548 B
C++
41 lines
548 B
C++
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#pragma once
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#include "BlockTorch.h"
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class cBlockRedstoneTorchHandler :
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public cBlockTorchHandler
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{
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using Super = cBlockTorchHandler;
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public:
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using Super::Super;
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private:
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override
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{
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// Always drop the ON torch, meta 0
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return cItem(E_BLOCK_REDSTONE_TORCH_ON, 1, 0);
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
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{
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UNUSED(a_Meta);
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return 0;
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}
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} ;
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