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cuberite-2a/src/Blocks/BlockGravel.h
Tiger Wang 68cced73af
BlockHandler initialisation is a constant expression (#4891)
* BlockHandler initialisation is a constant expression

If we can't make it all namespaces, this is the next best I guess.

+ Tag handlers constexpr, const as needed
+ Inherit constructors
* Privatise handler functions

* More constexpr

Co-authored-by: Alexander Harkness <me@bearbin.net>
2020-09-20 13:50:52 +00:00

46 lines
636 B
C++

#pragma once
#include "BlockHandler.h"
class cBlockGravelHandler :
public cBlockHandler
{
public:
using cBlockHandler::cBlockHandler;
private:
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override
{
// TODO: Handle the Fortune and Silk touch enchantments here
if (GetRandomProvider().RandBool(0.10))
{
return cItem(E_ITEM_FLINT, 1, 0);
}
else
{
return cItem(E_BLOCK_GRAVEL, 1, 0);
}
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 11;
}
} ;