c3d2956ba5
* BlockHandler: no dynamic allocation
322 lines
3.9 KiB
C++
322 lines
3.9 KiB
C++
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// Stubs.cpp
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// Implements stubs of various Cuberite methods that are needed for linking but not for runtime
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// This is required so that we don't bring in the entire Cuberite via dependencies
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#include "Globals.h"
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#include "BlockInfo.h"
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#include "Bindings.h"
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#include "DeadlockDetect.h"
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#include "UUID.h"
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#include "Bindings/DeprecatedBindings.h"
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#include "Bindings/LuaJson.h"
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#include "Bindings/ManualBindings.h"
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#include "BlockEntities/BlockEntity.h"
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#include "Blocks/BlockHandler.h"
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#include "Generating/ChunkDesc.h"
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// fwd:
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struct lua_State;
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// Prototypes, needed by clang:
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extern "C" int luaopen_lsqlite3(lua_State * a_LuaState);
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extern "C" int luaopen_lxp(lua_State * a_LuaState);
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void cManualBindings::Bind(lua_State * a_LuaState)
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{
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}
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void DeprecatedBindings::Bind(lua_State * a_LuaState)
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{
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}
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void cLuaJson::Bind(cLuaState & a_LuaState)
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{
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}
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int tolua_AllToLua_open(lua_State * a_LuaState)
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{
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return 0;
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}
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extern "C" int luaopen_lsqlite3(lua_State * a_LuaState)
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{
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return 0;
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}
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extern "C" int luaopen_lxp(lua_State * a_LuaState)
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{
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return 0;
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}
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cBlockInfo::cBlockInfo()
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{
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}
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cBlockInfo::cBlockInfoArray::cBlockInfoArray()
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{
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}
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cBlockHandler * cBlockInfo::GetHandler(BLOCKTYPE a_Type)
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{
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return nullptr;
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}
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cBoundingBox::cBoundingBox(double, double, double, double, double, double)
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{
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}
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cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
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{
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}
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cBoundingBox cBlockHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP)
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{
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return cBoundingBox(0, 0, 0, 0, 0, 0);
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}
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bool cBlockHandler::GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
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const Vector3i a_BlockPos,
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eBlockFace a_BlockFace,
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const Vector3i a_CursorPos,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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)
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{
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return true;
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}
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void cBlockHandler::OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, const Vector3i a_RelPos)
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{
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}
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void cBlockHandler::OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor)
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{
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}
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void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor)
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{
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}
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cItems cBlockHandler::ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool)
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{
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return cItems();
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}
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bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk)
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{
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return true;
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}
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bool cBlockHandler::IsUseable()
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{
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return false;
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}
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bool cBlockHandler::IsClickedThrough(void)
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{
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return false;
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}
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bool cBlockHandler::DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta)
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{
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return (m_BlockType == E_BLOCK_AIR);
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}
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bool cBlockHandler::DoesDropOnUnsuitable(void)
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{
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return true;
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}
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void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, Vector3i a_RelPos, cChunk & a_Chunk)
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{
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}
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ColourID cBlockHandler::GetMapBaseColourID(NIBBLETYPE a_Meta)
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{
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return 0;
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}
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bool cBlockHandler::IsInsideBlock(Vector3d a_Position, const NIBBLETYPE a_BlockMeta)
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{
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return true;
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}
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OwnedBlockEntity cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World)
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{
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return nullptr;
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}
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void cDeadlockDetect::TrackCriticalSection(cCriticalSection & a_CS, const AString & a_Name)
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{
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}
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void cDeadlockDetect::UntrackCriticalSection(cCriticalSection & a_CS)
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{
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}
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void cBlockEntity::SetPos(Vector3i a_NewPos)
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{
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}
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bool cBlockEntity::IsBlockEntityBlockType(BLOCKTYPE a_BlockType)
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{
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return false;
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}
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OwnedBlockEntity cBlockEntity::Clone(Vector3i a_Pos)
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{
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return nullptr;
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}
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bool cLuaState::GetStackValue(int, cUUID *&)
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{
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return false;
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}
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bool cUUID::FromString(const AString &)
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{
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return true;
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}
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