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cuberite-2a/source/Simulator/Simulator.cpp
madmaxoft@gmail.com f7da7c2536 Preparation for multiple fluid simulators.
Moved all simulators into a subfolder.
Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator.
Moved original fluid simulation into cClassicFluidSimulator.
Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-13 09:53:28 +00:00

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C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Simulator.h"
#include "../World.h"
#include "../Vector3i.h"
#include "../BlockID.h"
#include "../Defines.h"
cSimulator::cSimulator( cWorld* a_World )
: m_World(a_World)
{
}
cSimulator::~cSimulator()
{
}
void cSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ)
{
AddBlock(a_BlockX, a_BlockY, a_BlockZ);
AddBlock(a_BlockX - 1, a_BlockY, a_BlockZ);
AddBlock(a_BlockX + 1, a_BlockY, a_BlockZ);
AddBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
AddBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
AddBlock(a_BlockX, a_BlockY, a_BlockZ - 1);
AddBlock(a_BlockX, a_BlockY, a_BlockZ + 1);
}