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cuberite-2a/src/Simulator/NoopRedstoneSimulator.h
STRWarrior 176664810b Implemented an easy way of adding new redstone simulators.
Also added a "noop" redstone simulator that does the same as the fluid version.
2014-02-07 22:13:55 +01:00

40 lines
761 B
C++

#pragma once
#include "RedstoneManager.h"
class cRedstoneNoopSimulator :
public cRedstoneManager
{
typedef cRedstoneManager super;
public:
cRedstoneNoopSimulator(cWorld & a_World) :
super(a_World)
{
}
//~cRedstoneNoopSimulator();
virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used
virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override
{
UNUSED(a_Dt);
UNUSED(a_ChunkX);
UNUSED(a_ChunkZ);
UNUSED(a_Chunk);
}
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return false; }
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override
{
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_Chunk);
}
} ;