48 lines
834 B
C++
48 lines
834 B
C++
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// ExpBottleEntity.h
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// Declares the cExpBottleEntity class representing the thrown exp bottle
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#pragma once
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#include "ProjectileEntity.h"
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// tolua_begin
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class cExpBottleEntity :
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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public:
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// tolua_end
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CLASS_PROTODEF(cExpBottleEntity)
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cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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protected:
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
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/** Breaks the bottle, fires its particle effects and sounds
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@param a_HitPos The position where the bottle will break */
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void Break(const Vector3d & a_HitPos);
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}; // tolua_export
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