25 lines
641 B
C++
25 lines
641 B
C++
#pragma once
|
|
#include "Block.h"
|
|
#include "../cTorch.h"
|
|
#include "../cWorld.h"
|
|
|
|
|
|
class cBlockTorchHandler : public cBlockHandler
|
|
{
|
|
public:
|
|
cBlockTorchHandler(BLOCKTYPE a_BlockID);
|
|
|
|
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir);
|
|
|
|
virtual bool AllowBlockOnTop()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
|
|
{
|
|
char Dir = cTorch::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
|
|
AddDirection( a_X, a_Y, a_Z, Dir, true );
|
|
return a_World->GetBlock( a_X, a_Y, a_Z ) != E_BLOCK_AIR;
|
|
}
|
|
}; |