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cuberite-2a/source/blocks/BlockSlab.h
lapayo94@gmail.com 14dce23845 A new Block handling system :o
It was really a lot of work :D
Took me the complete weekend :D

Would really like to here your opinion on this =)
The aim of this is to put all the actions for one block in one place so it is not spread around the source. (ToPickup, Action in cWorld, Action in cChunk, Action here, action there :D)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@671 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-15 20:36:34 +00:00

33 lines
679 B
C++

#pragma once
#include "Block.h"
class cBlockSlabHandler : public cBlockHandler
{
public:
cBlockSlabHandler(BLOCKTYPE a_BlockID);
virtual char GetDropMeta(char a_BlockMeta)
{
return a_BlockMeta;
}
virtual char GetDropCount()
{
if(m_BlockID == E_BLOCK_DOUBLE_STONE_SLAB
|| m_BlockID == E_BLOCK_DOUBLE_WOODEN_SLAB)
return 2;
return 1;
}
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir);
static char DirectionToMetaData( char a_Direction, NIBBLETYPE Meta )
{
char result = Meta;
if( a_Direction == 0)
{
result |= 0x8;
}
return result;
}
};