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cuberite-2a/src/WorldStorage/FireworksSerializer.h
Mattes D 01b8ed5295
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2020-04-03 08:57:01 +02:00

98 lines
2.5 KiB
C++

// FireworksSerializer.h
// Declares the cFireworkItem class representing a firework or firework star
#pragma once
#include "../BlockType.h"
class cFastNBTWriter;
class cParsedNBT;
class cFireworkItem
{
public:
cFireworkItem(void) :
m_HasFlicker(false),
m_HasTrail(false),
m_Type(0),
m_FlightTimeInTicks(0)
{
}
inline void CopyFrom(const cFireworkItem & a_Item)
{
m_FlightTimeInTicks = a_Item.m_FlightTimeInTicks;
m_HasFlicker = a_Item.m_HasFlicker;
m_HasTrail = a_Item.m_HasTrail;
m_Type = a_Item.m_Type;
m_Colours = a_Item.m_Colours;
m_FadeColours = a_Item.m_FadeColours;
}
inline void EmptyData(void)
{
m_FlightTimeInTicks = 0;
m_HasFlicker = false;
m_Type = 0;
m_HasTrail = false;
m_Colours.clear();
m_FadeColours.clear();
}
inline bool IsEqualTo(const cFireworkItem & a_Item) const
{
return
(
(m_FlightTimeInTicks == a_Item.m_FlightTimeInTicks) &&
(m_HasFlicker == a_Item.m_HasFlicker) &&
(m_HasTrail == a_Item.m_HasTrail) &&
(m_Type == a_Item.m_Type) &&
(m_Colours == a_Item.m_Colours) &&
(m_FadeColours == a_Item.m_FadeColours)
);
}
/** Writes firework NBT data to a Writer object */
static void WriteToNBTCompound(const cFireworkItem & a_FireworkItem, cFastNBTWriter & a_Writer, const ENUM_ITEM_TYPE a_Type);
/** Reads NBT data from a NBT object and populates a FireworkItem with it */
static void ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNBT & a_NBT, int a_TagIdx, const ENUM_ITEM_TYPE a_Type);
/** Converts the firework's vector of colours into a string of values separated by a semicolon */
static AString ColoursToString(const cFireworkItem & a_FireworkItem);
/** Parses a string containing encoded firework colours and populates a FireworkItem with it */
static void ColoursFromString(const AString & a_String, cFireworkItem & a_FireworkItem);
/** Converts the firework's vector of fade colours into a string of values separated by a semicolon */
static AString FadeColoursToString(const cFireworkItem & a_FireworkItem);
/** Parses a string containing encoded firework fade colours and populates a FireworkItem with it */
static void FadeColoursFromString(const AString & a_String, cFireworkItem & a_FireworkItem);
/** Returns a colour code for fireworks used by the network code */
static int GetVanillaColourCodeFromDye(NIBBLETYPE a_DyeMeta);
bool m_HasFlicker;
bool m_HasTrail;
NIBBLETYPE m_Type;
short m_FlightTimeInTicks;
std::vector<int> m_Colours;
std::vector<int> m_FadeColours;
};