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cuberite-2a/source/cFireSimulator.h
faketruth dcce79b24d Apparently the Fire plugin is depreciated since it's implemented in C++ :P
Using std::list instead of std::vector for fire, I think this would be faster due to all the adding and removing blocks from lists. Correct me if I'm wrong

git-svn-id: http://mc-server.googlecode.com/svn/trunk@254 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-14 12:54:54 +00:00

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822 B
C++

#pragma once
#include "cSimulator.h"
#include "cBlockEntity.h"
#include <list>
class Vector3i;
class cWorld;
class cFireSimulator : public cSimulator
{
public:
cFireSimulator( cWorld* a_World );
~cFireSimulator();
virtual void Simulate( float a_Dt );
virtual bool IsAllowedBlock( char a_BlockID );
virtual bool IsBurnable( char a_BlockID );
virtual bool IsForeverBurnable( char a_BlockID );
virtual bool FiresForever( char a_BlockID );
protected:
virtual void AddBlock(int a_X, int a_Y, int a_Z);
virtual void _AddBlock(int a_X, int a_Y, int a_Z);
virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
virtual bool BurnBlock(int a_X, int a_Y, int a_Z);
typedef std::list <Vector3i> BlockList;
BlockList *m_Blocks;
BlockList *m_Buffer;
BlockList *m_BurningBlocks;
};