bc1e236d54
+ Updated BlockID - look for yourself * Improved button, repeater, lever, and comparator code -> simplification and splitting of some stuff from the redstone simulator file * Fixed buttons not breaking when in an invalid game state * Fixed QueueSetBlock -> improved (AGAIN) piston code + Rewrote redstone simulator Fixes: #57, #58, #205, and part of #131. Fixes FS issues: 281, 116, and 102
94 lines
2.1 KiB
C++
94 lines
2.1 KiB
C++
#pragma once
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#include "BlockHandler.h"
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class cBlockButtonHandler :
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public cBlockHandler
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{
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public:
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cBlockButtonHandler(BLOCKTYPE a_BlockType);
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// Reset meta to 0
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a_Pickups.push_back(cItem(m_BlockType, 1, 0));
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}
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virtual bool IsUseable(void) override
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{
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return true;
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = BlockFaceToMetaData(a_BlockFace);
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return true;
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}
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virtual const char * GetStepSound(void) override
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{
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return m_BlockType == E_BLOCK_WOODEN_BUTTON ? "step.wood" : "step.stone";
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}
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inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_ZM: { return 0x4; }
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case BLOCK_FACE_ZP: { return 0x3; }
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case BLOCK_FACE_XM: { return 0x2; }
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case BLOCK_FACE_XP: { return 0x1; }
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default:
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{
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ASSERT(!"Unhandled block face!");
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return 0x0; // No idea, give a special meta (button in centre of block)
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}
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}
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}
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inline static NIBBLETYPE BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
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{
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switch (a_Meta & 0x7)
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{
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case 0x1: return BLOCK_FACE_XP;
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case 0x2: return BLOCK_FACE_XM;
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case 0x3: return BLOCK_FACE_ZP;
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case 0x4: return BLOCK_FACE_ZM;
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default:
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{
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ASSERT(!"Unhandled block meta!");
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return BLOCK_FACE_NONE;
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}
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}
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}
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virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
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AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
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return (a_RelY > 0) && (g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY, a_RelZ)]);
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}
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} ;
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