137 lines
4.0 KiB
C++
137 lines
4.0 KiB
C++
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#pragma once
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#include "BlockEntityWithItems.h"
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#include "../BrewingRecipes.h"
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#include "../Root.h"
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class cClientHandle;
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// tolua_begin
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class cBrewingstandEntity :
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public cBlockEntityWithItems
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{
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typedef cBlockEntityWithItems super;
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public:
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enum
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{
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bsLeftBottle = 0, // Left bottle slot number
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bsMiddleBottle = 1, // Middle bottle slot number
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bsRightBottle = 2, // Right bottle slot number
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bsIngredient = 3, // Top ingredient slot number
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ContentsWidth = 4,
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ContentsHeight = 1,
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};
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// tolua_end
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BLOCKENTITY_PROTODEF(cBrewingstandEntity)
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/** Constructor used for normal operation */
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cBrewingstandEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World);
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virtual ~cBrewingstandEntity();
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// cBlockEntity overrides:
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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virtual void UsedBy(cPlayer * a_Player) override;
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virtual void Destroy() override
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{
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m_IsDestroyed = true;
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super::Destroy();
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}
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// tolua_begin
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/** Returns the time until the current items finishes brewing, in ticks */
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short GetBrewingTimeLeft(void) const { return m_NeedBrewingTime - m_TimeBrewed; }
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/** Returns the time that the current items has been brewing, in ticks */
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short GetTimeBrewed(void) { return m_TimeBrewed; }
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/** Returns the item in the left bottle slot */
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const cItem & GetLeftBottleSlot(void) const { return GetSlot(bsLeftBottle); }
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/** Returns the item in the middle bottle slot */
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const cItem & GetMiddleBottleSlot(void) const { return GetSlot(bsMiddleBottle); }
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/** Returns the item in the right bottle slot */
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const cItem & GetRightBottleSlot(void) const { return GetSlot(bsRightBottle); }
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/** Returns the item in the ingredient slot */
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const cItem & GetIndgredientSlot(void) const { return GetSlot(bsIngredient); }
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/** Get the expected result item for the given slot number */
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const cItem & GetResultItem(int a_SlotNumber) { return m_Results[a_SlotNumber]; }
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/** Sets the item in the left bottle slot */
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void SetLeftBottleSlot(const cItem & a_Item) { SetSlot(bsLeftBottle, a_Item); }
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/** Sets the item in the middle bottle slot */
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void SetMiddleBottleSlot(const cItem & a_Item) { SetSlot(bsMiddleBottle, a_Item); }
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/** Sets the item in the right bottle slot */
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void SetRightBottleSlot(const cItem & a_Item) { SetSlot(bsRightBottle, a_Item); }
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/** Sets the item in the ingredient slot */
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void SetIngredientSlot(const cItem & a_Item) { SetSlot(bsIngredient, a_Item); }
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// tolua_end
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/** Sets the current brewing time. Will be called if the brewing stand gets loaded from the world. */
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void setTimeBrewed(short a_TimeBrewed);
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/** Starts the brewing proccess. Will be called if the brewing stand gets loaded from the world. */
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void ContinueBrewing(void);
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/** Gets the recipes. Will be called if the brewing stand gets loaded from the world. */
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void GetRecipes(void);
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protected:
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/** Block meta of the block currently represented by this entity */
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NIBBLETYPE m_BlockMeta;
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/** Set to true when the brewing stand entity has been destroyed to prevent the block being set again */
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bool m_IsDestroyed;
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/** Set to true if the brewing stand is brewing an item */
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bool m_IsBrewing;
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/** Brewing time is 400 ticks */
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const short m_NeedBrewingTime = 400;
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/** Store the current brewing recipes */
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const cBrewingRecipes::cRecipe * m_CurrentBrewingRecipes[3] = {};
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/** Result items for the bottle inputs */
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cItem m_Results[3] = {};
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/** Amount of ticks that the current item has been brewed */
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short m_TimeBrewed;
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/** Sends the specified progressbar value to all clients of the window */
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void BroadcastProgress(short a_ProgressbarID, short a_Value);
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// /** Broadcasts progressbar updates, if needed */
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void UpdateProgressBars(bool a_ForceUpdate = false);
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// cItemGrid::cListener overrides:
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virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
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} ; // tolua_export
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