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cuberite-2a/source/Minecart.cpp
madmaxoft@gmail.com d47ff55203 Minecarts can now be placed.
No interaction, no physics, though.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1219 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-18 16:48:50 +00:00

63 lines
938 B
C++

// Minecart.cpp
// Implements the cMinecart class representing a minecart in the world
#include "Globals.h"
#include "Minecart.h"
#include "World.h"
#include "ClientHandle.h"
cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) :
super(etMinecart, a_X, a_Y, a_Z),
m_Payload(a_Payload)
{
}
void cMinecart::Initialize(cWorld * a_World)
{
super::Initialize(a_World);
a_World->BroadcastSpawn(*this);
}
void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
{
char Type = 0;
switch (m_Payload)
{
case mpNone: Type = 10; break;
case mpChest: Type = 11; break;
case mpFurnace: Type = 12; break;
default:
{
ASSERT(!"Unknown payload, cannot spawn on client");
return;
}
}
a_ClientHandle.SendSpawnVehicle(*this, Type);
}
void cMinecart::Tick(float a_Dt, MTRand & a_TickRandom)
{
// TODO: the physics
}