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cuberite-2a/src/UI/HorseWindow.h
peterbell10 0bacda3269 Implement horse inventory (#4053)
* Implement horse inventory

* Fix sign conversions

* Add API doc for ItemCategory::IsHorseArmor

* Improve HandleOpenHorseInventory comment and style fixes.
2017-10-21 17:56:09 +01:00

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472 B
C++

// HorseWindow.h
// Representing the UI window for a horse entity
#pragma once
#include "Window.h"
class cHorse;
class cHorseWindow :
public cWindow
{
using Super = cWindow;
public:
cHorseWindow(cHorse & a_Horse);
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
/** Returns the horse's entity ID. */
UInt32 GetHorseID() const;
private:
cHorse & m_Horse;
};