44 lines
676 B
C++
44 lines
676 B
C++
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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class cItemNetherWartHandler final:
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public cItemHandler
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{
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using Super = cItemHandler;
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public:
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using Super::Super;
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virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override
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{
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// Only allow planting nether wart onto the top side of the block:
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if (a_ClickedBlockFace != BLOCK_FACE_TOP)
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{
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return true;
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}
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return a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_NETHER_WART, 0);
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}
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virtual bool IsPlaceable(void) const override
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{
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return true;
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}
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} ;
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