1501 lines
100 KiB
C++
1501 lines
100 KiB
C++
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#include "Globals.h"
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#include "ItemHandler.h"
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#include "../World.h"
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#include "../Entities/Player.h"
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#include "../FastRandom.h"
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#include "../BlockInServerPluginInterface.h"
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#include "../Chunk.h"
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// Handlers:
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#include "ItemAnvil.h"
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#include "ItemArmor.h"
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#include "ItemAxe.h"
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#include "ItemBanner.h"
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#include "ItemBed.h"
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#include "ItemBigFlower.h"
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#include "ItemBoat.h"
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#include "ItemBottle.h"
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#include "ItemBow.h"
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#include "ItemBucket.h"
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#include "ItemButton.h"
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#include "ItemChest.h"
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#include "ItemChorusFruit.h"
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#include "ItemCloth.h"
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#include "ItemComparator.h"
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#include "ItemCookedFish.h"
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#include "ItemDefaultItem.h"
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#include "ItemDoor.h"
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#include "ItemDropSpenser.h"
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#include "ItemDye.h"
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#include "ItemEmptyMap.h"
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#include "ItemEnchantingTable.h"
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#include "ItemEndCrystal.h"
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#include "ItemEnderchest.h"
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#include "ItemEndPortalFrame.h"
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#include "ItemEyeOfEnder.h"
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#include "ItemFenceGate.h"
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#include "ItemFishingRod.h"
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#include "ItemFood.h"
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#include "ItemFoodSeeds.h"
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#include "ItemFurnace.h"
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#include "ItemGlazedTerracotta.h"
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#include "ItemGoldenApple.h"
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#include "ItemHoe.h"
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#include "ItemHopper.h"
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#include "ItemItemFrame.h"
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#include "ItemJackOLantern.h"
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#include "ItemLadder.h"
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#include "ItemLeaves.h"
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#include "ItemLever.h"
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#include "ItemLighter.h"
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#include "ItemLilypad.h"
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#include "ItemMap.h"
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#include "ItemMilk.h"
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#include "ItemMinecart.h"
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#include "ItemMobHead.h"
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#include "ItemNetherWart.h"
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#include "ItemObserver.h"
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#include "ItemPainting.h"
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#include "ItemPickaxe.h"
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#include "ItemPiston.h"
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#include "ItemPlanks.h"
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#include "ItemPoisonousPotato.h"
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#include "ItemPotion.h"
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#include "ItemPumpkin.h"
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#include "ItemQuartz.h"
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#include "ItemRail.h"
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#include "ItemRawChicken.h"
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#include "ItemRawFish.h"
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#include "ItemRedstoneDust.h"
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#include "ItemRedstoneRepeater.h"
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#include "ItemRottenFlesh.h"
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#include "ItemSapling.h"
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#include "ItemSeeds.h"
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#include "ItemShears.h"
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#include "ItemShovel.h"
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#include "ItemSideways.h"
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#include "ItemSign.h"
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#include "ItemSlab.h"
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#include "ItemSnow.h"
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#include "ItemSoup.h"
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#include "ItemSpawnEgg.h"
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#include "ItemSpiderEye.h"
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#include "ItemStairs.h"
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#include "ItemSword.h"
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#include "ItemThrowable.h"
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#include "ItemTorch.h"
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#include "ItemTrapdoor.h"
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#include "ItemTripwireHook.h"
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#include "ItemVine.h"
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#include "../Blocks/BlockHandler.h"
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#include "SimplePlaceableItemHandler.h"
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namespace
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{
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constexpr cDefaultItemHandler Item11DiscHandler (E_ITEM_11_DISC);
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constexpr cDefaultItemHandler Item13DiscHandler (E_ITEM_13_DISC);
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constexpr cItemBoatHandler ItemAcaciaBoatHandler (E_ITEM_ACACIA_BOAT);
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constexpr cDefaultItemHandler ItemAcaciaDoorBlockHandler (E_BLOCK_ACACIA_DOOR);
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constexpr cItemDoorHandler ItemAcaciaDoorHandler (E_ITEM_ACACIA_DOOR);
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constexpr cItemFenceGateHandler ItemAcaciaFenceGateHandler (E_BLOCK_ACACIA_FENCE_GATE);
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constexpr cDefaultItemHandler ItemAcaciaFenceHandler (E_BLOCK_ACACIA_FENCE);
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constexpr cItemStairsHandler ItemAcaciaStairsHandler (E_BLOCK_ACACIA_WOOD_STAIRS);
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constexpr cItemRailHandler ItemActivatorRailHandler (E_BLOCK_ACTIVATOR_RAIL);
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constexpr cDefaultItemHandler ItemActiveComparatorHandler (E_BLOCK_ACTIVE_COMPARATOR);
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constexpr cDefaultItemHandler ItemAirHandler (E_BLOCK_AIR);
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constexpr cItemAnvilHandler ItemAnvilHandler (E_BLOCK_ANVIL);
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constexpr cItemSimpleFoodHandler ItemAppleHandler (E_ITEM_RED_APPLE, cItemHandler::FoodInfo(4, 2.4));
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constexpr cDefaultItemHandler ItemArmorStandHandler (E_ITEM_ARMOR_STAND);
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constexpr cDefaultItemHandler ItemArrowHandler (E_ITEM_ARROW);
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constexpr cItemSimpleFoodHandler ItemBakedPotatoHandler (E_ITEM_BAKED_POTATO, cItemHandler::FoodInfo(5, 6));
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constexpr cItemBannerHandler ItemBannerHandler (E_ITEM_BANNER);
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constexpr cDefaultItemHandler ItemBarrierHandler (E_BLOCK_BARRIER);
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constexpr cDefaultItemHandler ItemBeaconHandler (E_BLOCK_BEACON);
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constexpr cItemBedHandler ItemBedBlockHandler (E_BLOCK_BED);
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constexpr cItemBedHandler ItemBedHandler (E_ITEM_BED);
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constexpr cDefaultItemHandler ItemBedrockHandler (E_BLOCK_BEDROCK);
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constexpr cItemSimpleFoodHandler ItemBeetrootHandler (E_ITEM_BEETROOT, cItemHandler::FoodInfo(1, 1.2));
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constexpr cItemSimpleSeedsHandler ItemBeetrootSeedsHandler (E_ITEM_BEETROOT_SEEDS);
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constexpr cItemSoupHandler ItemBeetrootSoupHandler (E_ITEM_BEETROOT_SOUP, cItemHandler::FoodInfo(6, 7.2));
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constexpr cDefaultItemHandler ItemBeetrootsBlockHandler (E_BLOCK_BEETROOTS);
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constexpr cItemBigFlowerHandler ItemBigFlowerHandler (E_BLOCK_BIG_FLOWER);
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constexpr cItemBoatHandler ItemBirchBoatHandler (E_ITEM_BIRCH_BOAT);
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constexpr cItemDoorHandler ItemBirchDoorHandler (E_ITEM_BIRCH_DOOR);
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constexpr cItemFenceGateHandler ItemBirchFenceGateHandler (E_BLOCK_BIRCH_FENCE_GATE);
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constexpr cDefaultItemHandler ItemBirchFenceHandler (E_BLOCK_BIRCH_FENCE);
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constexpr cItemStairsHandler ItemBirchStairsHandler (E_BLOCK_BIRCH_WOOD_STAIRS);
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constexpr cItemGlazedTerracottaHandler ItemBlackGlazedTerracottaHandler (E_BLOCK_BLACK_GLAZED_TERRACOTTA);
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constexpr cDefaultItemHandler ItemBlackShulkerBoxHandler (E_BLOCK_BLACK_SHULKER_BOX);
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constexpr cDefaultItemHandler ItemBlazePowderHandler (E_ITEM_BLAZE_POWDER);
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constexpr cDefaultItemHandler ItemBlazeRodHandler (E_ITEM_BLAZE_ROD);
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constexpr cDefaultItemHandler ItemBlocksDiscHandler (E_ITEM_BLOCKS_DISC);
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constexpr cItemGlazedTerracottaHandler ItemBlueGlazedTerracottaHandler (E_BLOCK_BLUE_GLAZED_TERRACOTTA);
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constexpr cDefaultItemHandler ItemBlueShulkerBoxHandler (E_BLOCK_BLUE_SHULKER_BOX);
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constexpr cDefaultItemHandler ItemBoneBlockHandler (E_BLOCK_BONE_BLOCK);
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constexpr cDefaultItemHandler ItemBoneHandler (E_ITEM_BONE);
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constexpr cDefaultItemHandler ItemBookAndQuillHandler (E_ITEM_BOOK_AND_QUILL);
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constexpr cDefaultItemHandler ItemBookHandler (E_ITEM_BOOK);
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constexpr cDefaultItemHandler ItemBookshelfHandler (E_BLOCK_BOOKCASE);
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constexpr cItemBottleOEnchantingHandler ItemBottleOEnchantingHandler (E_ITEM_BOTTLE_O_ENCHANTING);
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constexpr cItemBowHandler ItemBowHandler (E_ITEM_BOW);
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constexpr cDefaultItemHandler ItemBowlHandler (E_ITEM_BOWL);
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constexpr cItemSimpleFoodHandler ItemBreadHandler (E_ITEM_BREAD, cItemHandler::FoodInfo(5, 6));
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constexpr cDefaultItemHandler ItemBrewingStandBlockHandler (E_BLOCK_BREWING_STAND);
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constexpr cSimplePlaceableItemHandler ItemBrewingStandHandler (E_ITEM_BREWING_STAND, E_BLOCK_BREWING_STAND);
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constexpr cDefaultItemHandler ItemBrickHandler (E_ITEM_CLAY_BRICK);
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constexpr cDefaultItemHandler ItemBricksHandler (E_BLOCK_BRICK);
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constexpr cItemStairsHandler ItemBricksStairsHandler (E_BLOCK_BRICK_STAIRS);
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constexpr cItemGlazedTerracottaHandler ItemBrownGlazedTerracottaHandler (E_BLOCK_BROWN_GLAZED_TERRACOTTA);
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constexpr cDefaultItemHandler ItemBrownMushroomBlockHandler (E_BLOCK_BROWN_MUSHROOM);
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constexpr cDefaultItemHandler ItemBrownShulkerBoxHandler (E_BLOCK_BROWN_SHULKER_BOX);
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constexpr cItemBucketHandler ItemBucketHandler (E_ITEM_BUCKET);
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constexpr cDefaultItemHandler ItemCactusHandler (E_BLOCK_CACTUS);
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constexpr cDefaultItemHandler ItemCakeBlockHandler (E_BLOCK_CAKE);
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constexpr cSimplePlaceableItemHandler ItemCakeHandler (E_ITEM_CAKE, E_BLOCK_CAKE);
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constexpr cDefaultItemHandler ItemCarpetHandler (E_BLOCK_CARPET);
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constexpr cItemFoodSeedsHandler ItemCarrotHandler (E_ITEM_CARROT, cItemHandler::FoodInfo(3, 6.6));
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constexpr cDefaultItemHandler ItemCarrotOnStickHandler (E_ITEM_CARROT_ON_STICK);
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constexpr cDefaultItemHandler ItemCarrotsBlockHandler (E_BLOCK_CARROTS);
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constexpr cDefaultItemHandler ItemCatDiscHandler (E_ITEM_CAT_DISC);
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constexpr cDefaultItemHandler ItemCauldronBlockHandler (E_BLOCK_CAULDRON);
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constexpr cSimplePlaceableItemHandler ItemCauldronHandler (E_ITEM_CAULDRON, E_BLOCK_CAULDRON);;
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constexpr cItemArmorHandler ItemChainBootsHandler (E_ITEM_CHAIN_BOOTS);
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constexpr cItemArmorHandler ItemChainChestplateHandler (E_ITEM_CHAIN_CHESTPLATE);
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constexpr cDefaultItemHandler ItemChainCommandBlockHandler (E_BLOCK_CHAIN_COMMAND_BLOCK);
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constexpr cItemArmorHandler ItemChainHelmetHandler (E_ITEM_CHAIN_HELMET);
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constexpr cItemArmorHandler ItemChainLeggingsHandler (E_ITEM_CHAIN_LEGGINGS);
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constexpr cItemChestHandler ItemChestBlockHandler (E_BLOCK_CHEST);
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constexpr cItemMinecartHandler ItemChestMinecartHandler (E_ITEM_CHEST_MINECART);
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constexpr cDefaultItemHandler ItemChirpDiscHandler (E_ITEM_CHIRP_DISC);
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constexpr cDefaultItemHandler ItemChorusFlowerHandler (E_BLOCK_CHORUS_FLOWER);
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constexpr cItemChorusFruitHandler ItemChorusFruitHandler (E_ITEM_CHORUS_FRUIT);
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constexpr cDefaultItemHandler ItemChorusPlantHandler (E_BLOCK_CHORUS_PLANT);
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constexpr cDefaultItemHandler ItemClayBlockHandler (E_BLOCK_CLAY);
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constexpr cDefaultItemHandler ItemClayHandler (E_ITEM_CLAY);
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constexpr cDefaultItemHandler ItemClockHandler (E_ITEM_CLOCK);
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constexpr cDefaultItemHandler ItemCoalBlockHandler (E_BLOCK_BLOCK_OF_COAL);
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constexpr cDefaultItemHandler ItemCoalHandler (E_ITEM_COAL);
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constexpr cDefaultItemHandler ItemCoalOreHandler (E_BLOCK_COAL_ORE);
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constexpr cDefaultItemHandler ItemCobblestoneHandler (E_BLOCK_COBBLESTONE);
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constexpr cItemStairsHandler ItemCobblestoneStairsHandler (E_BLOCK_COBBLESTONE_STAIRS);
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constexpr cDefaultItemHandler ItemCobblestoneWallHandler (E_BLOCK_COBBLESTONE_WALL);
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constexpr cDefaultItemHandler ItemCobwebHandler (E_BLOCK_COBWEB);
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constexpr cDefaultItemHandler ItemCocoaPodHandler (E_BLOCK_COCOA_POD);
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constexpr cDefaultItemHandler ItemCommandBlockHandler (E_BLOCK_COMMAND_BLOCK);
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constexpr cDefaultItemHandler ItemComparatorHandler (E_ITEM_COMPARATOR);
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constexpr cDefaultItemHandler ItemCompassHandler (E_ITEM_COMPASS);
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constexpr cDefaultItemHandler ItemConcreteBlockHandler (E_BLOCK_CONCRETE);
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constexpr cDefaultItemHandler ItemConcretePowderHandler (E_BLOCK_CONCRETE_POWDER);
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constexpr cItemSimpleFoodHandler ItemCookedBeefHandler (E_ITEM_STEAK, cItemHandler::FoodInfo(8, 12.8));
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constexpr cItemSimpleFoodHandler ItemCookedChickenHandler (E_ITEM_COOKED_CHICKEN, cItemHandler::FoodInfo(6, 7.2));
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constexpr cItemCookedFishHandler ItemCookedFishHandler (E_ITEM_COOKED_FISH);
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constexpr cItemSimpleFoodHandler ItemCookedMuttonHandler (E_ITEM_COOKED_MUTTON, cItemHandler::FoodInfo(6, 9.6));
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constexpr cItemSimpleFoodHandler ItemCookedPorkchopHandler (E_ITEM_COOKED_PORKCHOP, cItemHandler::FoodInfo(8, 12.8));
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constexpr cItemSimpleFoodHandler ItemCookedRabbitHandler (E_ITEM_COOKED_RABBIT, cItemHandler::FoodInfo(5, 6));
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constexpr cItemSimpleFoodHandler ItemCookieHandler (E_ITEM_COOKIE, cItemHandler::FoodInfo(2, 0.5));
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constexpr cItemGlazedTerracottaHandler ItemCyanGlazedTerracottaHandler (E_BLOCK_CYAN_GLAZED_TERRACOTTA);
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constexpr cDefaultItemHandler ItemCyanShulkerBoxHandler (E_BLOCK_CYAN_SHULKER_BOX);
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constexpr cDefaultItemHandler ItemDandelionHandler (E_BLOCK_DANDELION);
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constexpr cItemBoatHandler ItemDarkOakBoatHandler (E_ITEM_DARK_OAK_BOAT);
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constexpr cDefaultItemHandler ItemDarkOakDoorBlockHandler (E_BLOCK_DARK_OAK_DOOR);
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constexpr cItemDoorHandler ItemDarkOakDoorHandler (E_ITEM_DARK_OAK_DOOR);
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constexpr cItemFenceGateHandler ItemDarkOakFenceGateHandler (E_BLOCK_DARK_OAK_FENCE_GATE);
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constexpr cDefaultItemHandler ItemDarkOakFenceHandler (E_BLOCK_DARK_OAK_FENCE);
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constexpr cItemStairsHandler ItemDarkOakStairsHandler (E_BLOCK_DARK_OAK_WOOD_STAIRS);
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constexpr cDefaultItemHandler ItemDaylightSensorBlockHandler (E_BLOCK_DAYLIGHT_SENSOR);
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constexpr cDefaultItemHandler ItemDeadBushHandler (E_BLOCK_DEAD_BUSH);
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constexpr cItemRailHandler ItemDetectorRailHandler (E_BLOCK_DETECTOR_RAIL);
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constexpr cItemAxeHandler ItemDiamondAxeHandler (E_ITEM_DIAMOND_AXE);
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constexpr cDefaultItemHandler ItemDiamondBlockHandler (E_BLOCK_DIAMOND_BLOCK);
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constexpr cItemArmorHandler ItemDiamondBootsHandler (E_ITEM_DIAMOND_BOOTS);
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constexpr cItemArmorHandler ItemDiamondChestplateHandler (E_ITEM_DIAMOND_CHESTPLATE);
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constexpr cDefaultItemHandler ItemDiamondHandler (E_ITEM_DIAMOND);
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constexpr cItemArmorHandler ItemDiamondHelmetHandler (E_ITEM_DIAMOND_HELMET);
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constexpr cItemHoeHandler ItemDiamondHoeHandler (E_ITEM_DIAMOND_HOE);
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constexpr cDefaultItemHandler ItemDiamondHorseArmorHandler (E_ITEM_DIAMOND_HORSE_ARMOR);
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constexpr cItemArmorHandler ItemDiamondLeggingsHandler (E_ITEM_DIAMOND_LEGGINGS);
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constexpr cDefaultItemHandler ItemDiamondOreHandler (E_BLOCK_DIAMOND_ORE);
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constexpr cItemPickaxeHandler ItemDiamondPickaxeHandler (E_ITEM_DIAMOND_PICKAXE);
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constexpr cItemShovelHandler ItemDiamondShovelHandler (E_ITEM_DIAMOND_SHOVEL);
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constexpr cItemSwordHandler ItemDiamondSwordHandler (E_ITEM_DIAMOND_SWORD);
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constexpr cDefaultItemHandler ItemDirtHandler (E_BLOCK_DIRT);
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constexpr cItemDropSpenserHandler ItemDispenserHandler (E_BLOCK_DISPENSER);
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constexpr cDefaultItemHandler ItemBirchDoorBlockHandler (E_BLOCK_BIRCH_DOOR);
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constexpr cDefaultItemHandler ItemDoubleOakSlabHandler (E_BLOCK_DOUBLE_WOODEN_SLAB);
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constexpr cDefaultItemHandler ItemDoubleRedSandstoneSlabHandler (E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB);
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constexpr cDefaultItemHandler ItemDoubleStoneSlabHandler (E_BLOCK_DOUBLE_STONE_SLAB);
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constexpr cDefaultItemHandler ItemDragonBreathHandler (E_ITEM_DRAGON_BREATH);
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constexpr cDefaultItemHandler ItemDragonEggBlockHandler (E_BLOCK_DRAGON_EGG);
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constexpr cItemDropSpenserHandler ItemDropperHandler (E_BLOCK_DROPPER);
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constexpr cItemDyeHandler ItemDyeHandler (E_ITEM_DYE);
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constexpr cItemEggHandler ItemEggHandler (E_ITEM_EGG);
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constexpr cItemArmorHandler ItemElytraHandler (E_ITEM_ELYTRA);
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constexpr cDefaultItemHandler ItemEmeraldBlockHandler (E_BLOCK_EMERALD_BLOCK);
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constexpr cDefaultItemHandler ItemEmeraldHandler (E_ITEM_EMERALD);
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constexpr cDefaultItemHandler ItemEmeraldOreHandler (E_BLOCK_EMERALD_ORE);
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constexpr cItemEmptyMapHandler ItemEmptyMapHandler (E_ITEM_EMPTY_MAP);
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constexpr cDefaultItemHandler ItemEnchantedBookHandler (E_ITEM_ENCHANTED_BOOK);
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constexpr cItemEnchantingTableHandler ItemEnchantingTableHandler (E_BLOCK_ENCHANTMENT_TABLE);
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constexpr cDefaultItemHandler ItemEndBricksHandler (E_BLOCK_END_BRICKS);
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constexpr cItemEndCrystalHandler ItemEndCrystalHandler (E_ITEM_END_CRYSTAL);
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constexpr cDefaultItemHandler ItemEndGatewayHandler (E_BLOCK_END_GATEWAY);
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constexpr cDefaultItemHandler ItemEndPortalBlockHandler (E_BLOCK_END_PORTAL);
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constexpr cItemEndPortalFrameHandler ItemEndPortalFrameHandler (E_BLOCK_END_PORTAL_FRAME);
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constexpr cDefaultItemHandler ItemEndRodHandler (E_BLOCK_END_ROD);
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constexpr cDefaultItemHandler ItemEndStoneBlockHandler (E_BLOCK_END_STONE);
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constexpr cItemEnderPearlHandler ItemEnderPearlHandler (E_ITEM_ENDER_PEARL);
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constexpr cItemEnderchestHandler ItemEnderchestHandler (E_BLOCK_ENDER_CHEST);
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constexpr cItemEyeOfEnderHandler ItemEyeOfEnderHandler (E_ITEM_EYE_OF_ENDER);
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constexpr cDefaultItemHandler ItemFarDiscHandler (E_ITEM_FAR_DISC);
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constexpr cDefaultItemHandler ItemFarmlandHandler (E_BLOCK_FARMLAND);
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constexpr cDefaultItemHandler ItemFeatherHandler (E_ITEM_FEATHER);
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constexpr cDefaultItemHandler ItemOakFenceHandler (E_BLOCK_FENCE);
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constexpr cDefaultItemHandler ItemFermentedSpiderEyeHandler (E_ITEM_FERMENTED_SPIDER_EYE);
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constexpr cDefaultItemHandler ItemFireBlockHandler (E_BLOCK_FIRE);
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constexpr cItemLighterHandler ItemFireChargeHandler (E_ITEM_FIRE_CHARGE);
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constexpr cItemFireworkHandler ItemFireworkRocketHandler (E_ITEM_FIREWORK_ROCKET);
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constexpr cDefaultItemHandler ItemFireworkStarHandler (E_ITEM_FIREWORK_STAR);
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constexpr cItemFishingRodHandler ItemFishingRodHandler (E_ITEM_FISHING_ROD);
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constexpr cItemLighterHandler ItemFlintAndSteelHandler (E_ITEM_FLINT_AND_STEEL);
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constexpr cDefaultItemHandler ItemFlintHandler (E_ITEM_FLINT);
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constexpr cDefaultItemHandler ItemFlowerPotBlockHandler (E_BLOCK_FLOWER_POT);
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constexpr cSimplePlaceableItemHandler ItemFlowerPotHandler (E_ITEM_FLOWER_POT, E_BLOCK_FLOWER_POT);
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constexpr cDefaultItemHandler ItemFrostedIceHandler (E_BLOCK_FROSTED_ICE);
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constexpr cItemFurnaceHandler ItemFurnaceHandler (E_BLOCK_FURNACE);
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constexpr cItemMinecartHandler ItemFurnaceMinecartHandler (E_ITEM_FURNACE_MINECART);
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constexpr cDefaultItemHandler ItemGhastTearHandler (E_ITEM_GHAST_TEAR);
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constexpr cItemBottleHandler ItemGlassBottleHandler (E_ITEM_GLASS_BOTTLE);
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constexpr cDefaultItemHandler ItemGlassHandler (E_BLOCK_GLASS);
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constexpr cDefaultItemHandler ItemGlassPaneBlockHandler (E_BLOCK_GLASS_PANE);
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constexpr cDefaultItemHandler ItemGlisteringMelonHandler (E_ITEM_GLISTERING_MELON);
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constexpr cDefaultItemHandler ItemGlowstoneBlockHandler (E_BLOCK_GLOWSTONE);
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constexpr cDefaultItemHandler ItemGlowstoneDustHandler (E_ITEM_GLOWSTONE_DUST);
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constexpr cDefaultItemHandler ItemGoldBlockHandler (E_BLOCK_GOLD_BLOCK);
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constexpr cDefaultItemHandler ItemGoldHandler (E_ITEM_GOLD);
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constexpr cDefaultItemHandler ItemGoldNuggetHandler (E_ITEM_GOLD_NUGGET);
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constexpr cDefaultItemHandler ItemGoldOreHandler (E_BLOCK_GOLD_ORE);
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constexpr cItemGoldenAppleHandler ItemGoldenAppleHandler (E_ITEM_GOLDEN_APPLE);
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constexpr cItemAxeHandler ItemGoldenAxeHandler (E_ITEM_GOLD_AXE);
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constexpr cItemArmorHandler ItemGoldenBootsHandler (E_ITEM_GOLD_BOOTS);
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constexpr cItemSimpleFoodHandler ItemGoldenCarrotHandler (E_ITEM_GOLDEN_CARROT, cItemHandler::FoodInfo(6, 14.4));
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constexpr cItemArmorHandler ItemGoldenChestplateHandler (E_ITEM_GOLD_CHESTPLATE);
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constexpr cItemArmorHandler ItemGoldenHelmetHandler (E_ITEM_GOLD_HELMET);
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constexpr cItemHoeHandler ItemGoldenHoeHandler (E_ITEM_GOLD_HOE);
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constexpr cDefaultItemHandler ItemGoldenHorseArmorHandler (E_ITEM_GOLD_HORSE_ARMOR);
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constexpr cItemArmorHandler ItemGoldenLeggingsHandler (E_ITEM_GOLD_LEGGINGS);
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constexpr cItemPickaxeHandler ItemGoldenPickaxeHandler (E_ITEM_GOLD_PICKAXE);
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constexpr cItemShovelHandler ItemGoldenShovelHandler (E_ITEM_GOLD_SHOVEL);
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constexpr cItemSwordHandler ItemGoldenSwordHandler (E_ITEM_GOLD_SWORD);
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constexpr cDefaultItemHandler ItemGrassBlockHandler (E_BLOCK_GRASS);
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constexpr cDefaultItemHandler ItemGrassPathHandler (E_BLOCK_GRASS_PATH);
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constexpr cDefaultItemHandler ItemGravelHandler (E_BLOCK_GRAVEL);
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constexpr cItemGlazedTerracottaHandler ItemGrayGlazedTerracottaHandler (E_BLOCK_GRAY_GLAZED_TERRACOTTA);
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constexpr cDefaultItemHandler ItemGrayShulkerBoxHandler (E_BLOCK_GRAY_SHULKER_BOX);
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constexpr cItemGlazedTerracottaHandler ItemGreenGlazedTerracottaHandler (E_BLOCK_GREEN_GLAZED_TERRACOTTA);
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constexpr cDefaultItemHandler ItemGreenShulkerBoxHandler (E_BLOCK_GREEN_SHULKER_BOX);
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constexpr cDefaultItemHandler ItemGunpowderHandler (E_ITEM_GUNPOWDER);
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constexpr cDefaultItemHandler ItemHardenedClayHandler (E_BLOCK_HARDENED_CLAY);
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constexpr cItemSidewaysHandler ItemHayBaleHandler (E_BLOCK_HAY_BALE);
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constexpr cItemMobHeadHandler ItemHeadBlockHandler (E_BLOCK_HEAD);
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constexpr cItemMobHeadHandler ItemHeadHandler (E_ITEM_HEAD);
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constexpr cDefaultItemHandler ItemHeavyWeightedPressurePlateBlockHandler (E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE);
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constexpr cItemHopperHandler ItemHopperHandler (E_BLOCK_HOPPER);
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constexpr cDefaultItemHandler ItemHugeBrownMushroomBlockHandler (E_BLOCK_HUGE_BROWN_MUSHROOM);
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constexpr cDefaultItemHandler ItemHugeRedMushroomBlockHandler (E_BLOCK_HUGE_RED_MUSHROOM);
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constexpr cDefaultItemHandler ItemIceHandler (E_BLOCK_ICE);
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constexpr cDefaultItemHandler ItemInactiveComparatorHandler (E_BLOCK_INACTIVE_COMPARATOR);
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constexpr cDefaultItemHandler ItemInvertedDaylightSensorHandler (E_BLOCK_INVERTED_DAYLIGHT_SENSOR);
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constexpr cItemAxeHandler ItemIronAxeHandler (E_ITEM_IRON_AXE);
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constexpr cDefaultItemHandler ItemIronBarsBlockHandler (E_BLOCK_IRON_BARS);
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constexpr cItemArmorHandler ItemIronBootsHandler (E_ITEM_IRON_BOOTS);
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constexpr cItemArmorHandler ItemIronChestplateHandler (E_ITEM_IRON_CHESTPLATE);
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constexpr cDefaultItemHandler ItemIronDoorBlockHandler (E_BLOCK_IRON_DOOR);
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constexpr cItemDoorHandler ItemIronDoorHandler (E_ITEM_IRON_DOOR);
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constexpr cDefaultItemHandler ItemIronHandler (E_ITEM_IRON);
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constexpr cItemArmorHandler ItemIronHelmetHandler (E_ITEM_IRON_HELMET);
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constexpr cItemHoeHandler ItemIronHoeHandler (E_ITEM_IRON_HOE);
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constexpr cDefaultItemHandler ItemIronHorseArmorHandler (E_ITEM_IRON_HORSE_ARMOR);
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constexpr cItemArmorHandler ItemIronLeggingsHandler (E_ITEM_IRON_LEGGINGS);
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constexpr cDefaultItemHandler ItemIronNuggetHandler (E_ITEM_IRON_NUGGET);
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constexpr cDefaultItemHandler ItemIronOreHandler (E_BLOCK_IRON_ORE);
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constexpr cItemPickaxeHandler ItemIronPickaxeHandler (E_ITEM_IRON_PICKAXE);
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constexpr cItemShovelHandler ItemIronShovelHandler (E_ITEM_IRON_SHOVEL);
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constexpr cItemSwordHandler ItemIronSwordHandler (E_ITEM_IRON_SWORD);
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constexpr cItemTrapdoorHandler ItemIronTrapdoorHandler (E_BLOCK_IRON_TRAPDOOR);
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constexpr cDefaultItemHandler ItemIronBlockHandler (E_BLOCK_IRON_BLOCK);
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constexpr cItemItemFrameHandler ItemItemFrameHandler (E_ITEM_ITEM_FRAME);
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constexpr cItemJackOLanternHandler ItemJackOLanternHandler (E_BLOCK_JACK_O_LANTERN);
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constexpr cDefaultItemHandler ItemJukeboxHandler (E_BLOCK_JUKEBOX);
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constexpr cItemBoatHandler ItemJungleBoatHandler (E_ITEM_JUNGLE_BOAT);
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constexpr cDefaultItemHandler ItemJungleDoorBlockHandler (E_BLOCK_JUNGLE_DOOR);
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constexpr cItemDoorHandler ItemJungleDoorHandler (E_ITEM_JUNGLE_DOOR);
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constexpr cItemFenceGateHandler ItemJungleFenceGateHandler (E_BLOCK_JUNGLE_FENCE_GATE);
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constexpr cDefaultItemHandler ItemJungleFenceHandler (E_BLOCK_JUNGLE_FENCE);
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constexpr cItemStairsHandler ItemJungleStairsHandler (E_BLOCK_JUNGLE_WOOD_STAIRS);
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constexpr cItemLadderHandler ItemLadderHandler (E_BLOCK_LADDER);
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constexpr cDefaultItemHandler ItemLapisBlockHandler (E_BLOCK_LAPIS_BLOCK);
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constexpr cDefaultItemHandler ItemLapisOreHandler (E_BLOCK_LAPIS_ORE);
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constexpr cItemBucketHandler ItemLavaBucketHandler (E_ITEM_LAVA_BUCKET);
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constexpr cDefaultItemHandler ItemLavaHandler (E_BLOCK_LAVA);
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constexpr cDefaultItemHandler ItemLeashHandler (E_ITEM_LEAD);
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constexpr cItemArmorHandler ItemLeatherBootsHandler (E_ITEM_LEATHER_BOOTS);
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constexpr cItemArmorHandler ItemLeatherCapHandler (E_ITEM_LEATHER_CAP);
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constexpr cDefaultItemHandler ItemLeatherHandler (E_ITEM_LEATHER);
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constexpr cItemArmorHandler ItemLeatherPantsHandler (E_ITEM_LEATHER_PANTS);
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constexpr cItemArmorHandler ItemLeatherTunicHandler (E_ITEM_LEATHER_TUNIC);
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constexpr cItemLeavesHandler ItemLeavesHandler (E_BLOCK_LEAVES);
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constexpr cItemLeverHandler ItemLeverHandler (E_BLOCK_LEVER);
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constexpr cItemGlazedTerracottaHandler ItemLightBlueGlazedTerracottaHandler (E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA);
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constexpr cDefaultItemHandler ItemLightBlueShulkerBoxHandler (E_BLOCK_LIGHT_BLUE_SHULKER_BOX);
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constexpr cItemGlazedTerracottaHandler ItemLightGrayGlazedTerracottaHandler (E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA);
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constexpr cDefaultItemHandler ItemLightGrayShulkerBoxHandler (E_BLOCK_LIGHT_GRAY_SHULKER_BOX);
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constexpr cDefaultItemHandler ItemLightWeightedPressurePlateBlockHandler (E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE);
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constexpr cItemLilypadHandler ItemLilypadHandler (E_BLOCK_LILY_PAD);
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constexpr cItemGlazedTerracottaHandler ItemLimeGlazedTerracottaHandler (E_BLOCK_LIME_GLAZED_TERRACOTTA);
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constexpr cDefaultItemHandler ItemLimeShulkerBoxHandler (E_BLOCK_LIME_SHULKER_BOX);
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constexpr cItemPotionHandler ItemLingeringPotionHandler (E_ITEM_LINGERING_POTION);
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constexpr cDefaultItemHandler ItemLitFurnaceHandler (E_BLOCK_LIT_FURNACE);
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constexpr cItemSidewaysHandler ItemLogHandler (E_BLOCK_LOG);
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constexpr cItemGlazedTerracottaHandler ItemMagentaGlazedTerracottaHandler (E_BLOCK_MAGENTA_GLAZED_TERRACOTTA);
|
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constexpr cDefaultItemHandler ItemMagentaShulkerBoxHandler (E_BLOCK_MAGENTA_SHULKER_BOX);
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constexpr cDefaultItemHandler ItemMagmaBlockHandler (E_BLOCK_MAGMA);
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constexpr cDefaultItemHandler ItemMagmaCreamHandler (E_ITEM_MAGMA_CREAM);
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constexpr cDefaultItemHandler ItemMallDiscHandler (E_ITEM_MALL_DISC);
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constexpr cItemMapHandler ItemMapHandler (E_ITEM_MAP);
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constexpr cDefaultItemHandler ItemMellohiDiscHandler (E_ITEM_MELLOHI_DISC);
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|
constexpr cDefaultItemHandler ItemMelonBlockHandler (E_BLOCK_MELON);
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constexpr cItemSimpleSeedsHandler ItemMelonSeedsHandler (E_ITEM_MELON_SEEDS);
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|
constexpr cItemSimpleFoodHandler ItemMelonSliceHandler (E_ITEM_MELON_SLICE, cItemHandler::FoodInfo(2, 1.2));
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constexpr cDefaultItemHandler ItemMelonStemHandler (E_BLOCK_MELON_STEM);
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|
constexpr cItemMilkHandler ItemMilkHandler (E_ITEM_MILK);
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|
constexpr cItemMinecartHandler ItemMinecartHandler (E_ITEM_MINECART);
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|
constexpr cItemMinecartHandler ItemMinecartWithCommandBlockHandler (E_ITEM_MINECART_WITH_COMMAND_BLOCK);
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|
constexpr cItemMinecartHandler ItemMinecartWithHopperHandler (E_ITEM_MINECART_WITH_HOPPER);
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|
constexpr cItemMinecartHandler ItemMinecartWithTNTHandler (E_ITEM_MINECART_WITH_TNT);
|
|
constexpr cDefaultItemHandler ItemMobSpawnerBlockHandler (E_BLOCK_MOB_SPAWNER);
|
|
constexpr cDefaultItemHandler ItemMossyCobblestoneHandler (E_BLOCK_MOSSY_COBBLESTONE);
|
|
constexpr cItemSoupHandler ItemMushroomSoupHandler (E_ITEM_MUSHROOM_SOUP, cItemHandler::FoodInfo(6, 7.2));
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|
constexpr cDefaultItemHandler ItemMyceliumHandler (E_BLOCK_MYCELIUM);
|
|
constexpr cDefaultItemHandler ItemNameTagHandler (E_ITEM_NAME_TAG);
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|
constexpr cDefaultItemHandler ItemNetherBrickBlockHandler (E_BLOCK_NETHER_BRICK);
|
|
constexpr cDefaultItemHandler ItemNetherBrickFenceBlockHandler (E_BLOCK_NETHER_BRICK_FENCE);
|
|
constexpr cDefaultItemHandler ItemNetherBrickHandler (E_ITEM_NETHER_BRICK);
|
|
constexpr cItemStairsHandler ItemNetherBrickStairsHandler (E_BLOCK_NETHER_BRICK_STAIRS);
|
|
constexpr cDefaultItemHandler ItemNetherPortalBlockHandler (E_BLOCK_NETHER_PORTAL);
|
|
constexpr cDefaultItemHandler ItemNetherQuartzHandler (E_ITEM_NETHER_QUARTZ);
|
|
constexpr cDefaultItemHandler ItemNetherQuartzOreHandler (E_BLOCK_NETHER_QUARTZ_ORE);
|
|
constexpr cDefaultItemHandler ItemNetherStarHandler (E_ITEM_NETHER_STAR);
|
|
constexpr cDefaultItemHandler ItemNetherWartBlockBlockHandler (E_BLOCK_NETHER_WART_BLOCK);
|
|
constexpr cDefaultItemHandler ItemNetherWartBlockHandler (E_BLOCK_NETHER_WART);
|
|
constexpr cItemNetherWartHandler ItemNetherWartHandler (E_ITEM_NETHER_WART);
|
|
constexpr cDefaultItemHandler ItemNetherrackHandler (E_BLOCK_NETHERRACK);
|
|
constexpr cItemLeavesHandler ItemNewLeavesHandler (E_BLOCK_NEW_LEAVES);
|
|
constexpr cItemSidewaysHandler ItemNewLogHandler (E_BLOCK_NEW_LOG);
|
|
constexpr cDefaultItemHandler ItemNoteBlockHandler (E_BLOCK_NOTE_BLOCK);
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|
constexpr cItemBoatHandler ItemOakBoatHandler (E_ITEM_BOAT);
|
|
constexpr cItemButtonHandler ItemOakButtonHandler (E_BLOCK_WOODEN_BUTTON);
|
|
constexpr cDefaultItemHandler ItemOakDoorBlockHandler (E_BLOCK_OAK_DOOR);
|
|
constexpr cItemDoorHandler ItemOakDoorHandler (E_ITEM_WOODEN_DOOR);
|
|
constexpr cItemFenceGateHandler ItemOakFenceGateHandler (E_BLOCK_OAK_FENCE_GATE);
|
|
constexpr cItemSlabHandler ItemOakSlabHandler (E_BLOCK_WOODEN_SLAB);
|
|
constexpr cItemStairsHandler ItemOakStairsHandler (E_BLOCK_OAK_WOOD_STAIRS);
|
|
constexpr cItemTrapdoorHandler ItemOakTrapdoorHandler (E_BLOCK_TRAPDOOR);
|
|
constexpr cItemObserverHandler ItemObserverHandler (E_BLOCK_OBSERVER);
|
|
constexpr cDefaultItemHandler ItemObsidianHandler (E_BLOCK_OBSIDIAN);
|
|
constexpr cItemGlazedTerracottaHandler ItemOrangeGlazedTerracottaHandler (E_BLOCK_ORANGE_GLAZED_TERRACOTTA);
|
|
constexpr cDefaultItemHandler ItemOrangeShulkerBoxHandler (E_BLOCK_ORANGE_SHULKER_BOX);
|
|
constexpr cDefaultItemHandler ItemPackedIceHandler (E_BLOCK_PACKED_ICE);
|
|
constexpr cItemPaintingHandler ItemPaintingHandler (E_ITEM_PAINTING);
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|
constexpr cDefaultItemHandler ItemPaperHandler (E_ITEM_PAPER);
|
|
constexpr cItemGlazedTerracottaHandler ItemPinkGlazedTerracottaHandler (E_BLOCK_PINK_GLAZED_TERRACOTTA);
|
|
constexpr cDefaultItemHandler ItemPinkShulkerBoxHandler (E_BLOCK_PINK_SHULKER_BOX);
|
|
constexpr cDefaultItemHandler ItemPistonExtensionHandler (E_BLOCK_PISTON_EXTENSION);
|
|
constexpr cItemPistonHandler ItemPistonHandler (E_BLOCK_PISTON);
|
|
constexpr cDefaultItemHandler ItemPistonMovedBlockHandler (E_BLOCK_PISTON_MOVED_BLOCK);
|
|
constexpr cItemPlanksHandler ItemPlanksHandler (E_BLOCK_PLANKS);
|
|
constexpr cItemPoisonousPotatoHandler ItemPoisonousPotatoHandler (E_ITEM_POISONOUS_POTATO);
|
|
constexpr cDefaultItemHandler ItemPoppedChorusFruitHandler (E_ITEM_POPPED_CHORUS_FRUIT);
|
|
constexpr cDefaultItemHandler ItemPoppyHandler (E_BLOCK_FLOWER);
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|
constexpr cItemFoodSeedsHandler ItemPotatoHandler (E_ITEM_POTATO, cItemHandler::FoodInfo(1, 0.6));
|
|
constexpr cDefaultItemHandler ItemPotatoesBlockHandler (E_BLOCK_POTATOES);
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|
constexpr cItemPotionHandler ItemPotionHandler (E_ITEM_POTION);
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|
constexpr cItemRailHandler ItemPoweredRailHandler (E_BLOCK_POWERED_RAIL);
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|
constexpr cDefaultItemHandler ItemPrismarineBlockHandler (E_BLOCK_PRISMARINE_BLOCK);
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|
constexpr cDefaultItemHandler ItemPrismarineCrystalsHandler (E_ITEM_PRISMARINE_CRYSTALS);
|
|
constexpr cDefaultItemHandler ItemPrismarineShardHandler (E_ITEM_PRISMARINE_SHARD);
|
|
constexpr cItemPumpkinHandler ItemPumpkinHandler (E_BLOCK_PUMPKIN);
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constexpr cItemSimpleFoodHandler ItemPumpkinPieHandler (E_ITEM_PUMPKIN_PIE, cItemHandler::FoodInfo(8, 4.8));
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constexpr cItemSimpleSeedsHandler ItemPumpkinSeedsHandler (E_ITEM_PUMPKIN_SEEDS);
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|
constexpr cDefaultItemHandler ItemPumpkinStemHandler (E_BLOCK_PUMPKIN_STEM);
|
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constexpr cItemStairsHandler ItemPurpurStairsHandler (E_BLOCK_PURPUR_STAIRS);
|
|
constexpr cItemGlazedTerracottaHandler ItemPurpleGlazedTerracottaHandler (E_BLOCK_PURPLE_GLAZED_TERRACOTTA);
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constexpr cDefaultItemHandler ItemPurpleShulkerBoxHandler (E_BLOCK_PURPLE_SHULKER_BOX);
|
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constexpr cDefaultItemHandler ItemPurpurBlockHandler (E_BLOCK_PURPUR_BLOCK);
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|
constexpr cDefaultItemHandler ItemPurpurDoubleSlabHandler (E_BLOCK_PURPUR_DOUBLE_SLAB);
|
|
constexpr cDefaultItemHandler ItemPurpurPillarHandler (E_BLOCK_PURPUR_PILLAR);
|
|
constexpr cItemSlabHandler ItemPurpurSlabHandler (E_BLOCK_PURPUR_SLAB);
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|
constexpr cItemQuartzHandler ItemQuartzBlockHandler (E_BLOCK_QUARTZ_BLOCK);
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|
constexpr cItemStairsHandler ItemQuartzStairsHandler (E_BLOCK_QUARTZ_STAIRS);
|
|
constexpr cDefaultItemHandler ItemRabbitHideHandler (E_ITEM_RABBIT_HIDE);
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|
constexpr cItemSoupHandler ItemRabbitStewHandler (E_ITEM_RABBIT_STEW, cItemHandler::FoodInfo(10, 12));
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|
constexpr cDefaultItemHandler ItemRabbitsFootHandler (E_ITEM_RABBITS_FOOT);
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|
constexpr cItemRailHandler ItemRailHandler (E_BLOCK_RAIL);
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|
constexpr cItemSimpleFoodHandler ItemRawBeefHandler (E_ITEM_RAW_BEEF, cItemHandler::FoodInfo(3, 1.8));
|
|
constexpr cItemRawChickenHandler ItemRawChickenHandler (E_ITEM_RAW_CHICKEN);
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|
constexpr cItemRawFishHandler ItemRawFishHandler (E_ITEM_RAW_FISH);
|
|
constexpr cItemSimpleFoodHandler ItemRawMuttonHandler (E_ITEM_RAW_MUTTON, cItemHandler::FoodInfo(2, 1.2));
|
|
constexpr cItemSimpleFoodHandler ItemRawPorkchopHandler (E_ITEM_RAW_PORKCHOP, cItemHandler::FoodInfo(3, 1.8));
|
|
constexpr cItemSimpleFoodHandler ItemRawRabbitHandler (E_ITEM_RAW_RABBIT, cItemHandler::FoodInfo(3, 1.8));
|
|
constexpr cItemGlazedTerracottaHandler ItemRedGlazedTerracottaHandler (E_BLOCK_RED_GLAZED_TERRACOTTA);
|
|
constexpr cDefaultItemHandler ItemRedMushroomBlockHandler (E_BLOCK_RED_MUSHROOM);
|
|
constexpr cDefaultItemHandler ItemRedNetherBricksHandler (E_BLOCK_RED_NETHER_BRICK);
|
|
constexpr cDefaultItemHandler ItemRedSandstoneHandler (E_BLOCK_RED_SANDSTONE);
|
|
constexpr cItemSlabHandler ItemRedSandstoneSlabHandler (E_BLOCK_RED_SANDSTONE_SLAB);
|
|
constexpr cItemStairsHandler ItemRedSandstoneStairsHandler (E_BLOCK_RED_SANDSTONE_STAIRS);
|
|
constexpr cDefaultItemHandler ItemRedShulkerBoxHandler (E_BLOCK_RED_SHULKER_BOX);
|
|
constexpr cDefaultItemHandler ItemRedstoneBlockHandler (E_BLOCK_BLOCK_OF_REDSTONE);
|
|
constexpr cItemRedstoneDustHandler ItemRedstoneDustHandler (E_ITEM_REDSTONE_DUST);
|
|
constexpr cDefaultItemHandler ItemRedstoneLampOffHandler (E_BLOCK_REDSTONE_LAMP_OFF);
|
|
constexpr cDefaultItemHandler ItemRedstoneLampOnHandler (E_BLOCK_REDSTONE_LAMP_ON);
|
|
constexpr cDefaultItemHandler ItemRedstoneOreHandler (E_BLOCK_REDSTONE_ORE);
|
|
constexpr cDefaultItemHandler ItemRedstoneOreGlowingHandler (E_BLOCK_REDSTONE_ORE_GLOWING);
|
|
constexpr cItemRedstoneRepeaterHandler ItemRedstoneRepeaterHandler (E_ITEM_REDSTONE_REPEATER);
|
|
constexpr cDefaultItemHandler ItemRedstoneRepeaterOffHandler (E_BLOCK_REDSTONE_REPEATER_OFF);
|
|
constexpr cDefaultItemHandler ItemRedstoneRepeaterOnHandler (E_BLOCK_REDSTONE_REPEATER_ON);
|
|
constexpr cItemTorchHandler ItemRedstoneTorchHandler (E_BLOCK_REDSTONE_TORCH_ON);
|
|
constexpr cDefaultItemHandler ItemRedstoneTorchOffBlockHandler (E_BLOCK_REDSTONE_TORCH_OFF);
|
|
constexpr cDefaultItemHandler ItemRedstoneWireHandler (E_BLOCK_REDSTONE_WIRE);
|
|
constexpr cDefaultItemHandler ItemRepeatingCommandBlockHandler (E_BLOCK_REPEATING_COMMAND_BLOCK);
|
|
constexpr cItemRottenFleshHandler ItemRottenFleshHandler (E_ITEM_ROTTEN_FLESH);
|
|
constexpr cDefaultItemHandler ItemSaddleHandler (E_ITEM_SADDLE);
|
|
constexpr cDefaultItemHandler ItemSandHandler (E_BLOCK_SAND);
|
|
constexpr cDefaultItemHandler ItemSandstoneHandler (E_BLOCK_SANDSTONE);
|
|
constexpr cItemStairsHandler ItemSandstoneStairsHandler (E_BLOCK_SANDSTONE_STAIRS);
|
|
constexpr cItemSaplingHandler ItemSaplingHandler (E_BLOCK_SAPLING);
|
|
constexpr cDefaultItemHandler ItemSeaLanternHandler (E_BLOCK_SEA_LANTERN);
|
|
constexpr cItemSimpleSeedsHandler ItemSeedsHandler (E_ITEM_SEEDS);
|
|
constexpr cItemShearsHandler ItemShearsHandler (E_ITEM_SHEARS);
|
|
constexpr cDefaultItemHandler ItemShieldHandler (E_ITEM_SHIELD);
|
|
constexpr cDefaultItemHandler ItemShulkerShellHandler (E_ITEM_SHULKER_SHELL);
|
|
constexpr cItemSignHandler ItemSignHandler (E_ITEM_SIGN);
|
|
constexpr cDefaultItemHandler ItemSignPostHandler (E_BLOCK_SIGN_POST);
|
|
constexpr cDefaultItemHandler ItemSilverfishEggBlockHandler (E_BLOCK_SILVERFISH_EGG);
|
|
constexpr cDefaultItemHandler ItemSlimeBlockHandler (E_BLOCK_SLIME_BLOCK);
|
|
constexpr cDefaultItemHandler ItemSlimeballHandler (E_ITEM_SLIMEBALL);
|
|
constexpr cDefaultItemHandler ItemSnowBlockHandler (E_BLOCK_SNOW_BLOCK);
|
|
constexpr cItemSnowHandler ItemSnowHandler (E_BLOCK_SNOW);
|
|
constexpr cItemSnowballHandler ItemSnowballHandler (E_ITEM_SNOWBALL);
|
|
constexpr cDefaultItemHandler ItemSoulsandHandler (E_BLOCK_SOULSAND);
|
|
constexpr cItemSpawnEggHandler ItemSpawnEggHandler (E_ITEM_SPAWN_EGG);
|
|
constexpr cItemSpiderEyeHandler ItemSpiderEyeHandler (E_ITEM_SPIDER_EYE);
|
|
constexpr cItemPotionHandler ItemSplashPotionHandler (E_ITEM_SPLASH_POTION);
|
|
constexpr cDefaultItemHandler ItemSpongeHandler (E_BLOCK_SPONGE);
|
|
constexpr cDefaultItemHandler ItemSpectralArrowHandler (E_ITEM_SPECTRAL_ARROW);
|
|
constexpr cItemBoatHandler ItemSpruceBoatHandler (E_ITEM_SPRUCE_BOAT);
|
|
constexpr cDefaultItemHandler ItemSpruceDoorBlockHandler (E_BLOCK_SPRUCE_DOOR);
|
|
constexpr cItemDoorHandler ItemSpruceDoorHandler (E_ITEM_SPRUCE_DOOR);
|
|
constexpr cItemFenceGateHandler ItemSpruceFenceGateHandler (E_BLOCK_SPRUCE_FENCE_GATE);
|
|
constexpr cDefaultItemHandler ItemSpruceFenceHandler (E_BLOCK_SPRUCE_FENCE);
|
|
constexpr cItemStairsHandler ItemSpruceStairsHandler (E_BLOCK_SPRUCE_WOOD_STAIRS);
|
|
constexpr cSimplePlaceableItemHandler ItemStringHandler (E_ITEM_STRING, E_BLOCK_TRIPWIRE);
|
|
constexpr cDefaultItemHandler ItemStainedGlassHandler (E_BLOCK_STAINED_GLASS);
|
|
constexpr cDefaultItemHandler ItemStainedGlassPaneHandler (E_BLOCK_STAINED_GLASS_PANE);
|
|
constexpr cDefaultItemHandler ItemStalDiscHandler (E_ITEM_STAL_DISC);
|
|
constexpr cDefaultItemHandler ItemStandingBannerHandler (E_BLOCK_STANDING_BANNER);
|
|
constexpr cDefaultItemHandler ItemStationaryLavaHandler (E_BLOCK_STATIONARY_LAVA);
|
|
constexpr cDefaultItemHandler ItemStationaryWaterHandler (E_BLOCK_STATIONARY_WATER);
|
|
constexpr cDefaultItemHandler ItemStickHandler (E_ITEM_STICK);
|
|
constexpr cItemPistonHandler ItemStickyPistonHandler (E_BLOCK_STICKY_PISTON);
|
|
constexpr cItemAxeHandler ItemStoneAxeHandler (E_ITEM_STONE_AXE);
|
|
constexpr cDefaultItemHandler ItemStoneBricksHandler (E_BLOCK_STONE_BRICKS);
|
|
constexpr cItemStairsHandler ItemStoneBrickStairsHandler (E_BLOCK_STONE_BRICK_STAIRS);
|
|
constexpr cItemButtonHandler ItemStoneButtonHandler (E_BLOCK_STONE_BUTTON);
|
|
constexpr cDefaultItemHandler ItemStoneHandler (E_BLOCK_STONE);
|
|
constexpr cItemHoeHandler ItemStoneHoeHandler (E_ITEM_STONE_HOE);
|
|
constexpr cItemPickaxeHandler ItemStonePickaxeHandler (E_ITEM_STONE_PICKAXE);
|
|
constexpr cDefaultItemHandler ItemStonePressurePlateBlockHandler (E_BLOCK_STONE_PRESSURE_PLATE);
|
|
constexpr cItemShovelHandler ItemStoneShovelHandler (E_ITEM_STONE_SHOVEL);
|
|
constexpr cItemSlabHandler ItemStoneSlabHandler (E_BLOCK_STONE_SLAB);
|
|
constexpr cItemSwordHandler ItemStoneSwordHandler (E_ITEM_STONE_SWORD);
|
|
constexpr cDefaultItemHandler ItemStradDiscHandler (E_ITEM_STRAD_DISC);
|
|
constexpr cDefaultItemHandler ItemStructureBlockHandler (E_BLOCK_STRUCTURE_BLOCK);
|
|
constexpr cDefaultItemHandler ItemStructureVoidHandler (E_BLOCK_STRUCTURE_VOID);
|
|
constexpr cSimplePlaceableItemHandler ItemSugarCaneHandler (E_BLOCK_SUGARCANE, E_BLOCK_SUGARCANE);
|
|
constexpr cDefaultItemHandler ItemSugarHandler (E_ITEM_SUGAR);
|
|
constexpr cSimplePlaceableItemHandler ItemSugarcaneHandler (E_ITEM_SUGARCANE, E_BLOCK_SUGARCANE);
|
|
constexpr cDefaultItemHandler ItemTNTBlockHandler (E_BLOCK_TNT);
|
|
constexpr cDefaultItemHandler ItemTallGrassHandler (E_BLOCK_TALL_GRASS);
|
|
constexpr cDefaultItemHandler ItemTerracottaHandler (E_BLOCK_TERRACOTTA);
|
|
constexpr cDefaultItemHandler ItemTippedArrowHandler (E_ITEM_TIPPED_ARROW);
|
|
constexpr cItemTorchHandler ItemTorchBlockHandler (E_BLOCK_TORCH);
|
|
constexpr cDefaultItemHandler ItemTotemOfUndyingHandler (E_ITEM_TOTEM_OF_UNDYING);
|
|
constexpr cItemChestHandler ItemTrappedChestHandler (E_BLOCK_TRAPPED_CHEST);
|
|
constexpr cDefaultItemHandler ItemTripwireHandler (E_BLOCK_TRIPWIRE);
|
|
constexpr cItemTripwireHookHandler ItemTripwireHookHandler (E_BLOCK_TRIPWIRE_HOOK);
|
|
constexpr cItemVineHandler ItemVineHandler (E_BLOCK_VINES);
|
|
constexpr cDefaultItemHandler ItemWaitDiscHandler (E_ITEM_WAIT_DISC);
|
|
constexpr cDefaultItemHandler ItemWallBannerHandler (E_BLOCK_WALL_BANNER);
|
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constexpr cDefaultItemHandler ItemWallsignHandler (E_BLOCK_WALLSIGN);
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constexpr cDefaultItemHandler ItemWardDiscHandler (E_ITEM_WARD_DISC);
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constexpr cItemBucketHandler ItemWaterBucketHandler (E_ITEM_WATER_BUCKET);
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constexpr cDefaultItemHandler ItemWaterHandler (E_BLOCK_WATER);
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constexpr cDefaultItemHandler ItemWheatBlockHandler (E_BLOCK_WHEAT);
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constexpr cDefaultItemHandler ItemWheatHandler (E_ITEM_WHEAT);
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constexpr cItemGlazedTerracottaHandler ItemWhiteGlazedTerracottaHandler (E_BLOCK_WHITE_GLAZED_TERRACOTTA);
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constexpr cDefaultItemHandler ItemWhiteShulkerBoxHandler (E_BLOCK_WHITE_SHULKER_BOX);
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constexpr cItemAxeHandler ItemWoodenAxeHandler (E_ITEM_WOODEN_AXE);
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constexpr cItemHoeHandler ItemWoodenHoeHandler (E_ITEM_WOODEN_HOE);
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constexpr cItemPickaxeHandler ItemWoodenPickaxeHandler (E_ITEM_WOODEN_PICKAXE);
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constexpr cDefaultItemHandler ItemWoodenPressurePlateBlockHandler (E_BLOCK_WOODEN_PRESSURE_PLATE);
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constexpr cItemShovelHandler ItemWoodenShovelHandler (E_ITEM_WOODEN_SHOVEL);
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constexpr cItemSwordHandler ItemWoodenSwordHandler (E_ITEM_WOODEN_SWORD);
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constexpr cItemClothHandler ItemWoolHandler (E_BLOCK_WOOL);
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constexpr cDefaultItemHandler ItemWorkbenchHandler (E_BLOCK_WORKBENCH);
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constexpr cDefaultItemHandler ItemWrittenBookHandler (E_ITEM_WRITTEN_BOOK);
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constexpr cItemGlazedTerracottaHandler ItemYellowGlazedTerracottaHandler (E_BLOCK_YELLOW_GLAZED_TERRACOTTA);
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constexpr cDefaultItemHandler ItemYellowShulkerBoxHandler (E_BLOCK_YELLOW_SHULKER_BOX);
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}
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const cItemHandler & cItemHandler::For(int a_ItemType)
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{
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switch (a_ItemType)
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{
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case E_BLOCK_ACACIA_DOOR: return ItemAcaciaDoorBlockHandler;
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case E_BLOCK_ACACIA_FENCE: return ItemAcaciaFenceHandler;
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case E_BLOCK_ACACIA_FENCE_GATE: return ItemAcaciaFenceGateHandler;
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case E_BLOCK_ACACIA_WOOD_STAIRS: return ItemAcaciaStairsHandler;
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case E_BLOCK_ACTIVATOR_RAIL: return ItemActivatorRailHandler;
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case E_BLOCK_ACTIVE_COMPARATOR: return ItemActiveComparatorHandler;
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case E_BLOCK_AIR: return ItemAirHandler;
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case E_BLOCK_ANVIL: return ItemAnvilHandler;
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case E_BLOCK_BARRIER: return ItemBarrierHandler;
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case E_BLOCK_BEACON: return ItemBeaconHandler;
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case E_BLOCK_BED: return ItemBedBlockHandler;
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case E_BLOCK_BEDROCK: return ItemBedrockHandler;
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case E_BLOCK_BEETROOTS: return ItemBeetrootsBlockHandler;
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case E_BLOCK_BIG_FLOWER: return ItemBigFlowerHandler;
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case E_BLOCK_BIRCH_DOOR: return ItemBirchDoorBlockHandler;
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case E_BLOCK_BIRCH_FENCE: return ItemBirchFenceHandler;
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case E_BLOCK_BIRCH_FENCE_GATE: return ItemBirchFenceGateHandler;
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case E_BLOCK_BIRCH_WOOD_STAIRS: return ItemBirchStairsHandler;
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case E_BLOCK_BLACK_GLAZED_TERRACOTTA: return ItemBlackGlazedTerracottaHandler;
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case E_BLOCK_BLACK_SHULKER_BOX: return ItemBlackShulkerBoxHandler;
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case E_BLOCK_BLOCK_OF_COAL: return ItemCoalBlockHandler;
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case E_BLOCK_BLOCK_OF_REDSTONE: return ItemRedstoneBlockHandler;
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case E_BLOCK_BLUE_GLAZED_TERRACOTTA: return ItemBlueGlazedTerracottaHandler;
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case E_BLOCK_BLUE_SHULKER_BOX: return ItemBlueShulkerBoxHandler;
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case E_BLOCK_BONE_BLOCK: return ItemBoneBlockHandler;
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case E_BLOCK_BOOKCASE: return ItemBookshelfHandler;
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case E_BLOCK_BREWING_STAND: return ItemBrewingStandBlockHandler;
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case E_BLOCK_BRICK: return ItemBrickHandler;
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case E_BLOCK_BRICK_STAIRS: return ItemBricksStairsHandler;
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case E_BLOCK_BROWN_GLAZED_TERRACOTTA: return ItemBrownGlazedTerracottaHandler;
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case E_BLOCK_BROWN_MUSHROOM: return ItemBrownMushroomBlockHandler;
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case E_BLOCK_BROWN_SHULKER_BOX: return ItemBrownShulkerBoxHandler;
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case E_BLOCK_CACTUS: return ItemCactusHandler;
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case E_BLOCK_CAKE: return ItemCakeBlockHandler;
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case E_BLOCK_CARPET: return ItemCarpetHandler;
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case E_BLOCK_CARROTS: return ItemCarrotsBlockHandler;
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case E_BLOCK_CAULDRON: return ItemCauldronBlockHandler;
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case E_BLOCK_CHAIN_COMMAND_BLOCK: return ItemChainCommandBlockHandler;
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case E_BLOCK_CHEST: return ItemChestBlockHandler;
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case E_BLOCK_CHORUS_FLOWER: return ItemChorusFlowerHandler;
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case E_BLOCK_CHORUS_PLANT: return ItemChorusPlantHandler;
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case E_BLOCK_CLAY: return ItemClayBlockHandler;
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case E_BLOCK_COAL_ORE: return ItemCoalOreHandler;
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case E_BLOCK_COBBLESTONE: return ItemCobblestoneHandler;
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case E_BLOCK_COBBLESTONE_STAIRS: return ItemCobblestoneStairsHandler;
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case E_BLOCK_COBBLESTONE_WALL: return ItemCobblestoneWallHandler;
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case E_BLOCK_COBWEB: return ItemCobwebHandler;
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case E_BLOCK_COCOA_POD: return ItemCocoaPodHandler;
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case E_BLOCK_COMMAND_BLOCK: return ItemCommandBlockHandler;
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case E_BLOCK_CONCRETE: return ItemConcreteBlockHandler;
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case E_BLOCK_CONCRETE_POWDER: return ItemConcretePowderHandler;
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case E_BLOCK_CRAFTING_TABLE: return ItemWorkbenchHandler;
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case E_BLOCK_CYAN_GLAZED_TERRACOTTA: return ItemCyanGlazedTerracottaHandler;
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case E_BLOCK_CYAN_SHULKER_BOX: return ItemCyanShulkerBoxHandler;
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case E_BLOCK_DANDELION: return ItemDandelionHandler;
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case E_BLOCK_DARK_OAK_DOOR: return ItemDarkOakDoorBlockHandler;
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case E_BLOCK_DARK_OAK_FENCE: return ItemDarkOakFenceHandler;
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case E_BLOCK_DARK_OAK_FENCE_GATE: return ItemDarkOakFenceGateHandler;
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case E_BLOCK_DARK_OAK_WOOD_STAIRS: return ItemDarkOakStairsHandler;
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case E_BLOCK_DAYLIGHT_SENSOR: return ItemDaylightSensorBlockHandler;
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case E_BLOCK_DEAD_BUSH: return ItemDeadBushHandler;
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case E_BLOCK_DETECTOR_RAIL: return ItemDetectorRailHandler;
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case E_BLOCK_DIAMOND_BLOCK: return ItemDiamondBlockHandler;
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case E_BLOCK_DIAMOND_ORE: return ItemDiamondOreHandler;
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case E_BLOCK_DIRT: return ItemDirtHandler;
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case E_BLOCK_DISPENSER: return ItemDispenserHandler;
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case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB: return ItemDoubleRedSandstoneSlabHandler;
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case E_BLOCK_DOUBLE_STONE_SLAB: return ItemDoubleStoneSlabHandler;
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case E_BLOCK_DOUBLE_WOODEN_SLAB: return ItemDoubleOakSlabHandler;
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case E_BLOCK_DRAGON_EGG: return ItemDragonEggBlockHandler;
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case E_BLOCK_DROPPER: return ItemDropperHandler;
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case E_BLOCK_EMERALD_BLOCK: return ItemEmeraldBlockHandler;
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case E_BLOCK_EMERALD_ORE: return ItemEmeraldOreHandler;
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case E_BLOCK_ENCHANTMENT_TABLE: return ItemEnchantingTableHandler;
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case E_BLOCK_ENDER_CHEST: return ItemEnderchestHandler;
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case E_BLOCK_END_BRICKS: return ItemEndBricksHandler;
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case E_BLOCK_END_GATEWAY: return ItemEndGatewayHandler;
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case E_BLOCK_END_PORTAL: return ItemEndPortalBlockHandler;
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case E_BLOCK_END_PORTAL_FRAME: return ItemEndPortalFrameHandler;
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case E_BLOCK_END_ROD: return ItemEndRodHandler;
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case E_BLOCK_END_STONE: return ItemEndStoneBlockHandler;
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case E_BLOCK_FARMLAND: return ItemFarmlandHandler;
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case E_BLOCK_FENCE: return ItemOakFenceHandler;
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case E_BLOCK_FIRE: return ItemFireBlockHandler;
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case E_BLOCK_FLOWER: return ItemPoppyHandler;
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case E_BLOCK_FLOWER_POT: return ItemFlowerPotBlockHandler;
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case E_BLOCK_FROSTED_ICE: return ItemFrostedIceHandler;
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case E_BLOCK_FURNACE: return ItemFurnaceHandler;
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case E_BLOCK_GLASS: return ItemGlassHandler;
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case E_BLOCK_GLASS_PANE: return ItemGlassPaneBlockHandler;
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case E_BLOCK_GLOWSTONE: return ItemGlowstoneBlockHandler;
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case E_BLOCK_GOLD_BLOCK: return ItemGoldBlockHandler;
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case E_BLOCK_GOLD_ORE: return ItemGoldOreHandler;
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case E_BLOCK_GRASS: return ItemGrassBlockHandler;
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case E_BLOCK_GRASS_PATH: return ItemGrassPathHandler;
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case E_BLOCK_GRAVEL: return ItemGravelHandler;
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case E_BLOCK_GRAY_GLAZED_TERRACOTTA: return ItemGrayGlazedTerracottaHandler;
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case E_BLOCK_GRAY_SHULKER_BOX: return ItemGrayShulkerBoxHandler;
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case E_BLOCK_GREEN_GLAZED_TERRACOTTA: return ItemGreenGlazedTerracottaHandler;
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case E_BLOCK_GREEN_SHULKER_BOX: return ItemGreenShulkerBoxHandler;
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case E_BLOCK_HARDENED_CLAY: return ItemHardenedClayHandler;
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case E_BLOCK_HAY_BALE: return ItemHayBaleHandler;
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case E_BLOCK_HEAD: return ItemHeadBlockHandler;
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case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return ItemHeavyWeightedPressurePlateBlockHandler;
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case E_BLOCK_HOPPER: return ItemHopperHandler;
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case E_BLOCK_HUGE_BROWN_MUSHROOM: return ItemHugeBrownMushroomBlockHandler;
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case E_BLOCK_HUGE_RED_MUSHROOM: return ItemHugeRedMushroomBlockHandler;
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case E_BLOCK_ICE: return ItemIceHandler;
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case E_BLOCK_INACTIVE_COMPARATOR: return ItemInactiveComparatorHandler;
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case E_BLOCK_INVERTED_DAYLIGHT_SENSOR: return ItemInvertedDaylightSensorHandler;
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case E_BLOCK_IRON_BARS: return ItemIronBarsBlockHandler;
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case E_BLOCK_IRON_BLOCK: return ItemIronBlockHandler;
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case E_BLOCK_IRON_DOOR: return ItemIronDoorBlockHandler;
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case E_BLOCK_IRON_ORE: return ItemIronOreHandler;
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case E_BLOCK_IRON_TRAPDOOR: return ItemIronTrapdoorHandler;
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case E_BLOCK_JACK_O_LANTERN: return ItemJackOLanternHandler;
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case E_BLOCK_JUKEBOX: return ItemJukeboxHandler;
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case E_BLOCK_JUNGLE_DOOR: return ItemJungleDoorBlockHandler;
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case E_BLOCK_JUNGLE_FENCE: return ItemJungleFenceHandler;
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case E_BLOCK_JUNGLE_FENCE_GATE: return ItemJungleFenceGateHandler;
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case E_BLOCK_JUNGLE_WOOD_STAIRS: return ItemJungleStairsHandler;
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case E_BLOCK_LADDER: return ItemLadderHandler;
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case E_BLOCK_LAPIS_BLOCK: return ItemLapisBlockHandler;
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case E_BLOCK_LAPIS_ORE: return ItemLapisOreHandler;
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case E_BLOCK_LAVA: return ItemLavaHandler;
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case E_BLOCK_LEAVES: return ItemLeavesHandler;
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case E_BLOCK_LEVER: return ItemLeverHandler;
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case E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA: return ItemLightBlueGlazedTerracottaHandler;
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case E_BLOCK_LIGHT_BLUE_SHULKER_BOX: return ItemLightBlueShulkerBoxHandler;
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case E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA: return ItemLightGrayGlazedTerracottaHandler;
|
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case E_BLOCK_LIGHT_GRAY_SHULKER_BOX: return ItemLightGrayShulkerBoxHandler;
|
|
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return ItemLightWeightedPressurePlateBlockHandler;
|
|
case E_BLOCK_LILY_PAD: return ItemLilypadHandler;
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case E_BLOCK_LIME_GLAZED_TERRACOTTA: return ItemLimeGlazedTerracottaHandler;
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case E_BLOCK_LIME_SHULKER_BOX: return ItemLimeShulkerBoxHandler;
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case E_BLOCK_LIT_FURNACE: return ItemLitFurnaceHandler;
|
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case E_BLOCK_LOG: return ItemLogHandler;
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case E_BLOCK_MAGENTA_GLAZED_TERRACOTTA: return ItemMagentaGlazedTerracottaHandler;
|
|
case E_BLOCK_MAGENTA_SHULKER_BOX: return ItemMagentaShulkerBoxHandler;
|
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case E_BLOCK_MAGMA: return ItemMagmaBlockHandler;
|
|
case E_BLOCK_MELON: return ItemMelonBlockHandler;
|
|
case E_BLOCK_MELON_STEM: return ItemMelonStemHandler;
|
|
case E_BLOCK_MOB_SPAWNER: return ItemMobSpawnerBlockHandler;
|
|
case E_BLOCK_MOSSY_COBBLESTONE: return ItemMossyCobblestoneHandler;
|
|
case E_BLOCK_MYCELIUM: return ItemMyceliumHandler;
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case E_BLOCK_NETHERRACK: return ItemNetherrackHandler;
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case E_BLOCK_NETHER_BRICK: return ItemNetherBrickBlockHandler;
|
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case E_BLOCK_NETHER_BRICK_FENCE: return ItemNetherBrickFenceBlockHandler;
|
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case E_BLOCK_NETHER_BRICK_STAIRS: return ItemNetherBrickStairsHandler;
|
|
case E_BLOCK_NETHER_PORTAL: return ItemNetherPortalBlockHandler;
|
|
case E_BLOCK_NETHER_QUARTZ_ORE: return ItemNetherQuartzOreHandler;
|
|
case E_BLOCK_NETHER_WART: return ItemNetherWartBlockHandler;
|
|
case E_BLOCK_NETHER_WART_BLOCK: return ItemNetherWartBlockBlockHandler;
|
|
case E_BLOCK_NEW_LEAVES: return ItemNewLeavesHandler;
|
|
case E_BLOCK_NEW_LOG: return ItemNewLogHandler;
|
|
case E_BLOCK_NOTE_BLOCK: return ItemNoteBlockHandler;
|
|
case E_BLOCK_OAK_DOOR: return ItemOakDoorBlockHandler;
|
|
case E_BLOCK_OAK_FENCE_GATE: return ItemOakFenceGateHandler;
|
|
case E_BLOCK_OAK_WOOD_STAIRS: return ItemOakStairsHandler;
|
|
case E_BLOCK_OBSERVER: return ItemObserverHandler;
|
|
case E_BLOCK_OBSIDIAN: return ItemObsidianHandler;
|
|
case E_BLOCK_ORANGE_GLAZED_TERRACOTTA: return ItemOrangeGlazedTerracottaHandler;
|
|
case E_BLOCK_ORANGE_SHULKER_BOX: return ItemOrangeShulkerBoxHandler;
|
|
case E_BLOCK_PACKED_ICE: return ItemPackedIceHandler;
|
|
case E_BLOCK_PINK_GLAZED_TERRACOTTA: return ItemPinkGlazedTerracottaHandler;
|
|
case E_BLOCK_PINK_SHULKER_BOX: return ItemPinkShulkerBoxHandler;
|
|
case E_BLOCK_PISTON: return ItemPistonHandler;
|
|
case E_BLOCK_PISTON_EXTENSION: return ItemPistonExtensionHandler;
|
|
case E_BLOCK_PISTON_MOVED_BLOCK: return ItemPistonMovedBlockHandler;
|
|
case E_BLOCK_PLANKS: return ItemPlanksHandler;
|
|
case E_BLOCK_POTATOES: return ItemPotatoesBlockHandler;
|
|
case E_BLOCK_POWERED_RAIL: return ItemPoweredRailHandler;
|
|
case E_BLOCK_PRISMARINE_BLOCK: return ItemPrismarineBlockHandler;
|
|
case E_BLOCK_PUMPKIN: return ItemPumpkinHandler;
|
|
case E_BLOCK_PUMPKIN_STEM: return ItemPumpkinStemHandler;
|
|
case E_BLOCK_PURPLE_GLAZED_TERRACOTTA: return ItemPurpleGlazedTerracottaHandler;
|
|
case E_BLOCK_PURPLE_SHULKER_BOX: return ItemPurpleShulkerBoxHandler;
|
|
case E_BLOCK_PURPUR_BLOCK: return ItemPurpurBlockHandler;
|
|
case E_BLOCK_PURPUR_DOUBLE_SLAB: return ItemPurpurDoubleSlabHandler;
|
|
case E_BLOCK_PURPUR_PILLAR: return ItemPurpurPillarHandler;
|
|
case E_BLOCK_PURPUR_SLAB: return ItemPurpurSlabHandler;
|
|
case E_BLOCK_PURPUR_STAIRS: return ItemPurpurStairsHandler;
|
|
case E_BLOCK_QUARTZ_BLOCK: return ItemQuartzBlockHandler;
|
|
case E_BLOCK_QUARTZ_STAIRS: return ItemQuartzStairsHandler;
|
|
case E_BLOCK_RAIL: return ItemRailHandler;
|
|
case E_BLOCK_REDSTONE_LAMP_OFF: return ItemRedstoneLampOffHandler;
|
|
case E_BLOCK_REDSTONE_LAMP_ON: return ItemRedstoneLampOnHandler;
|
|
case E_BLOCK_REDSTONE_ORE: return ItemRedstoneOreHandler;
|
|
case E_BLOCK_REDSTONE_ORE_GLOWING: return ItemRedstoneOreGlowingHandler;
|
|
case E_BLOCK_REDSTONE_REPEATER_OFF: return ItemRedstoneRepeaterOffHandler;
|
|
case E_BLOCK_REDSTONE_REPEATER_ON: return ItemRedstoneRepeaterOnHandler;
|
|
case E_BLOCK_REDSTONE_TORCH_OFF: return ItemRedstoneTorchOffBlockHandler;
|
|
case E_BLOCK_REDSTONE_TORCH_ON: return ItemRedstoneTorchHandler;
|
|
case E_BLOCK_REDSTONE_WIRE: return ItemRedstoneWireHandler;
|
|
case E_BLOCK_RED_GLAZED_TERRACOTTA: return ItemRedGlazedTerracottaHandler;
|
|
case E_BLOCK_RED_MUSHROOM: return ItemRedMushroomBlockHandler;
|
|
case E_BLOCK_RED_NETHER_BRICK: return ItemRedNetherBricksHandler;
|
|
case E_BLOCK_RED_SANDSTONE: return ItemRedSandstoneHandler;
|
|
case E_BLOCK_RED_SANDSTONE_SLAB: return ItemRedSandstoneSlabHandler;
|
|
case E_BLOCK_RED_SANDSTONE_STAIRS: return ItemRedSandstoneStairsHandler;
|
|
case E_BLOCK_RED_SHULKER_BOX: return ItemRedShulkerBoxHandler;
|
|
case E_BLOCK_REPEATING_COMMAND_BLOCK: return ItemRepeatingCommandBlockHandler;
|
|
case E_BLOCK_SAND: return ItemSandHandler;
|
|
case E_BLOCK_SANDSTONE: return ItemSandstoneHandler;
|
|
case E_BLOCK_SANDSTONE_STAIRS: return ItemSandstoneStairsHandler;
|
|
case E_BLOCK_SAPLING: return ItemSaplingHandler;
|
|
case E_BLOCK_SEA_LANTERN: return ItemSeaLanternHandler;
|
|
case E_BLOCK_SIGN_POST: return ItemSignPostHandler;
|
|
case E_BLOCK_SILVERFISH_EGG: return ItemSilverfishEggBlockHandler;
|
|
case E_BLOCK_SLIME_BLOCK: return ItemSlimeBlockHandler;
|
|
case E_BLOCK_SNOW: return ItemSnowHandler;
|
|
case E_BLOCK_SNOW_BLOCK: return ItemSnowBlockHandler;
|
|
case E_BLOCK_SOULSAND: return ItemSoulsandHandler;
|
|
case E_BLOCK_SPONGE: return ItemSpongeHandler;
|
|
case E_BLOCK_SPRUCE_DOOR: return ItemSpruceDoorBlockHandler;
|
|
case E_BLOCK_SPRUCE_FENCE: return ItemSpruceFenceHandler;
|
|
case E_BLOCK_SPRUCE_FENCE_GATE: return ItemSpruceFenceGateHandler;
|
|
case E_BLOCK_SPRUCE_WOOD_STAIRS: return ItemSpruceStairsHandler;
|
|
case E_BLOCK_STAINED_GLASS: return ItemStainedGlassHandler;
|
|
case E_BLOCK_STAINED_GLASS_PANE: return ItemStainedGlassPaneHandler;
|
|
case E_BLOCK_STANDING_BANNER: return ItemStandingBannerHandler;
|
|
case E_BLOCK_STATIONARY_LAVA : return ItemStationaryLavaHandler;
|
|
case E_BLOCK_STATIONARY_WATER: return ItemStationaryWaterHandler;
|
|
case E_BLOCK_STICKY_PISTON: return ItemStickyPistonHandler;
|
|
case E_BLOCK_STONE: return ItemStoneHandler;
|
|
case E_BLOCK_STONE_BRICKS: return ItemStoneBricksHandler;
|
|
case E_BLOCK_STONE_BRICK_STAIRS: return ItemStoneBrickStairsHandler;
|
|
case E_BLOCK_STONE_BUTTON: return ItemStoneButtonHandler;
|
|
case E_BLOCK_STONE_PRESSURE_PLATE: return ItemStonePressurePlateBlockHandler;
|
|
case E_BLOCK_STONE_SLAB: return ItemStoneSlabHandler;
|
|
case E_BLOCK_STRUCTURE_BLOCK: return ItemStructureBlockHandler;
|
|
case E_BLOCK_STRUCTURE_VOID: return ItemStructureVoidHandler;
|
|
case E_BLOCK_SUGARCANE: return ItemSugarcaneHandler;
|
|
case E_BLOCK_TALL_GRASS: return ItemTallGrassHandler;
|
|
case E_BLOCK_TERRACOTTA: return ItemTerracottaHandler;
|
|
case E_BLOCK_TNT: return ItemTNTBlockHandler;
|
|
case E_BLOCK_TORCH: return ItemTorchBlockHandler;
|
|
case E_BLOCK_TRAPDOOR: return ItemOakTrapdoorHandler;
|
|
case E_BLOCK_TRAPPED_CHEST: return ItemTrappedChestHandler;
|
|
case E_BLOCK_TRIPWIRE: return ItemTripwireHandler;
|
|
case E_BLOCK_TRIPWIRE_HOOK: return ItemTripwireHookHandler;
|
|
case E_BLOCK_VINES: return ItemVineHandler;
|
|
case E_BLOCK_WALLSIGN: return ItemWallsignHandler;
|
|
case E_BLOCK_WALL_BANNER: return ItemWallBannerHandler;
|
|
case E_BLOCK_WATER: return ItemWaterHandler;
|
|
case E_BLOCK_WHEAT: return ItemWheatBlockHandler;
|
|
case E_BLOCK_WHITE_GLAZED_TERRACOTTA: return ItemWhiteGlazedTerracottaHandler;
|
|
case E_BLOCK_WHITE_SHULKER_BOX: return ItemWhiteShulkerBoxHandler;
|
|
case E_BLOCK_WOODEN_BUTTON: return ItemOakButtonHandler;
|
|
case E_BLOCK_WOODEN_PRESSURE_PLATE: return ItemWoodenPressurePlateBlockHandler;
|
|
case E_BLOCK_WOODEN_SLAB: return ItemOakSlabHandler;
|
|
case E_BLOCK_WOOL: return ItemWoolHandler;
|
|
case E_BLOCK_YELLOW_GLAZED_TERRACOTTA: return ItemYellowGlazedTerracottaHandler;
|
|
case E_BLOCK_YELLOW_SHULKER_BOX: return ItemYellowShulkerBoxHandler;
|
|
case E_ITEM_11_DISC: return Item11DiscHandler;
|
|
case E_ITEM_13_DISC: return Item13DiscHandler;
|
|
case E_ITEM_ACACIA_BOAT: return ItemAcaciaBoatHandler;
|
|
case E_ITEM_ACACIA_DOOR: return ItemAcaciaDoorHandler;
|
|
case E_ITEM_ARMOR_STAND: return ItemArmorStandHandler;
|
|
case E_ITEM_ARROW: return ItemArrowHandler;
|
|
case E_ITEM_BAKED_POTATO: return ItemBakedPotatoHandler;
|
|
case E_ITEM_BANNER: return ItemBannerHandler;
|
|
case E_ITEM_BED: return ItemBedHandler;
|
|
case E_ITEM_BEETROOT: return ItemBeetrootHandler;
|
|
case E_ITEM_BEETROOT_SEEDS: return ItemBeetrootSeedsHandler;
|
|
case E_ITEM_BEETROOT_SOUP: return ItemBeetrootSoupHandler;
|
|
case E_ITEM_BIRCH_BOAT: return ItemBirchBoatHandler;
|
|
case E_ITEM_BIRCH_DOOR: return ItemBirchDoorHandler;
|
|
case E_ITEM_BLAZE_POWDER: return ItemBlazePowderHandler;
|
|
case E_ITEM_BLAZE_ROD: return ItemBlazeRodHandler;
|
|
case E_ITEM_BLOCKS_DISC: return ItemBlocksDiscHandler;
|
|
case E_ITEM_BOAT: return ItemOakBoatHandler;
|
|
case E_ITEM_BONE: return ItemBoneHandler;
|
|
case E_ITEM_BOOK: return ItemBookHandler;
|
|
case E_ITEM_BOOK_AND_QUILL: return ItemBookAndQuillHandler;
|
|
case E_ITEM_BOTTLE_O_ENCHANTING: return ItemBottleOEnchantingHandler;
|
|
case E_ITEM_BOW: return ItemBowHandler;
|
|
case E_ITEM_BOWL: return ItemBowlHandler;
|
|
case E_ITEM_BREAD: return ItemBreadHandler;
|
|
case E_ITEM_BREWING_STAND: return ItemBrewingStandHandler;
|
|
case E_ITEM_BUCKET: return ItemBucketHandler;
|
|
case E_ITEM_CAKE: return ItemCakeHandler;
|
|
case E_ITEM_CARROT: return ItemCarrotHandler;
|
|
case E_ITEM_CARROT_ON_STICK: return ItemCarrotOnStickHandler;
|
|
case E_ITEM_CAT_DISC: return ItemCatDiscHandler;
|
|
case E_ITEM_CAULDRON: return ItemCauldronHandler;
|
|
case E_ITEM_CHAIN_BOOTS: return ItemChainBootsHandler;
|
|
case E_ITEM_CHAIN_CHESTPLATE: return ItemChainChestplateHandler;
|
|
case E_ITEM_CHAIN_HELMET: return ItemChainHelmetHandler;
|
|
case E_ITEM_CHAIN_LEGGINGS: return ItemChainLeggingsHandler;
|
|
case E_ITEM_CHEST_MINECART: return ItemChestMinecartHandler;
|
|
case E_ITEM_CHIRP_DISC: return ItemChirpDiscHandler;
|
|
case E_ITEM_CHORUS_FRUIT: return ItemChorusFruitHandler;
|
|
case E_ITEM_CLAY: return ItemClayHandler;
|
|
case E_ITEM_CLAY_BRICK: return ItemBricksHandler;
|
|
case E_ITEM_CLOCK: return ItemClockHandler;
|
|
case E_ITEM_COAL: return ItemCoalHandler;
|
|
case E_ITEM_COMPARATOR: return ItemComparatorHandler;
|
|
case E_ITEM_COMPASS: return ItemCompassHandler;
|
|
case E_ITEM_COOKED_CHICKEN: return ItemCookedChickenHandler;
|
|
case E_ITEM_COOKED_FISH: return ItemCookedFishHandler;
|
|
case E_ITEM_COOKED_MUTTON: return ItemCookedMuttonHandler;
|
|
case E_ITEM_COOKED_PORKCHOP: return ItemCookedPorkchopHandler;
|
|
case E_ITEM_COOKED_RABBIT: return ItemCookedRabbitHandler;
|
|
case E_ITEM_COOKIE: return ItemCookieHandler;
|
|
case E_ITEM_DARK_OAK_BOAT: return ItemDarkOakBoatHandler;
|
|
case E_ITEM_DARK_OAK_DOOR: return ItemDarkOakDoorHandler;
|
|
case E_ITEM_DIAMOND: return ItemDiamondHandler;
|
|
case E_ITEM_DIAMOND_AXE: return ItemDiamondAxeHandler;
|
|
case E_ITEM_DIAMOND_BOOTS: return ItemDiamondBootsHandler;
|
|
case E_ITEM_DIAMOND_CHESTPLATE: return ItemDiamondChestplateHandler;
|
|
case E_ITEM_DIAMOND_HELMET: return ItemDiamondHelmetHandler;
|
|
case E_ITEM_DIAMOND_HOE: return ItemDiamondHoeHandler;
|
|
case E_ITEM_DIAMOND_HORSE_ARMOR: return ItemDiamondHorseArmorHandler;
|
|
case E_ITEM_DIAMOND_LEGGINGS: return ItemDiamondLeggingsHandler;
|
|
case E_ITEM_DIAMOND_PICKAXE: return ItemDiamondPickaxeHandler;
|
|
case E_ITEM_DIAMOND_SHOVEL: return ItemDiamondShovelHandler;
|
|
case E_ITEM_DIAMOND_SWORD: return ItemDiamondSwordHandler;
|
|
case E_ITEM_DRAGON_BREATH: return ItemDragonBreathHandler;
|
|
case E_ITEM_DYE: return ItemDyeHandler;
|
|
case E_ITEM_EGG: return ItemEggHandler;
|
|
case E_ITEM_ELYTRA: return ItemElytraHandler;
|
|
case E_ITEM_EMERALD: return ItemEmeraldHandler;
|
|
case E_ITEM_EMPTY_MAP: return ItemEmptyMapHandler;
|
|
case E_ITEM_ENCHANTED_BOOK: return ItemEnchantedBookHandler;
|
|
case E_ITEM_ENDER_PEARL: return ItemEnderPearlHandler;
|
|
case E_ITEM_END_CRYSTAL: return ItemEndCrystalHandler;
|
|
case E_ITEM_EYE_OF_ENDER: return ItemEyeOfEnderHandler;
|
|
case E_ITEM_FAR_DISC: return ItemFarDiscHandler;
|
|
case E_ITEM_FEATHER: return ItemFeatherHandler;
|
|
case E_ITEM_FERMENTED_SPIDER_EYE: return ItemFermentedSpiderEyeHandler;
|
|
case E_ITEM_FIREWORK_ROCKET: return ItemFireworkRocketHandler;
|
|
case E_ITEM_FIREWORK_STAR: return ItemFireworkStarHandler;
|
|
case E_ITEM_FIRE_CHARGE: return ItemFireChargeHandler;
|
|
case E_ITEM_FISHING_ROD: return ItemFishingRodHandler;
|
|
case E_ITEM_FLINT: return ItemFlintHandler;
|
|
case E_ITEM_FLINT_AND_STEEL: return ItemFlintAndSteelHandler;
|
|
case E_ITEM_FLOWER_POT: return ItemFlowerPotHandler;
|
|
case E_ITEM_FURNACE_MINECART: return ItemFurnaceMinecartHandler;
|
|
case E_ITEM_GHAST_TEAR: return ItemGhastTearHandler;
|
|
case E_ITEM_GLASS_BOTTLE: return ItemGlassBottleHandler;
|
|
case E_ITEM_GLISTERING_MELON: return ItemGlisteringMelonHandler;
|
|
case E_ITEM_GLOWSTONE_DUST: return ItemGlowstoneDustHandler;
|
|
case E_ITEM_GOLD: return ItemGoldHandler;
|
|
case E_ITEM_GOLDEN_APPLE: return ItemGoldenAppleHandler;
|
|
case E_ITEM_GOLDEN_CARROT: return ItemGoldenCarrotHandler;
|
|
case E_ITEM_GOLD_AXE: return ItemGoldenAxeHandler;
|
|
case E_ITEM_GOLD_BOOTS: return ItemGoldenBootsHandler;
|
|
case E_ITEM_GOLD_CHESTPLATE: return ItemGoldenChestplateHandler;
|
|
case E_ITEM_GOLD_HELMET: return ItemGoldenHelmetHandler;
|
|
case E_ITEM_GOLD_HOE: return ItemGoldenHoeHandler;
|
|
case E_ITEM_GOLD_HORSE_ARMOR: return ItemGoldenHorseArmorHandler;
|
|
case E_ITEM_GOLD_LEGGINGS: return ItemGoldenLeggingsHandler;
|
|
case E_ITEM_GOLD_NUGGET: return ItemGoldNuggetHandler;
|
|
case E_ITEM_GOLD_PICKAXE: return ItemGoldenPickaxeHandler;
|
|
case E_ITEM_GOLD_SHOVEL: return ItemGoldenShovelHandler;
|
|
case E_ITEM_GOLD_SWORD: return ItemGoldenSwordHandler;
|
|
case E_ITEM_GUNPOWDER: return ItemGunpowderHandler;
|
|
case E_ITEM_HEAD: return ItemHeadHandler;
|
|
case E_ITEM_IRON: return ItemIronHandler;
|
|
case E_ITEM_IRON_AXE: return ItemIronAxeHandler;
|
|
case E_ITEM_IRON_BOOTS: return ItemIronBootsHandler;
|
|
case E_ITEM_IRON_CHESTPLATE: return ItemIronChestplateHandler;
|
|
case E_ITEM_IRON_DOOR: return ItemIronDoorHandler;
|
|
case E_ITEM_IRON_HELMET: return ItemIronHelmetHandler;
|
|
case E_ITEM_IRON_HOE: return ItemIronHoeHandler;
|
|
case E_ITEM_IRON_HORSE_ARMOR: return ItemIronHorseArmorHandler;
|
|
case E_ITEM_IRON_LEGGINGS: return ItemIronLeggingsHandler;
|
|
case E_ITEM_IRON_NUGGET: return ItemIronNuggetHandler;
|
|
case E_ITEM_IRON_PICKAXE: return ItemIronPickaxeHandler;
|
|
case E_ITEM_IRON_SHOVEL: return ItemIronShovelHandler;
|
|
case E_ITEM_IRON_SWORD: return ItemIronSwordHandler;
|
|
case E_ITEM_ITEM_FRAME: return ItemItemFrameHandler;
|
|
case E_ITEM_JUNGLE_BOAT: return ItemJungleBoatHandler;
|
|
case E_ITEM_JUNGLE_DOOR: return ItemJungleDoorHandler;
|
|
case E_ITEM_LAVA_BUCKET: return ItemLavaBucketHandler;
|
|
case E_ITEM_LEASH: return ItemLeashHandler;
|
|
case E_ITEM_LEATHER: return ItemLeatherHandler;
|
|
case E_ITEM_LEATHER_BOOTS: return ItemLeatherBootsHandler;
|
|
case E_ITEM_LEATHER_CAP: return ItemLeatherCapHandler;
|
|
case E_ITEM_LEATHER_PANTS: return ItemLeatherPantsHandler;
|
|
case E_ITEM_LEATHER_TUNIC: return ItemLeatherTunicHandler;
|
|
case E_ITEM_LINGERING_POTION: return ItemLingeringPotionHandler;
|
|
case E_ITEM_MAGMA_CREAM: return ItemMagmaCreamHandler;
|
|
case E_ITEM_MALL_DISC: return ItemMallDiscHandler;
|
|
case E_ITEM_MAP: return ItemMapHandler;
|
|
case E_ITEM_MELLOHI_DISC: return ItemMellohiDiscHandler;
|
|
case E_ITEM_MELON_SEEDS: return ItemMelonSeedsHandler;
|
|
case E_ITEM_MELON_SLICE: return ItemMelonSliceHandler;
|
|
case E_ITEM_MILK: return ItemMilkHandler;
|
|
case E_ITEM_MINECART: return ItemMinecartHandler;
|
|
case E_ITEM_MINECART_WITH_COMMAND_BLOCK: return ItemMinecartWithCommandBlockHandler;
|
|
case E_ITEM_MINECART_WITH_HOPPER: return ItemMinecartWithHopperHandler;
|
|
case E_ITEM_MINECART_WITH_TNT: return ItemMinecartWithTNTHandler;
|
|
case E_ITEM_MUSHROOM_SOUP: return ItemMushroomSoupHandler;
|
|
case E_ITEM_NAME_TAG: return ItemNameTagHandler;
|
|
case E_ITEM_NETHER_BRICK: return ItemNetherBrickHandler;
|
|
case E_ITEM_NETHER_QUARTZ: return ItemNetherQuartzHandler;
|
|
case E_ITEM_NETHER_STAR: return ItemNetherStarHandler;
|
|
case E_ITEM_NETHER_WART: return ItemNetherWartHandler;
|
|
case E_ITEM_PAINTING: return ItemPaintingHandler;
|
|
case E_ITEM_PAPER: return ItemPaperHandler;
|
|
case E_ITEM_POISONOUS_POTATO: return ItemPoisonousPotatoHandler;
|
|
case E_ITEM_POPPED_CHORUS_FRUIT: return ItemPoppedChorusFruitHandler;
|
|
case E_ITEM_POTATO: return ItemPotatoHandler;
|
|
case E_ITEM_POTION: return ItemPotionHandler;
|
|
case E_ITEM_PRISMARINE_CRYSTALS: return ItemPrismarineCrystalsHandler;
|
|
case E_ITEM_PRISMARINE_SHARD: return ItemPrismarineShardHandler;
|
|
case E_ITEM_PUMPKIN_PIE: return ItemPumpkinPieHandler;
|
|
case E_ITEM_PUMPKIN_SEEDS: return ItemPumpkinSeedsHandler;
|
|
case E_ITEM_RABBITS_FOOT: return ItemRabbitsFootHandler;
|
|
case E_ITEM_RABBIT_HIDE: return ItemRabbitHideHandler;
|
|
case E_ITEM_RABBIT_STEW: return ItemRabbitStewHandler;
|
|
case E_ITEM_RAW_BEEF: return ItemRawBeefHandler;
|
|
case E_ITEM_RAW_CHICKEN: return ItemRawChickenHandler;
|
|
case E_ITEM_RAW_FISH: return ItemRawFishHandler;
|
|
case E_ITEM_RAW_MUTTON: return ItemRawMuttonHandler;
|
|
case E_ITEM_RAW_PORKCHOP: return ItemRawPorkchopHandler;
|
|
case E_ITEM_RAW_RABBIT: return ItemRawRabbitHandler;
|
|
case E_ITEM_REDSTONE_DUST: return ItemRedstoneDustHandler;
|
|
case E_ITEM_REDSTONE_REPEATER: return ItemRedstoneRepeaterHandler;
|
|
case E_ITEM_RED_APPLE: return ItemAppleHandler;
|
|
case E_ITEM_ROTTEN_FLESH: return ItemRottenFleshHandler;
|
|
case E_ITEM_SADDLE: return ItemSaddleHandler;
|
|
case E_ITEM_SEEDS: return ItemSeedsHandler;
|
|
case E_ITEM_SHEARS: return ItemShearsHandler;
|
|
case E_ITEM_SHIELD: return ItemShieldHandler;
|
|
case E_ITEM_SHULKER_SHELL: return ItemShulkerShellHandler;
|
|
case E_ITEM_SIGN: return ItemSignHandler;
|
|
case E_ITEM_SLIMEBALL: return ItemSlimeballHandler;
|
|
case E_ITEM_SNOWBALL: return ItemSnowballHandler;
|
|
case E_ITEM_SPAWN_EGG: return ItemSpawnEggHandler;
|
|
case E_ITEM_SPECTRAL_ARROW: return ItemSpectralArrowHandler;
|
|
case E_ITEM_SPIDER_EYE: return ItemSpiderEyeHandler;
|
|
case E_ITEM_SPLASH_POTION: return ItemSplashPotionHandler;
|
|
case E_ITEM_SPRUCE_BOAT: return ItemSpruceBoatHandler;
|
|
case E_ITEM_SPRUCE_DOOR: return ItemSpruceDoorHandler;
|
|
case E_ITEM_STAL_DISC: return ItemStalDiscHandler;
|
|
case E_ITEM_STEAK: return ItemCookedBeefHandler;
|
|
case E_ITEM_STICK: return ItemStickHandler;
|
|
case E_ITEM_STONE_AXE: return ItemStoneAxeHandler;
|
|
case E_ITEM_STONE_HOE: return ItemStoneHoeHandler;
|
|
case E_ITEM_STONE_PICKAXE: return ItemStonePickaxeHandler;
|
|
case E_ITEM_STONE_SHOVEL: return ItemStoneShovelHandler;
|
|
case E_ITEM_STONE_SWORD: return ItemStoneSwordHandler;
|
|
case E_ITEM_STRAD_DISC: return ItemStradDiscHandler;
|
|
case E_ITEM_STRING: return ItemStringHandler;
|
|
case E_ITEM_SUGAR: return ItemSugarHandler;
|
|
case E_ITEM_SUGAR_CANE: return ItemSugarCaneHandler;
|
|
case E_ITEM_TIPPED_ARROW: return ItemTippedArrowHandler;
|
|
case E_ITEM_TOTEM_OF_UNDYING: return ItemTotemOfUndyingHandler;
|
|
case E_ITEM_WAIT_DISC: return ItemWaitDiscHandler;
|
|
case E_ITEM_WARD_DISC: return ItemWardDiscHandler;
|
|
case E_ITEM_WATER_BUCKET: return ItemWaterBucketHandler;
|
|
case E_ITEM_WHEAT: return ItemWheatHandler;
|
|
case E_ITEM_WOODEN_DOOR: return ItemOakDoorHandler;
|
|
case E_ITEM_WOODEN_AXE: return ItemWoodenAxeHandler;
|
|
case E_ITEM_WOODEN_HOE: return ItemWoodenHoeHandler;
|
|
case E_ITEM_WOODEN_PICKAXE: return ItemWoodenPickaxeHandler;
|
|
case E_ITEM_WOODEN_SHOVEL: return ItemWoodenShovelHandler;
|
|
case E_ITEM_WOODEN_SWORD: return ItemWoodenSwordHandler;
|
|
case E_ITEM_WRITTEN_BOOK: return ItemWrittenBookHandler;
|
|
|
|
}
|
|
ASSERT("Unknown item type!");
|
|
return ItemAirHandler;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cItemHandler::OnPlayerPlace(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_ClickedBlockPosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const
|
|
{
|
|
if (a_ClickedBlockFace == BLOCK_FACE_NONE)
|
|
{
|
|
// Clicked in the air, no placement possible
|
|
return;
|
|
}
|
|
|
|
if (!cChunkDef::IsValidHeight(a_ClickedBlockPosition.y))
|
|
{
|
|
// The clicked block is outside the world, ignore this call altogether (GH #128):
|
|
return;
|
|
}
|
|
|
|
const auto & World = *a_Player.GetWorld();
|
|
BLOCKTYPE ClickedBlockType;
|
|
NIBBLETYPE ClickedBlockMeta;
|
|
World.GetBlockTypeMeta(a_ClickedBlockPosition, ClickedBlockType, ClickedBlockMeta);
|
|
|
|
// Check if the block ignores build collision (water, grass etc.):
|
|
if (cBlockHandler::For(ClickedBlockType).DoesIgnoreBuildCollision(World, a_HeldItem, a_ClickedBlockPosition, ClickedBlockMeta, a_ClickedBlockFace, true))
|
|
{
|
|
// Try to place the block at the clicked position:
|
|
if (!CommitPlacement(a_Player, a_HeldItem, a_ClickedBlockPosition, a_ClickedBlockFace, a_CursorPosition))
|
|
{
|
|
// The placement failed, the blocks have already been re-sent, re-send inventory:
|
|
a_Player.GetInventory().SendEquippedSlot();
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const auto PlacedPosition = AddFaceDirection(a_ClickedBlockPosition, a_ClickedBlockFace);
|
|
|
|
if (!cChunkDef::IsValidHeight(PlacedPosition.y))
|
|
{
|
|
// The block is being placed outside the world, ignore this packet altogether (GH #128):
|
|
return;
|
|
}
|
|
|
|
NIBBLETYPE PlaceMeta;
|
|
BLOCKTYPE PlaceBlock;
|
|
World.GetBlockTypeMeta(PlacedPosition, PlaceBlock, PlaceMeta);
|
|
|
|
// Clicked on side of block, make sure that placement won't be cancelled if there is a slab able to be double slabbed.
|
|
// No need to do combinability (dblslab) checks, client will do that here.
|
|
if (!cBlockHandler::For(PlaceBlock).DoesIgnoreBuildCollision(World, a_HeldItem, PlacedPosition, PlaceMeta, a_ClickedBlockFace, false))
|
|
{
|
|
// Tried to place a block into another?
|
|
// Happens when you place a block aiming at side of block with a torch on it or stem beside it
|
|
return;
|
|
}
|
|
|
|
// Try to place the block:
|
|
if (!CommitPlacement(a_Player, a_HeldItem, PlacedPosition, a_ClickedBlockFace, a_CursorPosition))
|
|
{
|
|
// The placement failed, the blocks have already been re-sent, re-send inventory:
|
|
a_Player.GetInventory().SendEquippedSlot();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Remove the "placed" item:
|
|
if (a_Player.IsGameModeSurvival())
|
|
{
|
|
a_Player.GetInventory().RemoveOneEquippedItem();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cItemHandler::OnItemUse(
|
|
cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
|
|
const Vector3i a_ClickedBlockPos, eBlockFace a_ClickedBlockFace
|
|
) const
|
|
{
|
|
UNUSED(a_World);
|
|
UNUSED(a_Player);
|
|
UNUSED(a_PluginInterface);
|
|
UNUSED(a_Item);
|
|
UNUSED(a_ClickedBlockPos);
|
|
UNUSED(a_ClickedBlockFace);
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cItemHandler::OnDiggingBlock(
|
|
cWorld * a_World,
|
|
cPlayer * a_Player,
|
|
const cItem & a_HeldItem,
|
|
const Vector3i a_ClickedBlockPos,
|
|
eBlockFace a_ClickedBlockFace
|
|
) const
|
|
{
|
|
UNUSED(a_World);
|
|
UNUSED(a_Player);
|
|
UNUSED(a_HeldItem);
|
|
UNUSED(a_ClickedBlockPos);
|
|
UNUSED(a_ClickedBlockFace);
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cItemHandler::OnEntityAttack(cPlayer * a_Attacker, cEntity * a_AttackedEntity) const
|
|
{
|
|
UNUSED(a_AttackedEntity);
|
|
a_Attacker->UseEquippedItem(dlaAttackEntity);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item) const
|
|
{
|
|
UNUSED(a_World);
|
|
UNUSED(a_Player);
|
|
UNUSED(a_Item);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
short cItemHandler::GetDurabilityLossByAction(eDurabilityLostAction a_Action) const
|
|
{
|
|
UNUSED(a_Action);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
char cItemHandler::GetMaxStackSize(void) const
|
|
{
|
|
if (m_ItemType < 256)
|
|
{
|
|
// All blocks can stack up to 64
|
|
return 64;
|
|
}
|
|
|
|
switch (m_ItemType)
|
|
{
|
|
case E_ITEM_ACACIA_DOOR: return 64;
|
|
case E_ITEM_ARMOR_STAND: return 16;
|
|
case E_ITEM_ARROW: return 64;
|
|
case E_ITEM_BAKED_POTATO: return 64;
|
|
case E_ITEM_BANNER: return 16;
|
|
case E_ITEM_BEETROOT: return 64;
|
|
case E_ITEM_BEETROOT_SEEDS: return 64;
|
|
case E_ITEM_BIRCH_DOOR: return 64;
|
|
case E_ITEM_BLAZE_POWDER: return 64;
|
|
case E_ITEM_BLAZE_ROD: return 64;
|
|
case E_ITEM_BONE: return 64;
|
|
case E_ITEM_BOOK: return 64;
|
|
case E_ITEM_BOTTLE_O_ENCHANTING: return 64;
|
|
case E_ITEM_BOWL: return 64;
|
|
case E_ITEM_BREAD: return 64;
|
|
case E_ITEM_BREWING_STAND: return 64;
|
|
case E_ITEM_BUCKET: return 16;
|
|
case E_ITEM_CARROT: return 64;
|
|
case E_ITEM_CAULDRON: return 64;
|
|
case E_ITEM_CHORUS_FRUIT: return 64;
|
|
case E_ITEM_CLAY: return 64;
|
|
case E_ITEM_CLAY_BRICK: return 64;
|
|
case E_ITEM_CLOCK: return 64;
|
|
case E_ITEM_COAL: return 64;
|
|
case E_ITEM_COMPARATOR: return 64;
|
|
case E_ITEM_COMPASS: return 64;
|
|
case E_ITEM_COOKED_CHICKEN: return 64;
|
|
case E_ITEM_COOKED_FISH: return 64;
|
|
case E_ITEM_COOKED_MUTTON: return 64;
|
|
case E_ITEM_COOKED_PORKCHOP: return 64;
|
|
case E_ITEM_COOKED_RABBIT: return 64;
|
|
case E_ITEM_COOKIE: return 64;
|
|
case E_ITEM_DARK_OAK_DOOR: return 64;
|
|
case E_ITEM_DIAMOND: return 64;
|
|
case E_ITEM_DRAGON_BREATH: return 64;
|
|
case E_ITEM_DYE: return 64;
|
|
case E_ITEM_EGG: return 16;
|
|
case E_ITEM_EMERALD: return 64;
|
|
case E_ITEM_EMPTY_MAP: return 64;
|
|
case E_ITEM_ENDER_PEARL: return 16;
|
|
case E_ITEM_EYE_OF_ENDER: return 64;
|
|
case E_ITEM_FEATHER: return 64;
|
|
case E_ITEM_FERMENTED_SPIDER_EYE: return 64;
|
|
case E_ITEM_FIRE_CHARGE: return 64;
|
|
case E_ITEM_FIREWORK_ROCKET: return 64;
|
|
case E_ITEM_FIREWORK_STAR: return 64;
|
|
case E_ITEM_FLINT: return 64;
|
|
case E_ITEM_FLOWER_POT: return 64;
|
|
case E_ITEM_GHAST_TEAR: return 64;
|
|
case E_ITEM_GLASS_BOTTLE: return 64;
|
|
case E_ITEM_GLISTERING_MELON: return 64;
|
|
case E_ITEM_GLOWSTONE_DUST: return 64;
|
|
case E_ITEM_GOLD: return 64;
|
|
case E_ITEM_GOLDEN_APPLE: return 64;
|
|
case E_ITEM_GOLDEN_CARROT: return 64;
|
|
case E_ITEM_GOLD_NUGGET: return 64;
|
|
case E_ITEM_GUNPOWDER: return 64;
|
|
case E_ITEM_HEAD: return 64;
|
|
case E_ITEM_JUNGLE_DOOR: return 64;
|
|
case E_ITEM_IRON: return 64;
|
|
case E_ITEM_IRON_DOOR: return 64;
|
|
case E_ITEM_IRON_NUGGET: return 64;
|
|
case E_ITEM_ITEM_FRAME: return 64;
|
|
case E_ITEM_LEAD: return 64;
|
|
case E_ITEM_LEATHER: return 64;
|
|
case E_ITEM_MAGMA_CREAM: return 64;
|
|
case E_ITEM_MAP: return 64;
|
|
case E_ITEM_MELON_SEEDS: return 64;
|
|
case E_ITEM_MELON_SLICE: return 64;
|
|
case E_ITEM_NETHER_BRICK: return 64;
|
|
case E_ITEM_NETHER_QUARTZ: return 64;
|
|
case E_ITEM_NETHER_WART: return 64;
|
|
case E_ITEM_PAINTING: return 64;
|
|
case E_ITEM_PAPER: return 64;
|
|
case E_ITEM_POISONOUS_POTATO: return 64;
|
|
case E_ITEM_POPPED_CHORUS_FRUIT: return 64;
|
|
case E_ITEM_POTATO: return 64;
|
|
case E_ITEM_PRISMARINE_CRYSTALS: return 64;
|
|
case E_ITEM_PRISMARINE_SHARD: return 64;
|
|
case E_ITEM_PUMPKIN_PIE: return 64;
|
|
case E_ITEM_PUMPKIN_SEEDS: return 64;
|
|
case E_ITEM_RABBITS_FOOT: return 64;
|
|
case E_ITEM_RABBIT_HIDE: return 64;
|
|
case E_ITEM_RAW_BEEF: return 64;
|
|
case E_ITEM_RAW_CHICKEN: return 64;
|
|
case E_ITEM_RAW_FISH: return 64;
|
|
case E_ITEM_RAW_MUTTON: return 64;
|
|
case E_ITEM_RAW_PORKCHOP: return 64;
|
|
case E_ITEM_RAW_RABBIT: return 64;
|
|
case E_ITEM_RED_APPLE: return 64;
|
|
case E_ITEM_REDSTONE_DUST: return 64;
|
|
case E_ITEM_REDSTONE_REPEATER: return 64;
|
|
case E_ITEM_ROTTEN_FLESH: return 64;
|
|
case E_ITEM_SEEDS: return 64;
|
|
case E_ITEM_SIGN: return 16;
|
|
case E_ITEM_SLIMEBALL: return 64;
|
|
case E_ITEM_SNOWBALL: return 16;
|
|
case E_ITEM_SPAWN_EGG: return 64;
|
|
case E_ITEM_SPECTRAL_ARROW: return 64;
|
|
case E_ITEM_SPIDER_EYE: return 64;
|
|
case E_ITEM_SPRUCE_DOOR: return 64;
|
|
case E_ITEM_STEAK: return 64;
|
|
case E_ITEM_STICK: return 64;
|
|
case E_ITEM_STRING: return 64;
|
|
case E_ITEM_SUGAR: return 64;
|
|
case E_ITEM_SUGAR_CANE: return 64;
|
|
case E_ITEM_TIPPED_ARROW: return 64;
|
|
case E_ITEM_WHEAT: return 64;
|
|
case E_ITEM_WOODEN_DOOR: return 64;
|
|
// By default items don't stack:
|
|
default: return 1;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cItemHandler::IsFood(void) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cItemHandler::IsDrinkable(short a_ItemDamage) const
|
|
{
|
|
UNUSED(a_ItemDamage);
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cItemHandler::IsPlaceable(void) const
|
|
{
|
|
// We can place any block that has a corresponding E_BLOCK_TYPE:
|
|
return (m_ItemType >= 1) && (m_ItemType <= E_BLOCK_MAX_TYPE_ID);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cItemHandler::CanRepairWithRawMaterial(short a_ItemType) const
|
|
{
|
|
UNUSED(a_ItemType);
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType) const
|
|
{
|
|
switch (a_BlockType)
|
|
{
|
|
case E_BLOCK_ANVIL:
|
|
case E_BLOCK_BLACK_GLAZED_TERRACOTTA:
|
|
case E_BLOCK_BLOCK_OF_COAL:
|
|
case E_BLOCK_BLOCK_OF_REDSTONE:
|
|
case E_BLOCK_BLUE_GLAZED_TERRACOTTA:
|
|
case E_BLOCK_BONE_BLOCK:
|
|
case E_BLOCK_BREWING_STAND:
|
|
case E_BLOCK_BRICK:
|
|
case E_BLOCK_BRICK_STAIRS:
|
|
case E_BLOCK_BROWN_GLAZED_TERRACOTTA:
|
|
case E_BLOCK_CAULDRON:
|
|
case E_BLOCK_COAL_ORE:
|
|
case E_BLOCK_COBBLESTONE:
|
|
case E_BLOCK_COBBLESTONE_STAIRS:
|
|
case E_BLOCK_COBBLESTONE_WALL:
|
|
case E_BLOCK_COBWEB:
|
|
case E_BLOCK_CONCRETE:
|
|
case E_BLOCK_CYAN_GLAZED_TERRACOTTA:
|
|
case E_BLOCK_DIAMOND_BLOCK:
|
|
case E_BLOCK_DIAMOND_ORE:
|
|
case E_BLOCK_DISPENSER:
|
|
case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB:
|
|
case E_BLOCK_DOUBLE_STONE_SLAB:
|
|
case E_BLOCK_DROPPER:
|
|
case E_BLOCK_EMERALD_ORE:
|
|
case E_BLOCK_ENCHANTMENT_TABLE:
|
|
case E_BLOCK_END_BRICKS:
|
|
case E_BLOCK_END_STONE:
|
|
case E_BLOCK_FURNACE:
|
|
case E_BLOCK_GOLD_BLOCK:
|
|
case E_BLOCK_GOLD_ORE:
|
|
case E_BLOCK_GRAY_GLAZED_TERRACOTTA:
|
|
case E_BLOCK_GREEN_GLAZED_TERRACOTTA:
|
|
case E_BLOCK_HARDENED_CLAY:
|
|
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
|
|
case E_BLOCK_HOPPER:
|
|
case E_BLOCK_IRON_BARS:
|
|
case E_BLOCK_IRON_BLOCK:
|
|
case E_BLOCK_IRON_DOOR:
|
|
case E_BLOCK_IRON_ORE:
|
|
case E_BLOCK_IRON_TRAPDOOR:
|
|
case E_BLOCK_LAPIS_BLOCK:
|
|
case E_BLOCK_LAPIS_ORE:
|
|
case E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA:
|
|
case E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA:
|
|
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
|
|
case E_BLOCK_LIME_GLAZED_TERRACOTTA:
|
|
case E_BLOCK_LIT_FURNACE:
|
|
case E_BLOCK_MAGENTA_GLAZED_TERRACOTTA:
|
|
case E_BLOCK_MAGMA:
|
|
case E_BLOCK_MOB_SPAWNER:
|
|
case E_BLOCK_MOSSY_COBBLESTONE:
|
|
case E_BLOCK_NETHERRACK:
|
|
case E_BLOCK_NETHER_BRICK:
|
|
case E_BLOCK_NETHER_BRICK_FENCE:
|
|
case E_BLOCK_NETHER_BRICK_STAIRS:
|
|
case E_BLOCK_NETHER_QUARTZ_ORE:
|
|
case E_BLOCK_OBSERVER:
|
|
case E_BLOCK_OBSIDIAN:
|
|
case E_BLOCK_ORANGE_GLAZED_TERRACOTTA:
|
|
case E_BLOCK_PINK_GLAZED_TERRACOTTA:
|
|
case E_BLOCK_PRISMARINE_BLOCK:
|
|
case E_BLOCK_PURPLE_GLAZED_TERRACOTTA:
|
|
case E_BLOCK_PURPUR_BLOCK:
|
|
case E_BLOCK_PURPUR_DOUBLE_SLAB:
|
|
case E_BLOCK_PURPUR_PILLAR:
|
|
case E_BLOCK_PURPUR_SLAB:
|
|
case E_BLOCK_PURPUR_STAIRS:
|
|
case E_BLOCK_QUARTZ_BLOCK:
|
|
case E_BLOCK_QUARTZ_STAIRS:
|
|
case E_BLOCK_REDSTONE_ORE:
|
|
case E_BLOCK_REDSTONE_ORE_GLOWING:
|
|
case E_BLOCK_RED_GLAZED_TERRACOTTA:
|
|
case E_BLOCK_RED_NETHER_BRICK:
|
|
case E_BLOCK_RED_SANDSTONE:
|
|
case E_BLOCK_RED_SANDSTONE_SLAB:
|
|
case E_BLOCK_RED_SANDSTONE_STAIRS:
|
|
case E_BLOCK_SANDSTONE:
|
|
case E_BLOCK_SANDSTONE_STAIRS:
|
|
case E_BLOCK_SNOW:
|
|
case E_BLOCK_STONE:
|
|
case E_BLOCK_STONE_BRICKS:
|
|
case E_BLOCK_STONE_BRICK_STAIRS:
|
|
case E_BLOCK_STONE_PRESSURE_PLATE:
|
|
case E_BLOCK_STONE_SLAB:
|
|
case E_BLOCK_VINES:
|
|
case E_BLOCK_WHITE_GLAZED_TERRACOTTA:
|
|
case E_BLOCK_YELLOW_GLAZED_TERRACOTTA:
|
|
{
|
|
return false;
|
|
}
|
|
default: return true;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item) const
|
|
{
|
|
auto FoodInfo = GetFoodInfo(a_Item);
|
|
return a_Player->Feed(FoodInfo.FoodLevel, FoodInfo.Saturation);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cItemHandler::FoodInfo cItemHandler::GetFoodInfo(const cItem * a_Item) const
|
|
{
|
|
UNUSED(a_Item);
|
|
return FoodInfo(0, 0);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
float cItemHandler::GetBlockBreakingStrength(BLOCKTYPE a_Block) const
|
|
{
|
|
return 1.0f;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cItemHandler::CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const
|
|
{
|
|
ASSERT(m_ItemType < 256); // Items with IDs above 255 should all be handled by specific handlers.
|
|
|
|
// By default, all blocks can be placed and the meta is copied over from the item's damage value:
|
|
return a_Player.PlaceBlock(
|
|
a_PlacePosition,
|
|
static_cast<BLOCKTYPE>(m_ItemType),
|
|
static_cast<NIBBLETYPE>(a_HeldItem.m_ItemDamage & 0x0f)
|
|
);
|
|
}
|