56 lines
1.1 KiB
C++
56 lines
1.1 KiB
C++
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#pragma once
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#include "Entity.h"
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// tolua_begin
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class cEnderCrystal :
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public cEntity
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{
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// tolua_end
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using Super = cEntity;
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public:
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CLASS_PROTODEF(cEnderCrystal)
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cEnderCrystal(Vector3d a_Pos, bool a_ShowBottom);
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cEnderCrystal(Vector3d a_Pos, Vector3i a_BeamTarget, bool a_DisplayBeam, bool a_ShowBottom);
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// tolua_begin
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Vector3i GetBeamTarget() const { return m_BeamTarget; }
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void SetBeamTarget(Vector3i a_BeamTarget);
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/** If the EnderCrystal should send it's beam to the client and save it. */
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bool DisplaysBeam() const { return m_DisplayBeam; }
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void SetDisplayBeam(bool a_DisplayBeam);
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bool ShowsBottom() const { return m_ShowBottom; }
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void SetShowBottom(bool a_ShowBottom);
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// tolua_end
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private:
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Vector3i m_BeamTarget;
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bool m_DisplayBeam;
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// If the bedrock base should be displayed.
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bool m_ShowBottom;
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// cEntity overrides:
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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virtual void KilledBy(TakeDamageInfo & a_TDI) override;
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}; // tolua_export
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