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cuberite-2a/src/Blocks/BlockEnchantmentTable.h
daniel0916 0c2b307eab first changes for enchanting (not finished)
- added enchanting table block handler and added it to the blockhandler
- added enchanting window
- drop item in the slot 0 when the player close the window
- added enchanting packet (1.7 only)
- some more...
2014-01-20 18:22:08 +01:00

38 lines
620 B
C++

#pragma once
#include "BlockHandler.h"
#include "../UI/Window.h"
#include "../Entities/Player.h"
class cBlockEnchantmentTableHandler :
public cBlockHandler
{
public:
cBlockEnchantmentTableHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
cWindow * Window = new cEnchantingWindow(a_BlockX, a_BlockY, a_BlockZ);
a_Player->OpenWindow(Window);
}
virtual bool IsUseable(void) override
{
return true;
}
};