6492aa000b
Bug fixes and optimizations. We need to visit the API functions and check that they return only those values expected. `cWorld::CreateProjectile()` seems affected, too, by the same issue of ToLua returning extra values. In the cleanest form, these functions will need moving to ManualBindings.cpp
860 lines
22 KiB
C++
860 lines
22 KiB
C++
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// CraftingRecipes.cpp
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// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes
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#include "Globals.h"
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#include "CraftingRecipes.h"
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#include "Root.h"
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#include "Bindings/PluginManager.h"
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cCraftingGrid:
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cCraftingGrid::cCraftingGrid(int a_Width, int a_Height) :
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m_Width(a_Width),
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m_Height(a_Height),
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m_Items(new cItem[a_Width * a_Height])
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{
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}
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cCraftingGrid::cCraftingGrid(const cItem * a_Items, int a_Width, int a_Height) :
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m_Width(a_Width),
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m_Height(a_Height),
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m_Items(new cItem[a_Width * a_Height])
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{
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for (int i = a_Width * a_Height - 1; i >= 0; i--)
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{
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m_Items[i] = a_Items[i];
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}
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}
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cCraftingGrid::cCraftingGrid(const cCraftingGrid & a_Original) :
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m_Width(a_Original.m_Width),
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m_Height(a_Original.m_Height),
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m_Items(new cItem[a_Original.m_Width * a_Original.m_Height])
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{
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for (int i = m_Width * m_Height - 1; i >= 0; i--)
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{
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m_Items[i] = a_Original.m_Items[i];
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}
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}
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cCraftingGrid::~cCraftingGrid()
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{
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delete[] m_Items;
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}
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cItem & cCraftingGrid::GetItem(int x, int y) const
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{
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// Accessible through scripting, must verify parameters:
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if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
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{
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LOGERROR("Attempted to get an invalid item from a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
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x, y, m_Width, m_Height
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);
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return m_Items[0];
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}
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return m_Items[x + m_Width * y];
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}
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void cCraftingGrid::SetItem(int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
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{
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// Accessible through scripting, must verify parameters:
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if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
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{
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LOGERROR("Attempted to set an invalid item in a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
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x, y, m_Width, m_Height
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);
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return;
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}
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m_Items[x + m_Width * y] = cItem(a_ItemType, a_ItemCount, a_ItemHealth);
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}
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void cCraftingGrid::SetItem(int x, int y, const cItem & a_Item)
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{
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// Accessible through scripting, must verify parameters:
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if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
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{
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LOGERROR("Attempted to set an invalid item in a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
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x, y, m_Width, m_Height
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);
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return;
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}
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m_Items[x + m_Width * y] = a_Item;
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}
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void cCraftingGrid::Clear(void)
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{
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for (int y = 0; y < m_Height; y++) for (int x = 0; x < m_Width; x++)
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{
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m_Items[x + m_Width * y].Empty();
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}
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}
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void cCraftingGrid::ConsumeGrid(const cCraftingGrid & a_Grid)
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{
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if ((a_Grid.m_Width != m_Width) || (a_Grid.m_Height != m_Height))
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{
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LOGWARNING("Consuming a grid of different dimensions: (%d, %d) vs (%d, %d)",
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a_Grid.m_Width, a_Grid.m_Height, m_Width, m_Height
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);
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}
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int MinX = std::min(a_Grid.m_Width, m_Width);
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int MinY = std::min(a_Grid.m_Height, m_Height);
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for (int y = 0; y < MinY; y++) for (int x = 0; x < MinX; x++)
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{
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int ThatIdx = x + a_Grid.m_Width * y;
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if (a_Grid.m_Items[ThatIdx].IsEmpty())
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{
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continue;
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}
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int ThisIdx = x + m_Width * y;
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if (a_Grid.m_Items[ThatIdx].m_ItemType != m_Items[ThisIdx].m_ItemType)
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{
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LOGWARNING("Consuming incompatible grids: item at (%d, %d) is %d in grid and %d in ingredients. Item not consumed.",
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x, y, m_Items[ThisIdx].m_ItemType, a_Grid.m_Items[ThatIdx].m_ItemType
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);
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continue;
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}
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char NumWantedItems = a_Grid.m_Items[ThatIdx].m_ItemCount;
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if (NumWantedItems > m_Items[ThisIdx].m_ItemCount)
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{
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LOGWARNING("Consuming more items than there actually are in slot (%d, %d), item %d (want %d, have %d). Item zeroed out.",
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x, y, m_Items[ThisIdx].m_ItemType,
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NumWantedItems, m_Items[ThisIdx].m_ItemCount
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);
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NumWantedItems = m_Items[ThisIdx].m_ItemCount;
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}
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m_Items[ThisIdx].m_ItemCount -= NumWantedItems;
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if (m_Items[ThisIdx].m_ItemCount == 0)
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{
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m_Items[ThisIdx].Clear();
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}
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} // for x, for y
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}
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void cCraftingGrid::CopyToItems(cItem * a_Items) const
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{
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for (int i = m_Height * m_Width - 1; i >= 0; i--)
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{
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a_Items[i] = m_Items[i];
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} // for x, for y
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}
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void cCraftingGrid::Dump(void)
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{
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for (int y = 0; y < m_Height; y++) for (int x = 0; x < m_Width; x++)
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{
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#ifdef _DEBUG
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int idx = x + m_Width * y;
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#endif
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LOGD("Slot (%d, %d): Type %d, health %d, count %d",
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x, y, m_Items[idx].m_ItemType, m_Items[idx].m_ItemDamage, m_Items[idx].m_ItemCount
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);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cCraftingRecipe:
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cCraftingRecipe::cCraftingRecipe(const cCraftingGrid & a_CraftingGrid) :
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m_Ingredients(a_CraftingGrid)
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{
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}
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void cCraftingRecipe::Clear(void)
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{
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m_Ingredients.Clear();
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m_Result.Clear();
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}
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void cCraftingRecipe::SetResult(ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
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{
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m_Result = cItem(a_ItemType, a_ItemCount, a_ItemHealth);
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}
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void cCraftingRecipe::ConsumeIngredients(cCraftingGrid & a_CraftingGrid)
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{
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a_CraftingGrid.ConsumeGrid(m_Ingredients);
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}
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void cCraftingRecipe::Dump(void)
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{
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LOGD("Recipe ingredients:");
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m_Ingredients.Dump();
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LOGD("Result: Type %d, health %d, count %d",
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m_Result.m_ItemType, m_Result.m_ItemDamage, m_Result.m_ItemCount
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);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cCraftingRecipes:
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cCraftingRecipes::cCraftingRecipes(void)
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{
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LoadRecipes();
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}
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cCraftingRecipes::~cCraftingRecipes()
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{
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ClearRecipes();
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}
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void cCraftingRecipes::GetRecipe(const cPlayer * a_Player, const cCraftingGrid & a_CraftingGrid, cCraftingRecipe & a_Recipe)
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{
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// Allow plugins to intercept recipes using a pre-craft hook:
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if (cRoot::Get()->GetPluginManager()->CallHookPreCrafting(a_Player, &a_CraftingGrid, &a_Recipe))
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{
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return;
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}
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// Built-in recipes:
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std::auto_ptr<cRecipe> Recipe(FindRecipe(a_CraftingGrid.GetItems(), a_CraftingGrid.GetWidth(), a_CraftingGrid.GetHeight()));
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a_Recipe.Clear();
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if (Recipe.get() == NULL)
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{
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// Allow plugins to intercept a no-recipe-found situation:
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cRoot::Get()->GetPluginManager()->CallHookCraftingNoRecipe(a_Player, &a_CraftingGrid, &a_Recipe);
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return;
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}
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for (cRecipeSlots::const_iterator itr = Recipe->m_Ingredients.begin(); itr != Recipe->m_Ingredients.end(); ++itr)
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{
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a_Recipe.SetIngredient(itr->x, itr->y, itr->m_Item);
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} // for itr
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a_Recipe.SetResult(Recipe->m_Result);
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// Allow plugins to intercept recipes after they are processed:
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cRoot::Get()->GetPluginManager()->CallHookPostCrafting(a_Player, &a_CraftingGrid, &a_Recipe);
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}
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void cCraftingRecipes::LoadRecipes(void)
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{
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LOGD("Loading crafting recipes from crafting.txt...");
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ClearRecipes();
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// Load the crafting.txt file:
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cFile f;
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if (!f.Open("crafting.txt", cFile::fmRead))
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{
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LOGWARNING("Cannot open file \"crafting.txt\", no crafting recipes will be available!");
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return;
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}
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AString Everything;
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f.ReadRestOfFile(Everything);
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f.Close();
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// Split it into lines, then process each line as a single recipe:
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AStringVector Split = StringSplit(Everything, "\n");
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int LineNum = 1;
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for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr, ++LineNum)
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{
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// Remove anything after a '#' sign and trim away the whitespace:
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AString Recipe = TrimString(itr->substr(0, itr->find('#')));
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if (Recipe.empty())
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{
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// Empty recipe
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continue;
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}
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AddRecipeLine(LineNum, Recipe);
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} // for itr - Split[]
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LOG("Loaded " SIZE_T_FMT " crafting recipes", m_Recipes.size());
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}
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void cCraftingRecipes::ClearRecipes(void)
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{
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for (cRecipes::iterator itr = m_Recipes.begin(); itr != m_Recipes.end(); ++itr)
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{
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delete *itr;
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}
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m_Recipes.clear();
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}
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void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine)
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{
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AStringVector Sides = StringSplit(a_RecipeLine, "=");
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if (Sides.size() != 2)
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{
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LOGWARNING("crafting.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1);
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LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
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return;
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}
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std::auto_ptr<cCraftingRecipes::cRecipe> Recipe(new cCraftingRecipes::cRecipe);
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// Parse the result:
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AStringVector ResultSplit = StringSplit(Sides[0], ",");
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if (ResultSplit.empty())
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{
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LOGWARNING("crafting.txt: line %d: Result is empty, ignoring the recipe.", a_LineNum);
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LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
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return;
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}
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if (!ParseItem(ResultSplit[0], Recipe->m_Result))
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{
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LOGWARNING("crafting.txt: line %d: Cannot parse result item, ignoring the recipe.", a_LineNum);
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LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
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return;
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}
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if (ResultSplit.size() > 1)
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{
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Recipe->m_Result.m_ItemCount = atoi(ResultSplit[1].c_str());
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if (Recipe->m_Result.m_ItemCount == 0)
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{
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LOGWARNING("crafting.txt: line %d: Cannot parse result count, ignoring the recipe.", a_LineNum);
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LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
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return;
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}
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}
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else
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{
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Recipe->m_Result.m_ItemCount = 1;
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}
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// Parse each ingredient:
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AStringVector Ingredients = StringSplit(Sides[1], "|");
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int Num = 1;
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for (AStringVector::const_iterator itr = Ingredients.begin(); itr != Ingredients.end(); ++itr, ++Num)
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{
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if (!ParseIngredient(*itr, Recipe.get()))
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{
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LOGWARNING("crafting.txt: line %d: Cannot parse ingredient #%d, ignoring the recipe.", a_LineNum, Num);
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LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
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return;
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}
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} // for itr - Ingredients[]
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NormalizeIngredients(Recipe.get());
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m_Recipes.push_back(Recipe.release());
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}
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bool cCraftingRecipes::ParseItem(const AString & a_String, cItem & a_Item)
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{
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// The caller provides error logging
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AStringVector Split = StringSplit(a_String, "^");
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if (Split.empty())
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{
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return false;
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}
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if (!StringToItem(Split[0], a_Item))
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{
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return false;
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}
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if (Split.size() > 1)
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{
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AString Damage = TrimString(Split[1]);
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a_Item.m_ItemDamage = atoi(Damage.c_str());
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if ((a_Item.m_ItemDamage == 0) && (Damage.compare("0") != 0))
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{
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// Parsing the number failed
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return false;
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}
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}
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// Success
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return true;
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}
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bool cCraftingRecipes::ParseIngredient(const AString & a_String, cRecipe * a_Recipe)
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{
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// a_String is in this format: "ItemType^damage, X:Y, X:Y, X:Y..."
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AStringVector Split = StringSplit(a_String, ",");
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if (Split.size() < 2)
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{
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// Not enough split items
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return false;
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}
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cItem Item;
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if (!ParseItem(Split[0], Item))
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{
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return false;
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}
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Item.m_ItemCount = 1;
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cCraftingRecipes::cRecipeSlots TempSlots;
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for (AStringVector::const_iterator itr = Split.begin() + 1; itr != Split.end(); ++itr)
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{
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// Parse the coords in the split item:
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AStringVector Coords = StringSplit(*itr, ":");
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if ((Coords.size() == 1) && (TrimString(Coords[0]) == "*"))
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{
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cCraftingRecipes::cRecipeSlot Slot;
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Slot.m_Item = Item;
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Slot.x = -1;
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Slot.y = -1;
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TempSlots.push_back(Slot);
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continue;
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}
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if (Coords.size() != 2)
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{
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return false;
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}
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Coords[0] = TrimString(Coords[0]);
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Coords[1] = TrimString(Coords[1]);
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if (Coords[0].empty() || Coords[1].empty())
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{
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return false;
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}
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cCraftingRecipes::cRecipeSlot Slot;
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Slot.m_Item = Item;
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switch (Coords[0][0])
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{
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case '1': Slot.x = 0; break;
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case '2': Slot.x = 1; break;
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case '3': Slot.x = 2; break;
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case '*': Slot.x = -1; break;
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default:
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{
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return false;
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}
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}
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switch (Coords[1][0])
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{
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case '1': Slot.y = 0; break;
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case '2': Slot.y = 1; break;
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case '3': Slot.y = 2; break;
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case '*': Slot.y = -1; break;
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default:
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{
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return false;
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}
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}
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TempSlots.push_back(Slot);
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} // for itr - Split[]
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// Append the ingredients:
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a_Recipe->m_Ingredients.insert(a_Recipe->m_Ingredients.end(), TempSlots.begin(), TempSlots.end());
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return true;
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}
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void cCraftingRecipes::NormalizeIngredients(cCraftingRecipes::cRecipe * a_Recipe)
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{
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// Calculate the minimum coords for ingredients, excluding the "anywhere" items:
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int MinX = MAX_GRID_WIDTH, MaxX = 0;
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int MinY = MAX_GRID_HEIGHT, MaxY = 0;
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for (cRecipeSlots::const_iterator itr = a_Recipe->m_Ingredients.begin(); itr != a_Recipe->m_Ingredients.end(); ++itr)
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{
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if (itr->x >= 0)
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{
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MinX = std::min(itr->x, MinX);
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MaxX = std::max(itr->x, MaxX);
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}
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if (itr->y >= 0)
|
|
{
|
|
MinY = std::min(itr->y, MinY);
|
|
MaxY = std::max(itr->y, MaxY);
|
|
}
|
|
} // for itr - a_Recipe->m_Ingredients[]
|
|
|
|
// Move ingredients so that the minimum coords are 0:0
|
|
for (cRecipeSlots::iterator itr = a_Recipe->m_Ingredients.begin(); itr != a_Recipe->m_Ingredients.end(); ++itr)
|
|
{
|
|
if (itr->x >= 0)
|
|
{
|
|
itr->x -= MinX;
|
|
}
|
|
if (itr->y >= 0)
|
|
{
|
|
itr->y -= MinY;
|
|
}
|
|
} // for itr - a_Recipe->m_Ingredients[]
|
|
a_Recipe->m_Width = std::max(MaxX - MinX + 1, 1);
|
|
a_Recipe->m_Height = std::max(MaxY - MinY + 1, 1);
|
|
|
|
// TODO: Compress two same ingredients with the same coords into a single ingredient with increased item count
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight)
|
|
{
|
|
ASSERT(a_GridWidth <= MAX_GRID_WIDTH);
|
|
ASSERT(a_GridHeight <= MAX_GRID_HEIGHT);
|
|
|
|
// Get the real bounds of the crafting grid:
|
|
int GridLeft = MAX_GRID_WIDTH, GridTop = MAX_GRID_HEIGHT;
|
|
int GridRight = 0, GridBottom = 0;
|
|
for (int y = 0; y < a_GridHeight; y++ ) for(int x = 0; x < a_GridWidth; x++)
|
|
{
|
|
if (!a_CraftingGrid[x + y * a_GridWidth].IsEmpty())
|
|
{
|
|
GridRight = std::max(x, GridRight);
|
|
GridBottom = std::max(y, GridBottom);
|
|
GridLeft = std::min(x, GridLeft);
|
|
GridTop = std::min(y, GridTop);
|
|
}
|
|
}
|
|
int GridWidth = GridRight - GridLeft + 1;
|
|
int GridHeight = GridBottom - GridTop + 1;
|
|
|
|
// Search in the possibly minimized grid, but keep the stride:
|
|
const cItem * Grid = a_CraftingGrid + GridLeft + (a_GridWidth * GridTop);
|
|
cRecipe * Recipe = FindRecipeCropped(Grid, GridWidth, GridHeight, a_GridWidth);
|
|
if (Recipe == NULL)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// A recipe has been found, move it to correspond to the original crafting grid:
|
|
for (cRecipeSlots::iterator itrS = Recipe->m_Ingredients.begin(); itrS != Recipe->m_Ingredients.end(); ++itrS)
|
|
{
|
|
itrS->x += GridLeft;
|
|
itrS->y += GridTop;
|
|
} // for itrS - Recipe->m_Ingredients[]
|
|
|
|
return Recipe;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipeCropped(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride)
|
|
{
|
|
for (cRecipes::const_iterator itr = m_Recipes.begin(); itr != m_Recipes.end(); ++itr)
|
|
{
|
|
// Both the crafting grid and the recipes are normalized. The only variable possible is the "anywhere" items.
|
|
// This still means that the "anywhere" item may be the one that is offsetting the grid contents to the right or downwards, so we need to check all possible positions.
|
|
// E. g. recipe "A, * | B, 1:1 | ..." still needs to check grid for B at 2:2 (in case A was in grid's 1:1)
|
|
// Calculate the maximum offsets for this recipe relative to the grid size, and iterate through all combinations of offsets.
|
|
// Also, this calculation automatically filters out recipes that are too large for the current grid - the loop won't be entered at all.
|
|
|
|
int MaxOfsX = a_GridWidth - (*itr)->m_Width;
|
|
int MaxOfsY = a_GridHeight - (*itr)->m_Height;
|
|
for (int x = 0; x <= MaxOfsX; x++) for (int y = 0; y <= MaxOfsY; y++)
|
|
{
|
|
cRecipe * Recipe = MatchRecipe(a_CraftingGrid, a_GridWidth, a_GridHeight, a_GridStride, *itr, x, y);
|
|
if (Recipe != NULL)
|
|
{
|
|
return Recipe;
|
|
}
|
|
} // for y, for x
|
|
} // for itr - m_Recipes[]
|
|
|
|
// No matching recipe found
|
|
return NULL;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride, const cRecipe * a_Recipe, int a_OffsetX, int a_OffsetY)
|
|
{
|
|
// Check the regular items first:
|
|
bool HasMatched[MAX_GRID_WIDTH][MAX_GRID_HEIGHT];
|
|
memset(HasMatched, 0, sizeof(HasMatched));
|
|
for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
|
|
{
|
|
if ((itrS->x < 0) || (itrS->y < 0))
|
|
{
|
|
// "Anywhere" item, process later
|
|
continue;
|
|
}
|
|
ASSERT(itrS->x + a_OffsetX < a_GridWidth);
|
|
ASSERT(itrS->y + a_OffsetY < a_GridHeight);
|
|
int GridID = (itrS->x + a_OffsetX) + a_GridStride * (itrS->y + a_OffsetY);
|
|
|
|
const cItem & Item = itrS->m_Item;
|
|
if (
|
|
(itrS->x >= a_GridWidth) ||
|
|
(itrS->y >= a_GridHeight) ||
|
|
(Item.m_ItemType != a_CraftingGrid[GridID].m_ItemType) || // same item type?
|
|
(Item.m_ItemCount > a_CraftingGrid[GridID].m_ItemCount) || // not enough items
|
|
(
|
|
(Item.m_ItemDamage > 0) && // should compare damage values?
|
|
(Item.m_ItemDamage != a_CraftingGrid[GridID].m_ItemDamage)
|
|
)
|
|
)
|
|
{
|
|
// Doesn't match
|
|
return NULL;
|
|
}
|
|
HasMatched[itrS->x + a_OffsetX][itrS->y + a_OffsetY] = true;
|
|
} // for itrS - Recipe->m_Ingredients[]
|
|
|
|
// Process the "Anywhere" items now, and only in the cells that haven't matched yet
|
|
// The "anywhere" items are processed on a first-come-first-served basis.
|
|
// Do not use a recipe with one horizontal and one vertical "anywhere" ("*:1, 1:*") as it may not match properly!
|
|
cRecipeSlots MatchedSlots; // Stores the slots of "anywhere" items that have matched, with the match coords
|
|
for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
|
|
{
|
|
if ((itrS->x >= 0) && (itrS->y >= 0))
|
|
{
|
|
// Regular item, already processed
|
|
continue;
|
|
}
|
|
int StartX = 0, EndX = a_GridWidth - 1;
|
|
int StartY = 0, EndY = a_GridHeight - 1;
|
|
if (itrS->x >= 0)
|
|
{
|
|
StartX = itrS->x;
|
|
EndX = itrS->x;
|
|
}
|
|
else if (itrS->y >= 0)
|
|
{
|
|
StartY = itrS->y;
|
|
EndY = itrS->y;
|
|
}
|
|
bool Found = false;
|
|
for (int x = StartX; x <= EndX; x++)
|
|
{
|
|
for (int y = StartY; y <= EndY; y++)
|
|
{
|
|
if (HasMatched[x][y])
|
|
{
|
|
// Already matched some other item
|
|
continue;
|
|
}
|
|
int GridIdx = x + a_GridStride * y;
|
|
if (
|
|
(a_CraftingGrid[GridIdx].m_ItemType == itrS->m_Item.m_ItemType) &&
|
|
(
|
|
(itrS->m_Item.m_ItemDamage < 0) || // doesn't want damage comparison
|
|
(itrS->m_Item.m_ItemDamage == a_CraftingGrid[GridIdx].m_ItemDamage) // the damage matches
|
|
)
|
|
)
|
|
{
|
|
HasMatched[x][y] = true;
|
|
Found = true;
|
|
MatchedSlots.push_back(*itrS);
|
|
MatchedSlots.back().x = x;
|
|
MatchedSlots.back().y = y;
|
|
break;
|
|
}
|
|
} // for y
|
|
if (Found)
|
|
{
|
|
break;
|
|
}
|
|
} // for x
|
|
if (!Found)
|
|
{
|
|
return NULL;
|
|
}
|
|
} // for itrS - a_Recipe->m_Ingredients[]
|
|
|
|
// Check if the whole grid has matched:
|
|
for (int x = 0; x < a_GridWidth; x++) for (int y = 0; y < a_GridHeight; y++)
|
|
{
|
|
if (!HasMatched[x][y] && !a_CraftingGrid[x + a_GridStride * y].IsEmpty())
|
|
{
|
|
// There's an unmatched item in the grid
|
|
return NULL;
|
|
}
|
|
} // for y, for x
|
|
|
|
// The recipe has matched. Create a copy of the recipe and set its coords to match the crafting grid:
|
|
std::auto_ptr<cRecipe> Recipe(new cRecipe);
|
|
Recipe->m_Result = a_Recipe->m_Result;
|
|
Recipe->m_Width = a_Recipe->m_Width;
|
|
Recipe->m_Height = a_Recipe->m_Height;
|
|
for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
|
|
{
|
|
if ((itrS->x < 0) || (itrS->y < 0))
|
|
{
|
|
// "Anywhere" item, process later
|
|
continue;
|
|
}
|
|
Recipe->m_Ingredients.push_back(*itrS);
|
|
}
|
|
Recipe->m_Ingredients.insert(Recipe->m_Ingredients.end(), MatchedSlots.begin(), MatchedSlots.end());
|
|
|
|
// We use Recipe instead of a_Recipe because we want the wildcard ingredients' slot numbers as well, which was just added previously
|
|
HandleFireworks(a_CraftingGrid, Recipe.get(), a_GridStride, a_OffsetX, a_OffsetY);
|
|
|
|
return Recipe.release();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cCraftingRecipes::HandleFireworks(const cItem * a_CraftingGrid, cCraftingRecipes::cRecipe * a_Recipe, int a_GridStride, int a_OffsetX, int a_OffsetY)
|
|
{
|
|
// TODO: add support for more than one dye in the recipe
|
|
// A manual and temporary solution (listing everything) is in crafting.txt for fade colours, but a programmatic solutions needs to be done for everything else
|
|
|
|
if (a_Recipe->m_Result.m_ItemType == E_ITEM_FIREWORK_ROCKET)
|
|
{
|
|
for (cRecipeSlots::const_iterator itr = a_Recipe->m_Ingredients.begin(); itr != a_Recipe->m_Ingredients.end(); ++itr)
|
|
{
|
|
switch (itr->m_Item.m_ItemType)
|
|
{
|
|
case E_ITEM_FIREWORK_STAR:
|
|
{
|
|
// Result was a rocket, found a star - copy star data to rocket data
|
|
int GridID = (itr->x + a_OffsetX) + a_GridStride * (itr->y + a_OffsetY);
|
|
a_Recipe->m_Result.m_FireworkItem.CopyFrom(a_CraftingGrid[GridID].m_FireworkItem);
|
|
break;
|
|
}
|
|
case E_ITEM_GUNPOWDER:
|
|
{
|
|
// Gunpowder - increase flight time
|
|
a_Recipe->m_Result.m_FireworkItem.m_FlightTimeInTicks += 20;
|
|
break;
|
|
}
|
|
case E_ITEM_PAPER: break;
|
|
default: LOG("Unexpected item in firework rocket a_Recipe, was the crafting file fireworks section changed?"); break;
|
|
}
|
|
}
|
|
}
|
|
else if (a_Recipe->m_Result.m_ItemType == E_ITEM_FIREWORK_STAR)
|
|
{
|
|
std::vector<int> DyeColours;
|
|
bool FoundStar = false;
|
|
|
|
for (cRecipeSlots::const_iterator itr = a_Recipe->m_Ingredients.begin(); itr != a_Recipe->m_Ingredients.end(); ++itr)
|
|
{
|
|
switch (itr->m_Item.m_ItemType)
|
|
{
|
|
case E_ITEM_FIREWORK_STAR:
|
|
{
|
|
// Result was star, found another star - probably adding fade colours, but copy data over anyhow
|
|
FoundStar = true;
|
|
int GridID = (itr->x + a_OffsetX) + a_GridStride * (itr->y + a_OffsetY);
|
|
a_Recipe->m_Result.m_FireworkItem.CopyFrom(a_CraftingGrid[GridID].m_FireworkItem);
|
|
break;
|
|
}
|
|
case E_ITEM_DYE:
|
|
{
|
|
int GridID = (itr->x + a_OffsetX) + a_GridStride * (itr->y + a_OffsetY);
|
|
DyeColours.push_back(cFireworkItem::GetVanillaColourCodeFromDye((NIBBLETYPE)(a_CraftingGrid[GridID].m_ItemDamage & 0x0f)));
|
|
break;
|
|
}
|
|
case E_ITEM_GUNPOWDER: break;
|
|
case E_ITEM_DIAMOND: a_Recipe->m_Result.m_FireworkItem.m_HasTrail = true; break;
|
|
case E_ITEM_GLOWSTONE_DUST: a_Recipe->m_Result.m_FireworkItem.m_HasFlicker = true; break;
|
|
|
|
case E_ITEM_FIRE_CHARGE: a_Recipe->m_Result.m_FireworkItem.m_Type = 1; break;
|
|
case E_ITEM_GOLD_NUGGET: a_Recipe->m_Result.m_FireworkItem.m_Type = 2; break;
|
|
case E_ITEM_FEATHER: a_Recipe->m_Result.m_FireworkItem.m_Type = 4; break;
|
|
case E_ITEM_HEAD: a_Recipe->m_Result.m_FireworkItem.m_Type = 3; break;
|
|
default: LOG("Unexpected item in firework star a_Recipe, was the crafting file fireworks section changed?"); break; // ermahgerd BARD ardmins
|
|
}
|
|
}
|
|
|
|
if (FoundStar && (!DyeColours.empty()))
|
|
{
|
|
// Found a star and a dye? Fade colours.
|
|
a_Recipe->m_Result.m_FireworkItem.m_FadeColours = DyeColours;
|
|
}
|
|
else if (!DyeColours.empty())
|
|
{
|
|
// Only dye? Normal colours.
|
|
a_Recipe->m_Result.m_FireworkItem.m_Colours = DyeColours;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|