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cuberite-2a/src/Items/ItemEnchantingTable.h
Tiger Wang a62b2b1be2
Move item placement into item handlers (#5184)
* Move item placement into item handlers

+ Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call.
* Partly addresses #5157
* Fixes #4878
* Fixes #2919
* Fixes #4629
* Fixes #4239
* Fixes #4849

Co-authored-by: changyong guo <guo1487@163.com>
Co-authored-by: Xotheus <shady3300@outlook.com>
Co-authored-by: Krist Pregracke <krist@tiger-scm.com>

* Review fixes

* Update APIDesc.lua

* Rename

Co-authored-by: changyong guo <guo1487@163.com>
Co-authored-by: Xotheus <shady3300@outlook.com>
Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
2021-05-05 13:25:10 +00:00

52 lines
1020 B
C++

#pragma once
#include "ItemHandler.h"
#include "../BlockEntities/EnchantingTableEntity.h"
#include "../World.h"
class cItemEnchantingTableHandler:
public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
private:
virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override
{
if (!Super::CommitPlacement(a_Player, a_HeldItem, a_PlacePosition, a_ClickedBlockFace, a_CursorPosition))
{
return false;
}
if (a_HeldItem.IsCustomNameEmpty())
{
return true;
}
a_Player.GetWorld()->DoWithBlockEntityAt(a_PlacePosition, [&a_HeldItem](cBlockEntity & a_BlockEntity)
{
ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_ENCHANTMENT_TABLE);
static_cast<cEnchantingTableEntity &>(a_BlockEntity).SetCustomName(a_HeldItem.m_CustomName);
return false;
});
return true;
}
virtual bool IsPlaceable(void) override
{
return true;
}
} ;