0d0d019bbe
* Fix certain item drops * Revert unwanted changes * Revert unwanted changes * Revert change * Style fixes
64 lines
1.1 KiB
C++
64 lines
1.1 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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#include "BlockSlab.h"
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class cBlockRedstoneHandler :
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public cBlockHandler
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{
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using super = cBlockHandler;
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public:
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cBlockRedstoneHandler(BLOCKTYPE a_BlockType):
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super(a_BlockType)
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{
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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if (a_RelY <= 0)
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{
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return false;
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}
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BLOCKTYPE BelowBlock;
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NIBBLETYPE BelowBlockMeta;
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a_Chunk.GetBlockTypeMeta(a_RelX, a_RelY - 1, a_RelZ, BelowBlock, BelowBlockMeta);
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if (cBlockInfo::FullyOccupiesVoxel(BelowBlock))
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{
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return true;
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}
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else if (cBlockSlabHandler::IsAnySlabType(BelowBlock))
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{
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// Check if the slab is turned up side down
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if ((BelowBlockMeta & 0x08) == 0x08)
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{
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return true;
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}
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}
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return false;
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}
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
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{
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return cItem(E_ITEM_REDSTONE_DUST, 1, 0);
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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return 0;
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}
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} ;
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