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cuberite-2a/source/BlockEntities/SignEntity.cpp
2013-11-14 15:37:09 +01:00

125 lines
2.2 KiB
C++

// SignEntity.cpp
// Implements the cSignEntity class representing a single sign in the world
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include <json/json.h>
#include "SignEntity.h"
#include "../Entities/Player.h"
cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ) :
super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, NULL)
{
}
cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World) :
super(a_BlockType, a_X, a_Y, a_Z, a_World)
{
}
// It don't do anything when 'used'
void cSignEntity::UsedBy(cPlayer * a_Player)
{
UNUSED(a_Player);
}
void cSignEntity::SetLines(const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
m_Line[0] = a_Line1;
m_Line[1] = a_Line2;
m_Line[2] = a_Line3;
m_Line[3] = a_Line4;
}
void cSignEntity::SetLine(int a_Index, const AString & a_Line)
{
if ((a_Index < 0) || (a_Index >= ARRAYCOUNT(m_Line)))
{
LOGWARNING("%s: setting a non-existent line %d (value \"%s\"", __FUNCTION__, a_Index, a_Line.c_str());
return;
}
m_Line[a_Index] = a_Line;
}
AString cSignEntity::GetLine(int a_Index) const
{
if ((a_Index < 0) || (a_Index >= ARRAYCOUNT(m_Line)))
{
LOGWARNING("%s: requesting a non-existent line %d", __FUNCTION__, a_Index);
return "";
}
return m_Line[a_Index];
}
void cSignEntity::SendTo(cClientHandle & a_Client)
{
a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]);
}
bool cSignEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
m_PosZ = a_Value.get("z", 0).asInt();
m_Line[0] = a_Value.get("Line1", "").asString();
m_Line[1] = a_Value.get("Line2", "").asString();
m_Line[2] = a_Value.get("Line3", "").asString();
m_Line[3] = a_Value.get("Line4", "").asString();
return true;
}
void cSignEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
a_Value["Line1"] = m_Line[0];
a_Value["Line2"] = m_Line[1];
a_Value["Line3"] = m_Line[2];
a_Value["Line4"] = m_Line[3];
}