082573771f
This fixes both #228 and #347.
125 lines
2.2 KiB
C++
125 lines
2.2 KiB
C++
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// SignEntity.cpp
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// Implements the cSignEntity class representing a single sign in the world
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include <json/json.h>
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#include "SignEntity.h"
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#include "../Entities/Player.h"
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cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ) :
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super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, NULL)
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{
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}
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cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World) :
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super(a_BlockType, a_X, a_Y, a_Z, a_World)
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{
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}
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// It don't do anything when 'used'
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void cSignEntity::UsedBy(cPlayer * a_Player)
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{
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UNUSED(a_Player);
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}
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void cSignEntity::SetLines(const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
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{
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m_Line[0] = a_Line1;
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m_Line[1] = a_Line2;
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m_Line[2] = a_Line3;
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m_Line[3] = a_Line4;
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}
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void cSignEntity::SetLine(int a_Index, const AString & a_Line)
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{
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if ((a_Index < 0) || (a_Index >= ARRAYCOUNT(m_Line)))
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{
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LOGWARNING("%s: setting a non-existent line %d (value \"%s\"", __FUNCTION__, a_Index, a_Line.c_str());
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return;
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}
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m_Line[a_Index] = a_Line;
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}
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AString cSignEntity::GetLine(int a_Index) const
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{
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if ((a_Index < 0) || (a_Index >= ARRAYCOUNT(m_Line)))
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{
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LOGWARNING("%s: requesting a non-existent line %d", __FUNCTION__, a_Index);
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return "";
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}
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return m_Line[a_Index];
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}
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void cSignEntity::SendTo(cClientHandle & a_Client)
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{
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a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]);
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}
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bool cSignEntity::LoadFromJson(const Json::Value & a_Value)
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{
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m_PosX = a_Value.get("x", 0).asInt();
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m_PosY = a_Value.get("y", 0).asInt();
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m_PosZ = a_Value.get("z", 0).asInt();
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m_Line[0] = a_Value.get("Line1", "").asString();
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m_Line[1] = a_Value.get("Line2", "").asString();
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m_Line[2] = a_Value.get("Line3", "").asString();
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m_Line[3] = a_Value.get("Line4", "").asString();
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return true;
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}
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void cSignEntity::SaveToJson(Json::Value & a_Value)
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{
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a_Value["x"] = m_PosX;
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a_Value["y"] = m_PosY;
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a_Value["z"] = m_PosZ;
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a_Value["Line1"] = m_Line[0];
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a_Value["Line2"] = m_Line[1];
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a_Value["Line3"] = m_Line[2];
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a_Value["Line4"] = m_Line[3];
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}
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