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cuberite-2a/src/Entities/Minecart.h

250 lines
6.1 KiB
C++

// Minecart.h
// Declares the cMinecart class representing a minecart in the world
#pragma once
#include "Entity.h"
#include "../World.h"
#include "../UI/WindowOwner.h"
class cMinecart :
public cEntity
{
using Super = cEntity;
public:
CLASS_PROTODEF(cMinecart)
/** Minecart payload, values correspond to packet subtype */
enum ePayload
{
mpNone = 0, // Empty minecart, ridable by player or mobs
mpChest = 1, // Minecart-with-chest, can store a grid of 3 * 8 items
mpFurnace = 2, // Minecart-with-furnace, can be powered
mpTNT = 3, // Minecart-with-TNT, can be blown up with activator rail
mpHopper = 5, // Minecart-with-hopper, can be hopper
// TODO: Spawner minecarts, (and possibly any block in a minecart with NBT editing)
} ;
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual void OnRemoveFromWorld(cWorld & a_World) override;
int LastDamage(void) const { return m_LastDamage; }
ePayload GetPayload(void) const { return m_Payload; }
protected:
ePayload m_Payload;
int m_LastDamage;
Vector3i m_DetectorRailPosition;
bool m_bIsOnDetectorRail;
/** Applies an acceleration to the minecart parallel to a_ForwardDirection but without allowing backward speed. */
void ApplyAcceleration(Vector3d a_ForwardDirection, double a_Acceleration);
cMinecart(ePayload a_Payload, Vector3d a_Pos);
/** Handles physics on normal rails
For each tick, slow down on flat rails, speed up or slow down on ascending / descending rails (depending on direction), and turn on curved rails. */
void HandleRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::milliseconds a_Dt);
/** Handles powered rail physics
Each tick, speed up or slow down cart, depending on metadata of rail (powered or not)
*/
void HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta);
/** Handles detector rail activation
Activates detector rails when a minecart is on them. Calls HandleRailPhysics() for physics simulations
*/
void HandleDetectorRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::milliseconds a_Dt);
/** Handles activator rails - placeholder for future implementation */
void HandleActivatorRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::milliseconds a_Dt);
/** Snaps a mincecart to a rail's axis, resetting its speed
For curved rails, it changes the cart's direction as well as snapping it to axis */
void SnapToRail(NIBBLETYPE a_RailMeta);
/** Tests if a solid block is in front of a cart, and stops the cart (and returns true) if so; returns false if no obstruction */
bool TestBlockCollision(NIBBLETYPE a_RailMeta);
/** Tests if there is a block at the specified position which is impassable to minecarts */
bool IsSolidBlockAtPosition(Vector3i a_Offset);
/** Tests if a solid block is at a specific offset of the minecart position */
bool IsSolidBlockAtOffset(int a_XOffset, int a_YOffset, int a_ZOffset);
bool IsBlockCollisionAtOffset(Vector3i a_Offset);
/** Tests if this mincecart's bounding box is intersecting another entity's bounding box (collision) and pushes mincecart away if necessary */
bool TestEntityCollision(NIBBLETYPE a_RailMeta);
} ;
class cRideableMinecart final :
public cMinecart
{
using Super = cMinecart;
public:
CLASS_PROTODEF(cRideableMinecart)
cRideableMinecart(Vector3d a_Pos, const cItem & a_Content, int a_ContentHeight);
const cItem & GetContent(void) const { return m_Content; }
int GetBlockHeight(void) const { return m_ContentHeight; }
// cEntity overrides:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
protected:
cItem m_Content;
int m_ContentHeight;
} ;
class cMinecartWithChest final :
public cMinecart,
public cItemGrid::cListener,
public cEntityWindowOwner
{
using Super = cMinecart;
public:
CLASS_PROTODEF(cMinecartWithChest)
cMinecartWithChest(Vector3d a_Pos);
enum
{
ContentsHeight = 3,
ContentsWidth = 9,
};
const cItem & GetSlot(int a_Idx) const { return m_Contents.GetSlot(a_Idx); }
void SetSlot(int a_Idx, const cItem & a_Item) { m_Contents.SetSlot(a_Idx, a_Item); }
protected:
cItemGrid m_Contents;
void OpenNewWindow(void);
// cItemGrid::cListener overrides:
virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override
{
UNUSED(a_SlotNum);
ASSERT(a_Grid == &m_Contents);
if (m_World != nullptr)
{
if (GetWindow() != nullptr)
{
GetWindow()->BroadcastWholeWindow();
}
m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
}
}
// cEntity overrides:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void OnRemoveFromWorld(cWorld & a_World) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
} ;
class cMinecartWithFurnace final :
public cMinecart
{
using Super = cMinecart;
public:
CLASS_PROTODEF(cMinecartWithFurnace)
cMinecartWithFurnace(Vector3d a_Pos);
// cEntity overrides:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
// Set functions.
void SetIsFueled(bool a_IsFueled, int a_FueledTimeLeft = -1) {m_IsFueled = a_IsFueled; m_FueledTimeLeft = a_FueledTimeLeft;}
// Get functions.
int GetFueledTimeLeft(void) const {return m_FueledTimeLeft; }
bool IsFueled (void) const {return m_IsFueled;}
private:
int m_FueledTimeLeft;
bool m_IsFueled;
} ;
class cMinecartWithTNT final :
public cMinecart
{
using Super = cMinecart;
public:
CLASS_PROTODEF(cMinecartWithTNT)
cMinecartWithTNT(Vector3d a_Pos);
private:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
} ;
class cMinecartWithHopper final :
public cMinecart
{
using Super = cMinecart;
public:
CLASS_PROTODEF(cMinecartWithHopper)
cMinecartWithHopper(Vector3d a_Pos);
private:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
} ;