0690788cdf
10 degrees is a completely arbitary constant I pulled from nowhere. Feel free to adjust this value.
146 lines
2.8 KiB
C++
146 lines
2.8 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Enderman.h"
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#include "../Entities/Player.h"
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#include "../Tracer.h"
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///////////////////////////////////////////////////////////////////////////
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// cPlayerLookCheck
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class cPlayerLookCheck :
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public cPlayerListCallback
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{
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public:
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cPlayerLookCheck(Vector3d a_EndermanPos) :
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m_Player(NULL),
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m_EndermanPos(a_EndermanPos)
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{
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}
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virtual bool Item(cPlayer * a_Player) override
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{
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// Don't check players who are in creative gamemode.
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if (a_Player->IsGameModeCreative())
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{
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return false;
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}
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Vector3d Direction = m_EndermanPos - a_Player->GetPosition();
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// Don't check players who are more then 64 blocks away.
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if (Direction.SqrLength() > 64)
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{
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return false;
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}
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// Don't check if the player has a pumpkin on his head.
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if (a_Player->GetEquippedHelmet().m_ItemType == E_BLOCK_PUMPKIN)
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{
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return false;
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}
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Vector3d LookVector = a_Player->GetLookVector();
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double dot = Direction.Dot(LookVector);
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// 0.09 rad ~ 5 degrees.
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// If the players crosshars are 10 degrees from the line linking the endermen
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// It counts as looking.
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if (dot > cos(0.09))
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{
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return false;
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}
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cTracer LineOfSight(a_Player->GetWorld());
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if (LineOfSight.Trace(m_EndermanPos, Direction, (int)Direction.Length()))
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{
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// No direct line of sight
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return false;
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}
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m_Player = a_Player;
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return true;
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}
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cPlayer * GetPlayer(void) const { return m_Player; }
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protected:
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cPlayer * m_Player;
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Vector3d m_EndermanPos;
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} ;
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cEnderman::cEnderman(void) :
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super("Enderman", mtEnderman, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.9),
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m_bIsScreaming(false),
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CarriedBlock(E_BLOCK_AIR),
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CarriedMeta(0)
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{
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}
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void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ENDER_PEARL);
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}
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void cEnderman::CheckEventSeePlayer()
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{
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if (m_Target != NULL)
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{
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return;
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}
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cPlayerLookCheck Callback(GetPosition());
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if (m_World->ForEachPlayer(Callback))
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{
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return;
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}
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ASSERT(Callback.GetPlayer() != NULL);
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int CX, CZ;
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cChunkDef::BlockToChunk(POSX_TOINT, POSZ_TOINT, CX, CZ);
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if (!GetWorld()->IsChunkLighted(CX, CZ))
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{
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GetWorld()->QueueLightChunk(CX, CZ);
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return;
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}
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if ((GetWorld()->GetBlockSkyLight(POSX_TOINT, POSY_TOINT, POSZ_TOINT) - GetWorld()->GetSkyDarkness() < 15) && !Callback.GetPlayer()->IsGameModeCreative())
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{
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super::EventSeePlayer(Callback.GetPlayer());
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m_EMState = CHASING;
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m_bIsScreaming = true;
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GetWorld()->BroadcastEntityMetadata(*this);
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}
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}
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void cEnderman::EventLosePlayer()
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{
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super::EventLosePlayer();
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m_bIsScreaming = false;
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GetWorld()->BroadcastEntityMetadata(*this);
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}
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