77f1f58c0a
Ad fix a load of warnings
164 lines
3.3 KiB
C++
164 lines
3.3 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Sheep.h"
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#include "../BlockID.h"
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#include "../Entities/Player.h"
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#include "../World.h"
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#include "FastRandom.h"
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cSheep::cSheep(int a_Color) :
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super("Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3),
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m_IsSheared(false),
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m_WoolColor(a_Color),
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m_TimeToStopEating(-1)
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{
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// Generate random wool color.
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if (m_WoolColor == -1)
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{
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m_WoolColor = GenerateNaturalRandomColor();
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}
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if ((m_WoolColor < 0) || (m_WoolColor > 15))
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{
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m_WoolColor = 0;
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}
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}
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void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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if (!m_IsSheared)
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{
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a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, static_cast<short>(m_WoolColor)));
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}
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unsigned int LootingLevel = 0;
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if (a_Killer != nullptr)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_MUTTON : E_ITEM_RAW_MUTTON);
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}
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void cSheep::OnRightClicked(cPlayer & a_Player)
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{
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super::OnRightClicked(a_Player);
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const cItem & EquippedItem = a_Player.GetEquippedItem();
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if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && !IsSheared() && !IsBaby())
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{
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m_IsSheared = true;
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m_World->BroadcastEntityMetadata(*this);
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a_Player.UseEquippedItem();
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cItems Drops;
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int NumDrops = m_World->GetTickRandomNumber(2) + 1;
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Drops.push_back(cItem(E_BLOCK_WOOL, static_cast<char>(NumDrops), static_cast<short>(m_WoolColor)));
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
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m_World->BroadcastSoundEffect("mob.sheep.shear", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f);
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}
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else if ((EquippedItem.m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - EquippedItem.m_ItemDamage))
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{
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m_WoolColor = 15 - EquippedItem.m_ItemDamage;
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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}
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m_World->BroadcastEntityMetadata(*this);
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}
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}
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void cSheep::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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int PosX = POSX_TOINT;
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int PosY = POSY_TOINT - 1;
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int PosZ = POSZ_TOINT;
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if ((PosY <= 0) || (PosY >= cChunkDef::Height))
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{
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return;
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}
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if (m_TimeToStopEating > 0)
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{
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StopMovingToPosition();
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m_TimeToStopEating--;
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if (m_TimeToStopEating == 0)
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{
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if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS) // Make sure grass hasn't been destroyed in the meantime
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{
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// The sheep ate the grass so we change it to dirt
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m_World->SetBlock(PosX, PosY, PosZ, E_BLOCK_DIRT, 0);
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GetWorld()->BroadcastSoundParticleEffect(2001, PosX, PosY, PosX, E_BLOCK_GRASS);
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m_IsSheared = false;
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m_World->BroadcastEntityMetadata(*this);
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}
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}
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}
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else
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{
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if (m_World->GetTickRandomNumber(600) == 1)
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{
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if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS)
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{
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m_World->BroadcastEntityStatus(*this, esSheepEating);
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m_TimeToStopEating = 40;
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}
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}
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}
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}
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NIBBLETYPE cSheep::GenerateNaturalRandomColor(void)
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{
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cFastRandom Random;
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int Chance = Random.NextInt(101);
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if (Chance <= 81)
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{
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return E_META_WOOL_WHITE;
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}
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else if (Chance <= 86)
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{
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return E_META_WOOL_BLACK;
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}
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else if (Chance <= 91)
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{
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return E_META_WOOL_GRAY;
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}
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else if (Chance <= 96)
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{
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return E_META_WOOL_LIGHTGRAY;
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}
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else if (Chance <= 99)
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{
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return E_META_WOOL_BROWN;
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}
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else
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{
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return E_META_WOOL_PINK;
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}
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}
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