39 lines
611 B
C++
39 lines
611 B
C++
|
|
// Boat.h
|
|
|
|
// Declares the cBoat class representing a boat in the world
|
|
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
#include "Entity.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cBoat :
|
|
public cEntity
|
|
{
|
|
typedef cEntity super;
|
|
|
|
public:
|
|
CLASS_PROTODEF(cBoat);
|
|
|
|
// cEntity overrides:
|
|
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
|
|
virtual void OnRightClicked(cPlayer & a_Player) override;
|
|
virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
|
|
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
|
virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
|
|
|
|
cBoat(double a_X, double a_Y, double a_Z);
|
|
} ;
|
|
|
|
|
|
|
|
|