1
0
cuberite-2a/source/ProtocolRecognizer.h
2012-08-27 17:31:16 +00:00

79 lines
4.0 KiB
C++

// ProtocolRecognizer.h
// Interfaces to the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple
// protocol versions and redirects everything to them
#pragma once
#include "Protocol.h"
class cProtocolRecognizer :
public cProtocol
{
public:
cProtocolRecognizer(cClientHandle * a_Client);
/// Called when client sends some data:
virtual void DataReceived(const char * a_Data, int a_Size) override;
/// Sending stuff to clients:
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEntHeadLook (const cEntity & a_Entity) override;
virtual void SendEntLook (const cEntity & a_Entity) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHandshake (const AString & a_ServerName) override;
virtual void SendHealth (void) override;
virtual void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value) override;
virtual void SendInventorySlot (int a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player) override;
virtual void SendMetadata (const cPawn & a_Entity) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendRelEntMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendRelEntMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendRespawn (void) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendTimeUpdate (Int64 a_WorldTime) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cInventory & a_Inventory) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (char a_WindowID) override;
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
protected:
cProtocol * m_Protocol; //< The recognized protocol
cByteBuffer m_Buffer; //< Buffer used until the protocol is recognized
} ;