1e9af56a67
- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
#pragma once
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#include "cEntity.h"
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struct TakeDamageInfo //tolua_export
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{ //tolua_export
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int Damage; //tolua_export
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cEntity* Instigator; //tolua_export
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}; //tolua_export
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class cPawn : public cEntity //tolua_export
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{ //tolua_export
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public:
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CLASS_PROTOTYPE();
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cPawn();
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virtual ~cPawn();
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virtual void TeleportTo( cEntity* a_Entity ); //tolua_export
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virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export
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virtual void Tick(float a_Dt);
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void Heal( int a_Health ); //tolua_export
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virtual void TakeDamage( int a_Damage, cEntity* a_Instigator ); //tolua_export
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virtual void KilledBy( cEntity* a_Killer ); //tolua_export
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int GetHealth() { return m_Health; } //tolua_export
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enum MetaData {NORMAL, BURNING, CROUCHED, RIDING, SPRINTING, EATING, BLOCKING};
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virtual inline void SetMetaData(MetaData a_MetaData);
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virtual inline MetaData cPawn::GetMetaData() { return m_MetaData; }
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virtual inline void InStateBurning(float a_Dt);
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virtual void CheckMetaDataBurn();
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virtual inline void SetMaxHealth(short a_MaxHealth);
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virtual inline short GetMaxHealth() { return m_MaxHealth; }
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protected:
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short m_Health;
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short m_MaxHealth;
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bool m_bBurnable;
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MetaData m_MetaData;
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double m_LastPosX, m_LastPosY, m_LastPosZ;
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float m_TimeLastTeleportPacket;
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float m_FireDamageInterval;
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float m_BurnPeriod;
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}; //tolua_export
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