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cuberite-2a/source/packets/cPacket_InventorySlot.cpp
lapayo94@gmail.com 02f05f7496 - Crafting fixed in 1.0.0
- Server compatible with the weapons and equip again. (Some Packets were incompatible)
- fixed bucket bugs (not all)
- Fixed clients getting crashed by wrong Pickups
- fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin)
- maybe some other things I can´t recall atm Big Grin

git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-21 20:42:34 +00:00

27 lines
681 B
C++

#include "cPacket_InventorySlot.h"
#include "cPacket_WholeInventory.h"
#include "cPacket_ItemData.h"
bool cPacket_InventorySlot::Send(cSocket & a_Socket)
{
unsigned int TotalSize = c_Size;
cPacket_ItemData Item;
TotalSize += Item.GetSize(m_ItemID);
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendByte ( m_WindowID, Message, i );
AppendShort ( m_SlotNum, Message, i );
Item.AppendItem(Message, i, m_ItemID, m_ItemCount, m_ItemUses);
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}