02f05f7496
- Server compatible with the weapons and equip again. (Some Packets were incompatible) - fixed bucket bugs (not all) - Fixed clients getting crashed by wrong Pickups - fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin) - maybe some other things I can´t recall atm Big Grin git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
30 lines
714 B
C++
30 lines
714 B
C++
#pragma once
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#include "cPacket.h"
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#include "PacketID.h"
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//Sure it´s not Creative Inventory?
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class cPacket_CreateInventoryAction : public cPacket
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{
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public:
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cPacket_CreateInventoryAction()
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: m_Slot( 0 )
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, m_ItemID( 0 )
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, m_Quantity( 0 )
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, m_Damage( 0 )
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{ m_PacketID = E_CREATE_INVENTORY_ACTION; m_Quantity = 1; }
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cPacket_CreateInventoryAction( const cPacket_CreateInventoryAction & a_Copy );
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virtual cPacket* Clone() const { return new cPacket_CreateInventoryAction(*this); }
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bool Parse(cSocket & a_Socket);
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bool Send(cSocket & a_Socket);
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short m_Slot; // 0 = hold 1-4 = armor
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short m_ItemID;
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char m_Quantity; //Byte not short ;)
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short m_Damage;
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static const unsigned int c_Size = 1 + 2;
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};
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