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cuberite-2a/source/packets/cPacket_CreateInventoryAction.h
lapayo94@gmail.com 02f05f7496 - Crafting fixed in 1.0.0
- Server compatible with the weapons and equip again. (Some Packets were incompatible)
- fixed bucket bugs (not all)
- Fixed clients getting crashed by wrong Pickups
- fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin)
- maybe some other things I can´t recall atm Big Grin

git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-21 20:42:34 +00:00

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#pragma once
#include "cPacket.h"
#include "PacketID.h"
//Sure it´s not Creative Inventory?
class cPacket_CreateInventoryAction : public cPacket
{
public:
cPacket_CreateInventoryAction()
: m_Slot( 0 )
, m_ItemID( 0 )
, m_Quantity( 0 )
, m_Damage( 0 )
{ m_PacketID = E_CREATE_INVENTORY_ACTION; m_Quantity = 1; }
cPacket_CreateInventoryAction( const cPacket_CreateInventoryAction & a_Copy );
virtual cPacket* Clone() const { return new cPacket_CreateInventoryAction(*this); }
bool Parse(cSocket & a_Socket);
bool Send(cSocket & a_Socket);
short m_Slot; // 0 = hold 1-4 = armor
short m_ItemID;
char m_Quantity; //Byte not short ;)
short m_Damage;
static const unsigned int c_Size = 1 + 2;
};