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cuberite-2a/src/Blocks/BlockBed.cpp

230 lines
5.8 KiB
C++

// BlockBed.cpp
#include "Globals.h"
#include "BlockBed.h"
#include "BroadcastInterface.h"
#include "Entities/../World.h"
#include "Entities/Player.h"
#include "../BoundingBox.h"
#include "../Mobs/Monster.h"
#include "../BlockEntities/BedEntity.h"
void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
Vector3i ThisPos(a_BlockX, a_BlockY, a_BlockZ);
Vector3i Direction = MetaDataToDirection(OldMeta & 0x3);
if (OldMeta & 0x8)
{
// Was pillow
if (a_ChunkInterface.GetBlock(ThisPos - Direction) == E_BLOCK_BED)
{
// First replace the bed with air
a_ChunkInterface.FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);
// Then destroy the bed entity
Vector3i PillowPos(ThisPos - Direction);
a_ChunkInterface.SetBlock(PillowPos.x, PillowPos.y, PillowPos.z, E_BLOCK_AIR, 0);
}
}
else
{
// Was foot end
if (a_ChunkInterface.GetBlock(ThisPos + Direction) == E_BLOCK_BED)
{
// First replace the bed with air
a_ChunkInterface.FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);
// Then destroy the bed entity
Vector3i FootPos(ThisPos + Direction);
a_ChunkInterface.SetBlock(FootPos.x, FootPos.y, FootPos.z, E_BLOCK_AIR, 0);
}
}
}
class cFindMobs :
public cEntityCallback
{
virtual bool Item(cEntity * a_Entity) override
{
return (
(a_Entity->GetEntityType() == cEntity::etMonster) &&
(static_cast<cMonster*>(a_Entity)->GetMobFamily() == cMonster::mfHostile)
);
}
};
class cTimeFastForwardTester :
public cPlayerListCallback
{
virtual bool Item(cPlayer * a_Player) override
{
if (!a_Player->IsInBed())
{
return true;
}
return false;
}
};
class cPlayerBedStateUnsetter :
public cPlayerListCallback
{
public:
cPlayerBedStateUnsetter(Vector3i a_Position, cChunkInterface & a_ChunkInterface) :
m_Position(a_Position),
m_ChunkInterface(a_ChunkInterface)
{
}
virtual bool Item(cPlayer * a_Player) override
{
cBlockBedHandler::SetBedOccupationState(m_ChunkInterface, a_Player->GetLastBedPos(), false);
a_Player->SetIsInBed(false);
return false;
}
private:
Vector3i m_Position;
cChunkInterface & m_ChunkInterface;
};
bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
if (a_WorldInterface.GetDimension() != dimOverworld)
{
Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ);
a_WorldInterface.DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords);
}
else if (!((a_WorldInterface.GetTimeOfDay() > 12541) && (a_WorldInterface.GetTimeOfDay() < 23458))) // Source: https://minecraft.gamepedia.com/Bed#Sleeping
{
a_Player.SendMessageFailure("You can only sleep at night");
}
else
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if ((Meta & 0x4) == 0x4)
{
a_Player.SendMessageFailure("This bed is occupied");
}
else
{
cFindMobs FindMobs;
if (!a_Player.GetWorld()->ForEachEntityInBox(cBoundingBox(a_Player.GetPosition() - Vector3i(0, 5, 0), 8, 10), FindMobs))
{
a_Player.SendMessageFailure("You may not rest now, there are monsters nearby");
}
else
{
Vector3i PillowDirection(0, 0, 0);
if ((Meta & 0x8) == 0x8)
{
// Is pillow
a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
else
{
// Is foot end
VERIFY((Meta & 0x4) != 0x4); // Occupied flag should never be set, else our compilator (intended) is broken
PillowDirection = MetaDataToDirection(Meta & 0x3);
if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
{
a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z);
}
}
a_Player.SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
SetBedOccupationState(a_ChunkInterface, a_Player.GetLastBedPos(), true);
a_Player.SetIsInBed(true);
a_Player.SendMessageSuccess("Home position set successfully");
cTimeFastForwardTester Tester;
if (a_WorldInterface.ForEachPlayer(Tester))
{
cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface);
a_WorldInterface.ForEachPlayer(Unsetter);
a_WorldInterface.SetTimeOfDay(0);
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b); // Clear the "occupied" bit of the bed's block
}
}
}
}
return true;
}
void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange)
{
class cBedColor :
public cBedCallback
{
public:
short m_Color;
cBedColor(short a_Color) :
m_Color(a_Color)
{
}
virtual bool Item(cBedEntity * a_Bed) override
{
a_Bed->SetColor(m_Color);
return true;
}
};
cBedColor BedCallback(a_Player.GetEquippedItem().m_ItemDamage);
a_Player.GetWorld()->DoWithBedAt(a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), BedCallback);
}
void cBlockBedHandler::ConvertToPickups(cEntity * a_Digger, cItems & a_Pickups, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ)
{
class cBedColor :
public cBedCallback
{
public:
short m_Color = E_META_WOOL_RED;
virtual bool Item(cBedEntity * a_Bed) override
{
m_Color = a_Bed->GetColor();
return true;
}
};
cBedColor BedCallback;
a_Digger->GetWorld()->DoWithBedAt(a_BlockX, a_BlockY, a_BlockZ, BedCallback);
a_Pickups.Add(cItem(E_ITEM_BED, 1, BedCallback.m_Color));
}