139 lines
3.5 KiB
C++
139 lines
3.5 KiB
C++
#pragma once
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#include "BlockHandler.h"
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#include "MetaRotator.h"
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class cBlockLeverHandler :
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public cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, false>
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{
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typedef cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, false> super;
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public:
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cBlockLeverHandler(BLOCKTYPE a_BlockType) :
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super(a_BlockType)
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{
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}
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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// Flip the ON bit on/off using the XOR bitwise operation
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NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08);
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
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a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
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a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// Reset meta to 0
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a_Pickups.push_back(cItem(E_BLOCK_LEVER, 1, 0));
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}
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virtual bool IsUseable(void) override
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{
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return true;
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}
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = LeverDirectionToMetaData(a_BlockFace);
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return true;
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}
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inline static NIBBLETYPE LeverDirectionToMetaData(eBlockFace a_Dir)
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{
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// Determine lever direction:
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switch (a_Dir)
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{
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case BLOCK_FACE_YP: return 0x6;
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case BLOCK_FACE_XP: return 0x1;
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case BLOCK_FACE_XM: return 0x2;
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case BLOCK_FACE_ZP: return 0x3;
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case BLOCK_FACE_ZM: return 0x4;
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case BLOCK_FACE_YM: return 0x0;
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default: return 0x6;
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}
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}
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inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
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{
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switch (a_Meta & 0x7)
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{
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case 0x1: return BLOCK_FACE_XP;
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case 0x2: return BLOCK_FACE_XM;
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case 0x3: return BLOCK_FACE_ZP;
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case 0x4: return BLOCK_FACE_ZM;
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case 0x5:
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case 0x6: return BLOCK_FACE_YP;
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case 0x7:
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case 0x0: return BLOCK_FACE_YM;
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default:
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{
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ASSERT(!"Unhandled block meta!");
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return BLOCK_FACE_NONE;
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}
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}
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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NIBBLETYPE Meta;
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a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta);
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AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
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BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
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return (a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn);
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}
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virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
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{
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switch (a_Meta)
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{
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case 0x00: return 0x07; // Ceiling rotation
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case 0x07: return 0x00;
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case 0x05: return 0x06; // Ground rotation
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case 0x06: return 0x05;
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default: return super::MetaRotateCCW(a_Meta); // Wall Rotation
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}
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}
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virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override
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{
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switch (a_Meta)
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{
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case 0x00: return 0x07; // Ceiling rotation
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case 0x07: return 0x00;
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case 0x05: return 0x06; // Ground rotation
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case 0x06: return 0x05;
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default: return super::MetaRotateCW(a_Meta); // Wall Rotation
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}
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}
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} ;
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