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cuberite-2a/source/Cuboid.h
madmaxoft@gmail.com d023589a19 Cuboid: Added the DifX/Y/Z functions
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1320 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-29 16:45:00 +00:00

52 lines
908 B
C++

#pragma once
#include "Vector3i.h"
#include "Vector3d.h"
// tolua_begin
class cCuboid
{
public:
// p1 is expected to have the smaller of the coords; Sort() swaps coords to match this
Vector3i p1, p2;
cCuboid(void) {}
cCuboid(const cCuboid & a_Cuboid ) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {}
cCuboid(const Vector3i & a_p1, const Vector3i & a_p2) : p1(a_p1), p2(a_p2) {}
void Sort(void);
int DifX(void) const { return p2.x - p1.x; }
int DifY(void) const { return p2.y - p1.y; }
int DifZ(void) const { return p2.z - p1.z; }
bool IsInside(const Vector3i & v) const
{
return (
(v.x >= p1.x) && (v.x <= p2.x) &&
(v.y >= p1.y) && (v.y <= p2.y) &&
(v.z >= p1.z) && (v.z <= p2.z)
);
}
bool IsInside( const Vector3d & v ) const
{
return (
(v.x >= p1.x) && (v.x <= p2.x) &&
(v.y >= p1.y) && (v.y <= p2.y) &&
(v.z >= p1.z) && (v.z <= p2.z)
);
}
} ;
// tolua_end