94 lines
1.7 KiB
C++
94 lines
1.7 KiB
C++
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ThrownEggEntity.h"
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#include "../World.h"
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cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed):
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Super(pkEgg, a_Creator, a_Pos, 0.25, 0.25),
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m_DestroyTimer(-1)
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{
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SetSpeed(a_Speed);
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}
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void cThrownEggEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
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{
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TrySpawnChicken(a_HitPos);
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m_DestroyTimer = 2;
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}
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void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
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{
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int TotalDamage = 0;
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// If entity is an Ender Dragon or Ender Crystal, it is damaged.
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if (
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(a_EntityHit.IsMob() && (static_cast<cMonster &>(a_EntityHit).GetMobType() == mtEnderDragon)) ||
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a_EntityHit.IsEnderCrystal()
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)
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{
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TotalDamage = 1;
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}
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TrySpawnChicken(a_HitPos);
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a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
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m_DestroyTimer = 5;
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}
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void cThrownEggEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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if (m_DestroyTimer > 0)
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{
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m_DestroyTimer--;
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if (m_DestroyTimer == 0)
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{
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Destroy();
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return;
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}
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}
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else
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{
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Super::Tick(a_Dt, a_Chunk);
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}
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}
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void cThrownEggEntity::TrySpawnChicken(Vector3d a_HitPos)
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{
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auto & Random = GetRandomProvider();
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if (Random.RandBool(0.125))
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{
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, mtChicken, true);
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}
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else if (Random.RandBool(1.0 / 33.0))
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{
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, mtChicken, true);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, mtChicken, true);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, mtChicken, true);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, mtChicken, true);
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}
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}
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