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cuberite-2a/Tools/ProtoProxy/Connection.cpp
madmaxoft 00196e975a ProtoProxy now properly waits for both sides to establish encryption
No more "End of stream" kicks in the client. Data sent while one connection is encrypted and the other is not is buffered and sent when the other link establishes encryption.
2013-07-28 18:15:19 +02:00

2552 lines
73 KiB
C++

// Connection.cpp
// Interfaces to the cConnection class representing a single pair of connected sockets
#include "Globals.h"
#include "Connection.h"
#include "Server.h"
#include <iostream>
#ifdef _DEBUG
#define DebugSleep Sleep
#else
#define DebugSleep(X)
#endif // else _DEBUG
#define HANDLE_CLIENT_PACKET_READ(Proc, Type, Var) \
Type Var; \
{ \
if (!m_ClientBuffer.Proc(Var)) \
{ \
return false; \
} \
}
#define HANDLE_SERVER_PACKET_READ(Proc, Type, Var) \
Type Var; \
{ \
if (!m_ServerBuffer.Proc(Var)) \
{ \
return false; \
} \
}
#define CLIENTSEND(...) SendData(m_ClientSocket, __VA_ARGS__, "Client")
#define SERVERSEND(...) SendData(m_ServerSocket, __VA_ARGS__, "Server")
#define CLIENTENCRYPTSEND(...) SendEncryptedData(m_ClientSocket, m_ClientEncryptor, __VA_ARGS__, "Client")
#define SERVERENCRYPTSEND(...) SendEncryptedData(m_ServerSocket, m_ServerEncryptor, __VA_ARGS__, "Server")
#define COPY_TO_SERVER() \
{ \
AString ToServer; \
m_ClientBuffer.ReadAgain(ToServer); \
switch (m_ServerState) \
{ \
case csUnencrypted: \
{ \
SERVERSEND(ToServer.data(), ToServer.size()); \
break; \
} \
case csEncryptedUnderstood: \
case csEncryptedUnknown: \
{ \
SERVERENCRYPTSEND(ToServer.data(), ToServer.size()); \
break; \
} \
case csWaitingForEncryption: \
{ \
Log("Waiting for server encryption, queued %u bytes", ToServer.size()); \
m_ServerEncryptionBuffer.append(ToServer.data(), ToServer.size()); \
break; \
} \
} \
DebugSleep(50); \
}
#define COPY_TO_CLIENT() \
{ \
AString ToClient; \
m_ServerBuffer.ReadAgain(ToClient); \
switch (m_ClientState) \
{ \
case csUnencrypted: \
{ \
CLIENTSEND(ToClient.data(), ToClient.size()); \
break; \
} \
case csEncryptedUnderstood: \
case csEncryptedUnknown: \
{ \
CLIENTENCRYPTSEND(ToClient.data(), ToClient.size()); \
break; \
} \
case csWaitingForEncryption: \
{ \
Log("Waiting for client encryption, queued %u bytes", ToClient.size()); \
m_ClientEncryptionBuffer.append(ToClient.data(), ToClient.size()); \
break; \
} \
} \
DebugSleep(50); \
}
#define HANDLE_CLIENT_READ(Proc) \
{ \
if (!Proc()) \
{ \
AString Leftover; \
m_ClientBuffer.ReadAgain(Leftover); \
DataLog(Leftover.data(), Leftover.size(), "Leftover data after client packet parsing, %d bytes:", Leftover.size()); \
m_ClientBuffer.ResetRead(); \
return true; \
} \
}
#define HANDLE_SERVER_READ(Proc) \
{ \
if (!Proc()) \
{ \
m_ServerBuffer.ResetRead(); \
return true; \
} \
}
#define MAX_ENC_LEN 1024
typedef unsigned char Byte;
enum
{
PACKET_KEEPALIVE = 0x00,
PACKET_LOGIN = 0x01,
PACKET_HANDSHAKE = 0x02,
PACKET_CHAT_MESSAGE = 0x03,
PACKET_TIME_UPDATE = 0x04,
PACKET_ENTITY_EQUIPMENT = 0x05,
PACKET_COMPASS = 0x06,
PACKET_USE_ENTITY = 0x07,
PACKET_UPDATE_HEALTH = 0x08,
PACKET_PLAYER_ON_GROUND = 0x0a,
PACKET_PLAYER_POSITION = 0x0b,
PACKET_PLAYER_LOOK = 0x0c,
PACKET_PLAYER_POSITION_LOOK = 0x0d,
PACKET_BLOCK_DIG = 0x0e,
PACKET_BLOCK_PLACE = 0x0f,
PACKET_SLOT_SELECT = 0x10,
PACKET_PLAYER_ANIMATION = 0x12,
PACKET_ENTITY_ACTION = 0x13,
PACKET_SPAWN_NAMED_ENTITY = 0x14,
PACKET_SPAWN_PICKUP = 0x15,
PACKET_COLLECT_PICKUP = 0x16,
PACKET_SPAWN_OBJECT_VEHICLE = 0x17,
PACKET_SPAWN_MOB = 0x18,
PACKET_SPAWN_PAINTING = 0x19,
PACKET_SPAWN_EXPERIENCE_ORB = 0x1a,
PACKET_ENTITY_VELOCITY = 0x1c,
PACKET_DESTROY_ENTITIES = 0x1d,
PACKET_ENTITY = 0x1e,
PACKET_ENTITY_RELATIVE_MOVE = 0x1f,
PACKET_ENTITY_LOOK = 0x20,
PACKET_ENTITY_RELATIVE_MOVE_LOOK = 0x21,
PACKET_ENTITY_TELEPORT = 0x22,
PACKET_ENTITY_HEAD_LOOK = 0x23,
PACKET_ENTITY_STATUS = 0x26,
PACKET_ATTACH_ENTITY = 0x27,
PACKET_ENTITY_METADATA = 0x28,
PACKET_ENTITY_EFFECT = 0x29,
PACKET_ENTITY_EFFECT_REMOVE = 0x2a,
PACKET_SET_EXPERIENCE = 0x2b,
PACKET_ENTITY_PROPERTIES = 0x2c,
PACKET_MAP_CHUNK = 0x33,
PACKET_MULTI_BLOCK_CHANGE = 0x34,
PACKET_BLOCK_CHANGE = 0x35,
PACKET_BLOCK_ACTION = 0x36,
PACKET_MAP_CHUNK_BULK = 0x38,
PACKET_SOUND_EFFECT = 0x3d,
PACKET_NAMED_SOUND_EFFECT = 0x3e,
PACKET_CHANGE_GAME_STATE = 0x46,
PACKET_WINDOW_OPEN = 0x64,
PACKET_WINDOW_CLOSE = 0x65,
PACKET_WINDOW_CLICK = 0x66,
PACKET_SET_SLOT = 0x67,
PACKET_WINDOW_CONTENTS = 0x68,
PACKET_CREATIVE_INVENTORY_ACTION = 0x6b,
PACKET_UPDATE_SIGN = 0x82,
PACKET_UPDATE_TILE_ENTITY = 0x84,
PACKET_PLAYER_LIST_ITEM = 0xc9,
PACKET_PLAYER_ABILITIES = 0xca,
PACKET_INCREMENT_STATISTIC = 0xc8,
PACKET_LOCALE_AND_VIEW = 0xcc,
PACKET_CLIENT_STATUSES = 0xcd,
PACKET_PLUGIN_MESSAGE = 0xfa,
PACKET_ENCRYPTION_KEY_RESPONSE = 0xfc,
PACKET_ENCRYPTION_KEY_REQUEST = 0xfd,
PACKET_PING = 0xfe,
PACKET_KICK = 0xff,
} ;
enum
{
OBJECT_BOAT = 1,
OBJECT_MINECART = 10,
OBJECT_MINECART_STORAGE = 11,
OBJECT_MINECART_POWERED = 12,
OBJECT_TNT = 50,
OBJECT_ENDERCRYSTAL = 51,
OBJECT_ARROW = 60,
OBJECT_SNOWBALL = 61,
OBJECT_EGG = 62,
OBJECT_FALLING_BLOCK = 70,
OBJECT_EYE_OF_ENDER = 72,
OBJECT_DRAGON_EGG = 74,
OBJECT_FISHING_FLOAT = 90,
} ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cConnection:
cConnection::cConnection(SOCKET a_ClientSocket, cServer & a_Server) :
m_ItemIdx(0),
m_LogFile(NULL),
m_Server(a_Server),
m_ClientSocket(a_ClientSocket),
m_ServerSocket(-1),
m_BeginTick(clock()),
m_ClientState(csUnencrypted),
m_ServerState(csUnencrypted),
m_Nonce(0),
m_ClientBuffer(1024 KiB),
m_ServerBuffer(1024 KiB),
m_HasClientPinged(false)
{
Printf(m_LogNameBase, "Log_%d", (int)time(NULL));
AString fnam(m_LogNameBase);
fnam.append(".log");
m_LogFile = fopen(fnam.c_str(), "w");
Log("Log file created");
printf("Connection is logged to file \"%s\"\n", fnam.c_str());
}
cConnection::~cConnection()
{
fclose(m_LogFile);
}
void cConnection::Run(void)
{
if (!ConnectToServer())
{
Log("Cannot connect to server; aborting");
return;
}
while (true)
{
fd_set ReadFDs;
FD_ZERO(&ReadFDs);
FD_SET(m_ServerSocket, &ReadFDs);
FD_SET(m_ClientSocket, &ReadFDs);
int res = select(2, &ReadFDs, NULL, NULL, NULL);
if (res <= 0)
{
printf("select() failed: %d; aborting client", WSAGetLastError());
break;
}
if (FD_ISSET(m_ServerSocket, &ReadFDs))
{
if (!RelayFromServer())
{
break;
}
}
if (FD_ISSET(m_ClientSocket, &ReadFDs))
{
if (!RelayFromClient())
{
break;
}
}
}
Log("Relaying ended, closing sockets");
closesocket(m_ServerSocket);
closesocket(m_ClientSocket);
}
void cConnection::Log(const char * a_Format, ...)
{
va_list args;
va_start(args, a_Format);
AString msg;
AppendVPrintf(msg, a_Format, args);
va_end(args);
AString FullMsg;
Printf(FullMsg, "[%5.3f] %s\n", GetRelativeTime(), msg.c_str());
// Log to file:
cCSLock Lock(m_CSLog);
fputs(FullMsg.c_str(), m_LogFile);
// Log to screen:
// std::cout << FullMsg;
}
void cConnection::DataLog(const void * a_Data, int a_Size, const char * a_Format, ...)
{
va_list args;
va_start(args, a_Format);
AString msg;
AppendVPrintf(msg, a_Format, args);
va_end(args);
AString FullMsg;
AString Hex;
Printf(FullMsg, "[%5.3f] %s\n%s\n", GetRelativeTime(), msg.c_str(), CreateHexDump(Hex, a_Data, a_Size, 16).c_str());
// Log to file:
cCSLock Lock(m_CSLog);
fputs(FullMsg.c_str(), m_LogFile);
/*
// Log to screen:
std::cout << FullMsg;
//*/
}
void cConnection::LogFlush(void)
{
fflush(m_LogFile);
}
bool cConnection::ConnectToServer(void)
{
m_ServerSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (m_ServerSocket == INVALID_SOCKET)
{
return false;
}
sockaddr_in localhost;
localhost.sin_family = AF_INET;
localhost.sin_port = htons(m_Server.GetConnectPort());
localhost.sin_addr.s_addr = htonl(0x7f000001); // localhost
if (connect(m_ServerSocket, (sockaddr *)&localhost, sizeof(localhost)) != 0)
{
printf("connection to server failed: %d\n", WSAGetLastError());
return false;
}
Log("Connected to SERVER");
return true;
}
bool cConnection::RelayFromServer(void)
{
char Buffer[64 KiB];
int res = recv(m_ServerSocket, Buffer, sizeof(Buffer), 0);
if (res <= 0)
{
Log("Server closed the socket: %d; %d; aborting connection", res, WSAGetLastError());
return false;
}
DataLog(Buffer, res, "Received %d bytes from the SERVER", res);
switch (m_ServerState)
{
case csUnencrypted:
case csWaitingForEncryption:
{
return DecodeServersPackets(Buffer, res);
}
case csEncryptedUnderstood:
{
m_ServerDecryptor.ProcessData((byte *)Buffer, (byte *)Buffer, res);
DataLog(Buffer, res, "Decrypted %d bytes from the SERVER", res);
return DecodeServersPackets(Buffer, res);
}
case csEncryptedUnknown:
{
m_ServerDecryptor.ProcessData((byte *)Buffer, (byte *)Buffer, res);
DataLog(Buffer, res, "Decrypted %d bytes from the SERVER", res);
m_ClientEncryptor.ProcessData((byte *)Buffer, (byte *)Buffer, res);
return CLIENTSEND(Buffer, res);
}
}
return true;
}
bool cConnection::RelayFromClient(void)
{
char Buffer[64 KiB];
int res = recv(m_ClientSocket, Buffer, sizeof(Buffer), 0);
if (res <= 0)
{
Log("Client closed the socket: %d; %d; aborting connection", res, WSAGetLastError());
return false;
}
DataLog(Buffer, res, "Received %d bytes from the CLIENT", res);
switch (m_ClientState)
{
case csUnencrypted:
case csWaitingForEncryption:
{
return DecodeClientsPackets(Buffer, res);
}
case csEncryptedUnderstood:
{
m_ClientDecryptor.ProcessData((byte *)Buffer, (byte *)Buffer, res);
DataLog(Buffer, res, "Decrypted %d bytes from the CLIENT", res);
return DecodeClientsPackets(Buffer, res);
}
case csEncryptedUnknown:
{
m_ClientDecryptor.ProcessData((byte *)Buffer, (byte *)Buffer, res);
DataLog(Buffer, res, "Decrypted %d bytes from the CLIENT", res);
m_ServerEncryptor.ProcessData((byte *)Buffer, (byte *)Buffer, res);
return SERVERSEND(Buffer, res);
}
}
return true;
}
double cConnection::GetRelativeTime(void)
{
return (double)(clock() - m_BeginTick) / CLOCKS_PER_SEC;
}
bool cConnection::SendData(SOCKET a_Socket, const char * a_Data, int a_Size, const char * a_Peer)
{
DataLog(a_Data, a_Size, "Sending data to %s", a_Peer);
int res = send(a_Socket, a_Data, a_Size, 0);
if (res <= 0)
{
Log("%s closed the socket: %d, %d; aborting connection", a_Peer, res, WSAGetLastError());
return false;
}
return true;
}
bool cConnection::SendData(SOCKET a_Socket, cByteBuffer & a_Data, const char * a_Peer)
{
AString All;
a_Data.ReadAll(All);
a_Data.CommitRead();
return SendData(a_Socket, All.data(), All.size(), a_Peer);
}
bool cConnection::SendEncryptedData(SOCKET a_Socket, Encryptor & a_Encryptor, const char * a_Data, int a_Size, const char * a_Peer)
{
DataLog(a_Data, a_Size, "Encrypting %d bytes to %s", a_Size, a_Peer);
const byte * Data = (const byte *)a_Data;
while (a_Size > 0)
{
byte Buffer[64 KiB];
int NumBytes = (a_Size > sizeof(Buffer)) ? sizeof(Buffer) : a_Size;
a_Encryptor.ProcessData(Buffer, Data, NumBytes);
bool res = SendData(a_Socket, (const char *)Buffer, NumBytes, a_Peer);
if (!res)
{
return false;
}
Data += NumBytes;
a_Size -= NumBytes;
}
return true;
}
bool cConnection::SendEncryptedData(SOCKET a_Socket, Encryptor & a_Encryptor, cByteBuffer & a_Data, const char * a_Peer)
{
AString All;
a_Data.ReadAll(All);
a_Data.CommitRead();
return SendEncryptedData(a_Socket, a_Encryptor, All.data(), All.size(), a_Peer);
}
bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size)
{
if (!m_ClientBuffer.Write(a_Data, a_Size))
{
Log("Too much queued data for the server, aborting connection");
return false;
}
while (m_ClientBuffer.CanReadBytes(1))
{
Log("Decoding client's packets, there are now %d bytes in the queue", m_ClientBuffer.GetReadableSpace());
unsigned char PacketType;
m_ClientBuffer.ReadByte(PacketType);
switch (PacketType)
{
case PACKET_BLOCK_DIG: HANDLE_CLIENT_READ(HandleClientBlockDig); break;
case PACKET_BLOCK_PLACE: HANDLE_CLIENT_READ(HandleClientBlockPlace); break;
case PACKET_CHAT_MESSAGE: HANDLE_CLIENT_READ(HandleClientChatMessage); break;
case PACKET_CLIENT_STATUSES: HANDLE_CLIENT_READ(HandleClientClientStatuses); break;
case PACKET_CREATIVE_INVENTORY_ACTION: HANDLE_CLIENT_READ(HandleClientCreativeInventoryAction); break;
case PACKET_ENCRYPTION_KEY_RESPONSE: HANDLE_CLIENT_READ(HandleClientEncryptionKeyResponse); break;
case PACKET_ENTITY_ACTION: HANDLE_CLIENT_READ(HandleClientEntityAction); break;
case PACKET_HANDSHAKE: HANDLE_CLIENT_READ(HandleClientHandshake); break;
case PACKET_KEEPALIVE: HANDLE_CLIENT_READ(HandleClientKeepAlive); break;
case PACKET_LOCALE_AND_VIEW: HANDLE_CLIENT_READ(HandleClientLocaleAndView); break;
case PACKET_PING: HANDLE_CLIENT_READ(HandleClientPing); break;
case PACKET_PLAYER_ABILITIES: HANDLE_CLIENT_READ(HandleClientPlayerAbilities); break;
case PACKET_PLAYER_ANIMATION: HANDLE_CLIENT_READ(HandleClientAnimation); break;
case PACKET_PLAYER_LOOK: HANDLE_CLIENT_READ(HandleClientPlayerLook); break;
case PACKET_PLAYER_ON_GROUND: HANDLE_CLIENT_READ(HandleClientPlayerOnGround); break;
case PACKET_PLAYER_POSITION: HANDLE_CLIENT_READ(HandleClientPlayerPosition); break;
case PACKET_PLAYER_POSITION_LOOK: HANDLE_CLIENT_READ(HandleClientPlayerPositionLook); break;
case PACKET_PLUGIN_MESSAGE: HANDLE_CLIENT_READ(HandleClientPluginMessage); break;
case PACKET_SLOT_SELECT: HANDLE_CLIENT_READ(HandleClientSlotSelect); break;
case PACKET_UPDATE_SIGN: HANDLE_CLIENT_READ(HandleClientUpdateSign); break;
case PACKET_USE_ENTITY: HANDLE_CLIENT_READ(HandleClientUseEntity); break;
case PACKET_WINDOW_CLICK: HANDLE_CLIENT_READ(HandleClientWindowClick); break;
case PACKET_WINDOW_CLOSE: HANDLE_CLIENT_READ(HandleClientWindowClose); break;
default:
{
if (m_ClientState == csEncryptedUnderstood)
{
Log("****************** Unknown packet 0x%02x from the client while encrypted; continuing to relay blind only", PacketType);
AString Data;
m_ClientBuffer.ResetRead();
m_ClientBuffer.ReadAll(Data);
DataLog(Data.data(), Data.size(), "Current data in the client packet queue: %d bytes", Data.size());
m_ClientState = csEncryptedUnknown;
m_ClientBuffer.ResetRead();
if (m_ServerState == csUnencrypted)
{
SERVERSEND(m_ClientBuffer);
}
else
{
SERVERENCRYPTSEND(m_ClientBuffer);
}
return true;
}
else
{
Log("Unknown packet 0x%02x from the client while unencrypted; aborting connection", PacketType);
return false;
}
}
} // switch (PacketType)
m_ClientBuffer.CommitRead();
} // while (CanReadBytes(1))
return true;
}
bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size)
{
if (!m_ServerBuffer.Write(a_Data, a_Size))
{
Log("Too much queued data for the client, aborting connection");
return false;
}
if (
(m_ServerState == csEncryptedUnderstood) &&
(m_ClientState == csUnencrypted)
)
{
// Client hasn't finished encryption handshake yet, don't send them any data yet
}
while (m_ServerBuffer.CanReadBytes(1))
{
unsigned char PacketType;
m_ServerBuffer.ReadByte(PacketType);
Log("Decoding server's packets, there are now %d bytes in the queue; next packet is 0x%x", m_ServerBuffer.GetReadableSpace(), PacketType);
LogFlush();
switch (PacketType)
{
case PACKET_ATTACH_ENTITY: HANDLE_SERVER_READ(HandleServerAttachEntity); break;
case PACKET_BLOCK_ACTION: HANDLE_SERVER_READ(HandleServerBlockAction); break;
case PACKET_BLOCK_CHANGE: HANDLE_SERVER_READ(HandleServerBlockChange); break;
case PACKET_CHANGE_GAME_STATE: HANDLE_SERVER_READ(HandleServerChangeGameState); break;
case PACKET_CHAT_MESSAGE: HANDLE_SERVER_READ(HandleServerChatMessage); break;
case PACKET_COLLECT_PICKUP: HANDLE_SERVER_READ(HandleServerCollectPickup); break;
case PACKET_COMPASS: HANDLE_SERVER_READ(HandleServerCompass); break;
case PACKET_DESTROY_ENTITIES: HANDLE_SERVER_READ(HandleServerDestroyEntities); break;
case PACKET_ENCRYPTION_KEY_REQUEST: HANDLE_SERVER_READ(HandleServerEncryptionKeyRequest); break;
case PACKET_ENCRYPTION_KEY_RESPONSE: HANDLE_SERVER_READ(HandleServerEncryptionKeyResponse); break;
case PACKET_ENTITY: HANDLE_SERVER_READ(HandleServerEntity); break;
case PACKET_ENTITY_EQUIPMENT: HANDLE_SERVER_READ(HandleServerEntityEquipment); break;
case PACKET_ENTITY_HEAD_LOOK: HANDLE_SERVER_READ(HandleServerEntityHeadLook); break;
case PACKET_ENTITY_LOOK: HANDLE_SERVER_READ(HandleServerEntityLook); break;
case PACKET_ENTITY_METADATA: HANDLE_SERVER_READ(HandleServerEntityMetadata); break;
case PACKET_ENTITY_PROPERTIES: HANDLE_SERVER_READ(HandleServerEntityProperties); break;
case PACKET_ENTITY_RELATIVE_MOVE: HANDLE_SERVER_READ(HandleServerEntityRelativeMove); break;
case PACKET_ENTITY_RELATIVE_MOVE_LOOK: HANDLE_SERVER_READ(HandleServerEntityRelativeMoveLook); break;
case PACKET_ENTITY_STATUS: HANDLE_SERVER_READ(HandleServerEntityStatus); break;
case PACKET_ENTITY_TELEPORT: HANDLE_SERVER_READ(HandleServerEntityTeleport); break;
case PACKET_ENTITY_VELOCITY: HANDLE_SERVER_READ(HandleServerEntityVelocity); break;
case PACKET_INCREMENT_STATISTIC: HANDLE_SERVER_READ(HandleServerIncrementStatistic); break;
case PACKET_KEEPALIVE: HANDLE_SERVER_READ(HandleServerKeepAlive); break;
case PACKET_KICK: HANDLE_SERVER_READ(HandleServerKick); break;
case PACKET_LOGIN: HANDLE_SERVER_READ(HandleServerLogin); break;
case PACKET_MAP_CHUNK: HANDLE_SERVER_READ(HandleServerMapChunk); break;
case PACKET_MAP_CHUNK_BULK: HANDLE_SERVER_READ(HandleServerMapChunkBulk); break;
case PACKET_MULTI_BLOCK_CHANGE: HANDLE_SERVER_READ(HandleServerMultiBlockChange); break;
case PACKET_NAMED_SOUND_EFFECT: HANDLE_SERVER_READ(HandleServerNamedSoundEffect); break;
case PACKET_PLAYER_ABILITIES: HANDLE_SERVER_READ(HandleServerPlayerAbilities); break;
case PACKET_PLAYER_ANIMATION: HANDLE_SERVER_READ(HandleServerPlayerAnimation); break;
case PACKET_PLAYER_LIST_ITEM: HANDLE_SERVER_READ(HandleServerPlayerListItem); break;
case PACKET_PLAYER_POSITION_LOOK: HANDLE_SERVER_READ(HandleServerPlayerPositionLook); break;
case PACKET_PLUGIN_MESSAGE: HANDLE_SERVER_READ(HandleServerPluginMessage); break;
case PACKET_SET_EXPERIENCE: HANDLE_SERVER_READ(HandleServerSetExperience); break;
case PACKET_SET_SLOT: HANDLE_SERVER_READ(HandleServerSetSlot); break;
case PACKET_SLOT_SELECT: HANDLE_SERVER_READ(HandleServerSlotSelect); break;
case PACKET_SOUND_EFFECT: HANDLE_SERVER_READ(HandleServerSoundEffect); break;
case PACKET_SPAWN_MOB: HANDLE_SERVER_READ(HandleServerSpawnMob); break;
case PACKET_SPAWN_NAMED_ENTITY: HANDLE_SERVER_READ(HandleServerSpawnNamedEntity); break;
case PACKET_SPAWN_OBJECT_VEHICLE: HANDLE_SERVER_READ(HandleServerSpawnObjectVehicle); break;
case PACKET_SPAWN_PAINTING: HANDLE_SERVER_READ(HandleServerSpawnPainting); break;
case PACKET_SPAWN_PICKUP: HANDLE_SERVER_READ(HandleServerSpawnPickup); break;
case PACKET_TIME_UPDATE: HANDLE_SERVER_READ(HandleServerTimeUpdate); break;
case PACKET_UPDATE_HEALTH: HANDLE_SERVER_READ(HandleServerUpdateHealth); break;
case PACKET_UPDATE_SIGN: HANDLE_SERVER_READ(HandleServerUpdateSign); break;
case PACKET_UPDATE_TILE_ENTITY: HANDLE_SERVER_READ(HandleServerUpdateTileEntity); break;
case PACKET_WINDOW_CLOSE: HANDLE_SERVER_READ(HandleServerWindowClose); break;
case PACKET_WINDOW_CONTENTS: HANDLE_SERVER_READ(HandleServerWindowContents); break;
case PACKET_WINDOW_OPEN: HANDLE_SERVER_READ(HandleServerWindowOpen); break;
default:
{
if (m_ServerState == csEncryptedUnderstood)
{
Log("********************** Unknown packet 0x%02x from the server while encrypted; continuing to relay blind only", PacketType);
AString Data;
m_ServerBuffer.ResetRead();
m_ServerBuffer.ReadAll(Data);
DataLog(Data.data(), Data.size(), "Current data in the server packet queue: %d bytes", Data.size());
m_ServerState = csEncryptedUnknown;
m_ServerBuffer.ResetRead();
if (m_ClientState == csUnencrypted)
{
CLIENTSEND(m_ServerBuffer);
}
else
{
CLIENTENCRYPTSEND(m_ServerBuffer);
}
return true;
}
else
{
Log("Unknown packet 0x%02x from the server while unencrypted; aborting connection", PacketType);
return false;
}
}
} // switch (PacketType)
m_ServerBuffer.CommitRead();
} // while (CanReadBytes(1))
return true;
}
bool cConnection::HandleClientAnimation(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_CLIENT_PACKET_READ(ReadChar, char, Animation);
Log("Received a PACKET_ANIMATION from the client:");
Log(" EntityID: %d", EntityID);
Log(" Animation: %d", Animation);
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleClientBlockDig(void)
{
HANDLE_CLIENT_PACKET_READ(ReadByte, Byte, Status);
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockX);
HANDLE_CLIENT_PACKET_READ(ReadByte, Byte, BlockY);
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockZ);
HANDLE_CLIENT_PACKET_READ(ReadByte, Byte, BlockFace);
Log("Received a PACKET_BLOCK_DIG from the client:");
Log(" Status = %d", Status);
Log(" Pos = <%d, %d, %d>", BlockX, BlockY, BlockZ);
Log(" BlockFace = %d", BlockFace);
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleClientBlockPlace(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockX);
HANDLE_CLIENT_PACKET_READ(ReadByte, Byte, BlockY);
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockZ);
HANDLE_CLIENT_PACKET_READ(ReadChar, char, Face);
AString Desc;
if (!ParseSlot(m_ClientBuffer, Desc))
{
return false;
}
HANDLE_CLIENT_PACKET_READ(ReadChar, char, CursorX);
HANDLE_CLIENT_PACKET_READ(ReadChar, char, CursorY);
HANDLE_CLIENT_PACKET_READ(ReadChar, char, CursorZ);
Log("Received a PACKET_BLOCK_PLACE from the client:");
Log(" Block = {%d, %d, %d}", BlockX, BlockY, BlockZ);
Log(" Face = %d", Face);
Log(" Item = %s", Desc.c_str());
Log(" Cursor = <%d, %d, %d>", CursorX, CursorY, CursorZ);
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleClientChatMessage(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Message);
Log("Received a PACKET_CHAT_MESSAGE from the client:");
Log(" Message = \"%s\"", Message.c_str());
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleClientClientStatuses(void)
{
HANDLE_CLIENT_PACKET_READ(ReadChar, char, Statuses);
Log("Received a PACKET_CLIENT_STATUSES from the CLIENT:");
Log(" Statuses = %d", Statuses);
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleClientCreativeInventoryAction(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, SlotNum);
AString Item;
if (!ParseSlot(m_ClientBuffer, Item))
{
return false;
}
Log("Received a PACKET_CREATIVE_INVENTORY_ACTION from the client:");
Log(" SlotNum = %d", SlotNum);
Log(" Item = %s", Item.c_str());
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleClientEncryptionKeyResponse(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, EncKeyLength);
AString EncKey;
if (!m_ClientBuffer.ReadString(EncKey, EncKeyLength))
{
return true;
}
HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, EncNonceLength);
AString EncNonce;
if (!m_ClientBuffer.ReadString(EncNonce, EncNonceLength))
{
return true;
}
if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN))
{
Log("Client: Too long encryption params");
return true;
}
StartClientEncryption(EncKey, EncNonce);
return true;
}
bool cConnection::HandleClientEntityAction(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, PlayerID);
HANDLE_CLIENT_PACKET_READ(ReadByte, Byte, ActionType);
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, UnknownHorseVal);
Log("Received a PACKET_ENTITY_ACTION from the client:");
Log(" PlayerID = %d", PlayerID);
Log(" ActionType = %d", ActionType);
Log(" UnknownHorseVal = %d (0x%08x)", UnknownHorseVal, UnknownHorseVal);
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleClientHandshake(void)
{
// Read the packet from the client:
HANDLE_CLIENT_PACKET_READ(ReadByte, Byte, ProtocolVersion);
HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Username);
HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, ServerHost);
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, ServerPort);
m_ClientBuffer.CommitRead();
Log("Received a PACKET_HANDSHAKE from the client:");
Log(" ProtocolVersion = %d", ProtocolVersion);
Log(" Username = \"%s\"", Username.c_str());
Log(" ServerHost = \"%s\"", ServerHost.c_str());
Log(" ServerPort = %d", ServerPort);
// Send the same packet to the server, but with our port:
cByteBuffer ToServer(512);
ToServer.WriteByte (PACKET_HANDSHAKE);
ToServer.WriteByte (ProtocolVersion);
ToServer.WriteBEUTF16String16(Username);
ToServer.WriteBEUTF16String16(ServerHost);
ToServer.WriteBEInt (m_Server.GetConnectPort());
SERVERSEND(ToServer);
return true;
}
bool cConnection::HandleClientKeepAlive(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, ID);
Log("Received a PACKET_KEEPALIVE from the client");
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleClientLocaleAndView(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Locale);
HANDLE_CLIENT_PACKET_READ(ReadChar, char, ViewDistance);
HANDLE_CLIENT_PACKET_READ(ReadChar, char, ChatFlags);
HANDLE_CLIENT_PACKET_READ(ReadChar, char, Difficulty);
HANDLE_CLIENT_PACKET_READ(ReadChar, char, ShowCape);
Log("Received a PACKET_LOCALE_AND_VIEW from the client");
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleClientPing(void)
{
m_HasClientPinged = true;
Log("Received a PACKET_PING from the client");
m_ClientBuffer.ResetRead();
SERVERSEND(m_ClientBuffer);
return true;
}
bool cConnection::HandleClientPlayerAbilities(void)
{
HANDLE_CLIENT_PACKET_READ(ReadChar, char, Flags);
HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, FlyingSpeed);
HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, WalkingSpeed);
Log("Receives a PACKET_PLAYER_ABILITIES from the client:");
Log(" Flags = %d (0x%02x)", Flags, Flags);
Log(" FlyingSpeed = %f", FlyingSpeed);
Log(" WalkingSpeed = %f", WalkingSpeed);
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleClientPlayerLook(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, Yaw);
HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, Pitch);
HANDLE_CLIENT_PACKET_READ(ReadChar, char, OnGround);
Log("Received a PACKET_PLAYER_LOOK from the client");
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleClientPlayerOnGround(void)
{
HANDLE_CLIENT_PACKET_READ(ReadChar, char, OnGround);
Log("Received a PACKET_PLAYER_ON_GROUND from the client");
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleClientPlayerPosition(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosX);
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, Stance);
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosY);
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosZ);
HANDLE_CLIENT_PACKET_READ(ReadChar, char, IsOnGround);
Log("Received a PACKET_PLAYER_POSITION from the client");
// TODO: list packet contents
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleClientPlayerPositionLook(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosX);
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, Stance);
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosY);
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosZ);
HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, Yaw);
HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, Pitch);
HANDLE_CLIENT_PACKET_READ(ReadChar, char, IsOnGround);
Log("Received a PACKET_PLAYER_POSITION_LOOK from the client");
Log(" Pos = {%.03f, %.03f, %.03f}", PosX, PosY, PosZ);
Log(" Stance = %.03f", Stance);
Log(" Y, P = %.03f, %.03f", Yaw, Pitch);
Log(" IsOnGround = %s", IsOnGround ? "true" : "false");
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleClientPluginMessage(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, ChannelName);
HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, Length);
AString Data;
if (!m_ClientBuffer.ReadString(Data, Length))
{
return false;
}
Log("Received a PACKET_PLUGIN_MESSAGE from the client");
Log(" ChannelName = \"%s\"", ChannelName.c_str());
DataLog(Data.data(), Length, " Data: %d bytes", Length);
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleClientSlotSelect(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, SlotNum);
Log("Received a PACKET_SLOT_SELECT from the client");
Log(" SlotNum = %d", SlotNum);
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleClientUpdateSign(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockX);
HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, BlockY);
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockZ);
HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Line1);
HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Line2);
HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Line3);
HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Line4);
Log("Received a PACKET_UPDATE_SIGN from the client:");
Log(" Block = {%d, %d, %d}", BlockX, BlockY, BlockZ);
Log(" Lines = \"%s\", \"%s\", \"%s\", \"%s\"", Line1.c_str(), Line2.c_str(), Line3.c_str(), Line4.c_str());
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleClientUseEntity(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, PlayerID);
HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_CLIENT_PACKET_READ(ReadChar, char, MouseButton);
Log("Received a PACKET_USE_ENTITY from the client:");
Log(" PlayerID = %d", PlayerID);
Log(" EntityID = %d", EntityID);
Log(" MouseButton = %d", MouseButton);
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleClientWindowClick(void)
{
HANDLE_CLIENT_PACKET_READ(ReadChar, char, WindowID);
HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, SlotNum);
HANDLE_CLIENT_PACKET_READ(ReadChar, char, IsRightClick);
HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, TransactionID);
HANDLE_CLIENT_PACKET_READ(ReadChar, char, IsShiftClick);
AString Item;
if (!ParseSlot(m_ClientBuffer, Item))
{
return false;
}
Log("Received a PACKET_WINDOW_CLICK from the client");
Log(" WindowID = %d", WindowID);
Log(" SlotNum = %d", SlotNum);
Log(" IsRclk = %d, IsShift = %d", IsRightClick, IsShiftClick);
Log(" TransactionID = 0x%x", TransactionID);
Log(" ClickedItem = %s", Item.c_str());
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleClientWindowClose(void)
{
HANDLE_CLIENT_PACKET_READ(ReadChar, char, WindowID);
Log("Received a PACKET_WINDOW_CLOSE from the client:");
Log(" WindowID = %d", WindowID);
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleServerAttachEntity(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, VehicleID);
HANDLE_SERVER_PACKET_READ(ReadBool, bool, Leash);
Log("Received a PACKET_ATTACH_ENTITY from the server:");
Log(" EntityID = %d (0x%x)", EntityID, EntityID);
Log(" VehicleID = %d (0x%x)", VehicleID, VehicleID);
Log(" Leash = %s", Leash ? "true" : "false");
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerBlockAction(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockX);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, BlockY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockZ);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Byte1);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Byte2);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, BlockID);
Log("Received a PACKET_BLOCK_ACTION from the server:");
Log(" Pos = {%d, %d, %d}", BlockX, BlockY, BlockZ);
Log(" Bytes = (%d, %d) == (0x%x, 0x%x)", Byte1, Byte2, Byte1, Byte2);
Log(" BlockID = %d", BlockID);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerBlockChange(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockX);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, BlockY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockZ);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, BlockType);
HANDLE_SERVER_PACKET_READ(ReadChar, char, BlockMeta);
Log("Received a PACKET_BLOCK_CHANGE from the server");
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerChangeGameState(void)
{
HANDLE_SERVER_PACKET_READ(ReadChar, char, Reason);
HANDLE_SERVER_PACKET_READ(ReadChar, char, Data);
Log("Received a PACKET_CHANGE_GAME_STATE from the server:");
Log(" Reason = %d", Reason);
Log(" Data = %d", Data);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerChatMessage(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Message);
Log("Received a PACKET_CHAT_MESSAGE from the server:");
Log(" Message = \"%s\"", Message.c_str());
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerCollectPickup(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, CollectedID);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, CollectorID);
Log("Received a PACKET_COLLECT_PICKUP from the server:");
Log(" CollectedID = %d", CollectedID);
Log(" CollectorID = %d", CollectorID);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerCompass(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, SpawnX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, SpawnY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, SpawnZ);
Log("Received PACKET_COMPASS from the server:");
Log(" Spawn = {%d, %d, %d}", SpawnX, SpawnY, SpawnZ);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerDestroyEntities(void)
{
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, NumEntities);
if (!m_ServerBuffer.SkipRead((int)NumEntities * 4))
{
return false;
}
Log("Received PACKET_DESTROY_ENTITIES from the server:");
Log(" NumEntities = %d", NumEntities);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerEncryptionKeyRequest(void)
{
// Read the packet from the server:
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, ServerID);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, PublicKeyLength);
AString PublicKey;
if (!m_ServerBuffer.ReadString(PublicKey, PublicKeyLength))
{
return false;
}
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, NonceLength);
AString Nonce;
if (!m_ServerBuffer.ReadString(Nonce, NonceLength))
{
return false;
}
Log("Got PACKET_ENCRYPTION_KEY_REQUEST from the SERVER:");
Log(" ServerID = %s", ServerID.c_str());
// Reply to the server:
SendEncryptionKeyResponse(PublicKey, Nonce);
// Send a 0xFD Encryption Key Request http://wiki.vg/Protocol#0xFD to the client, using our own key:
Log("Sending PACKET_ENCRYPTION_KEY_REQUEST to the CLIENT");
AString key;
StringSink sink(key); // GCC won't allow inline instantiation in the following line, damned temporary refs
m_Server.GetPublicKey().Save(sink);
cByteBuffer ToClient(512);
ToClient.WriteByte (PACKET_ENCRYPTION_KEY_REQUEST);
ToClient.WriteBEUTF16String16(ServerID);
ToClient.WriteBEShort ((short)key.size());
ToClient.WriteBuf (key.data(), key.size());
ToClient.WriteBEShort (4);
ToClient.WriteBEInt (m_Nonce); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
CLIENTSEND(ToClient);
return true;
}
bool cConnection::HandleServerEntity(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
Log("Received a PACKET_ENTITY from the server:");
Log(" EntityID = %d", EntityID);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerEntityEquipment(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, SlotNum);
AString Item;
if (!ParseSlot(m_ServerBuffer, Item))
{
return false;
}
Log("Received a PACKET_ENTITY_EQUIPMENT from the server:");
Log(" EntityID = %d", EntityID);
Log(" SlotNum = %d", SlotNum);
Log(" Item = %s", Item.c_str());
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerEntityHeadLook(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, HeadYaw);
Log("Received a PACKET_ENTITY_HEAD_LOOK from the server:");
Log(" EntityID = %d", EntityID);
Log(" HeadYaw = %d", HeadYaw);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerEntityLook(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Yaw);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch);
Log("Received a PACKET_ENTITY_LOOK from the server:");
Log(" EntityID = %d", EntityID);
Log(" Yaw = %d", Yaw);
Log(" Pitch = %d", Pitch);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerEntityMetadata(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
AString Metadata;
if (!ParseMetadata(m_ServerBuffer, Metadata))
{
return false;
}
AString HexDump;
CreateHexDump(HexDump, Metadata.data(), Metadata.size(), 32);
Log("Received a PACKET_ENTITY_METADATA from the server:");
Log(" EntityID = %d", EntityID);
Log(" Metadata, length = %d (0x%x):\n%s", Metadata.length(), Metadata.length(), HexDump.c_str());
LogMetadata(Metadata, 4);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerEntityProperties(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, Count);
Log("Received a PACKET_ENTITY_PROPERTIES from the server:");
Log(" EntityID = %d", EntityID);
Log(" Count = %d", Count);
for (int i = 0; i < Count; i++)
{
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Key);
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, Value);
Log(" \"%s\" = %f", Key.c_str(), Value);
} // for i
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, ListLength);
Log(" ListLength = %d", ListLength);
for (int i = 0; i < ListLength; i++)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt64, Int64, UUIDHi);
HANDLE_SERVER_PACKET_READ(ReadBEInt64, Int64, UUIDLo);
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, DblVal);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, ByteVal);
Log(" [%d] = {0x%08llx%08llx, %f, %i}", i, UUIDHi, UUIDLo, DblVal, ByteVal);
} // for i
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerEntityRelativeMove(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, dx);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, dy);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, dz);
Log("Received a PACKET_ENTITY_RELATIVE_MOVE from the server:");
Log(" EntityID = %d", EntityID);
Log(" RelMove = <%d, %d, %d>", dx, dy, dz);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerEntityRelativeMoveLook(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, dx);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, dy);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, dz);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Yaw);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch);
Log("Received a PACKET_ENTITY_RELATIVE_MOVE_LOOK from the server:");
Log(" EntityID = %d", EntityID);
Log(" RelMove = <%d, %d, %d>", dx, dy, dz);
Log(" Yaw = %d", Yaw);
Log(" Pitch = %d", Pitch);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerEntityStatus(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Status);
Log("Received a PACKET_ENTITY_STATUS from the server:");
Log(" EntityID = %d", EntityID);
Log(" Status = %d", Status);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerEntityTeleport(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockZ);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Yaw);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch);
Log("Received a PACKET_ENTITY_TELEPORT from the server:");
Log(" EntityID = %d", EntityID);
Log(" Pos = {%d, %d, %d}", BlockX, BlockY, BlockZ);
Log(" Yaw = %d", Yaw);
Log(" Pitch = %d", Pitch);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerEntityVelocity(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, VelocityX);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, VelocityY);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, VelocityZ);
Log("Received a PACKET_ENTITY_VELOCITY from the server:");
Log(" EntityID = %d", EntityID);
Log(" Velocity = <%d, %d, %d>", VelocityX, VelocityY, VelocityZ);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerIncrementStatistic(void)
{
// 0xc8
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, StatisticID);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, Amount);
Log("Received a PACKET_INCREMENT_STATISTIC from the server:");
Log(" StatisticID = %d (0x%x)", StatisticID, StatisticID);
Log(" Amount = %d", Amount);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerKeepAlive(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PingID);
Log("Received a PACKET_KEEP_ALIVE from the server:");
Log(" ID = %d", PingID);
COPY_TO_CLIENT()
return true;
}
bool cConnection::HandleServerEncryptionKeyResponse(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, Lengths);
if (Lengths != 0)
{
Log("Lengths are not zero!");
return true;
}
Log("Server communication is now encrypted");
m_ServerState = csEncryptedUnderstood;
DataLog(m_ServerEncryptionBuffer.data(), m_ServerEncryptionBuffer.size(), "Sending the queued data to server (%u bytes):", m_ServerEncryptionBuffer.size());
SERVERENCRYPTSEND(m_ServerEncryptionBuffer.data(), m_ServerEncryptionBuffer.size());
m_ServerEncryptionBuffer.clear();
return true;
}
bool cConnection::HandleServerKick(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Reason);
Log("Received PACKET_KICK from the SERVER:");
if (m_HasClientPinged)
{
Log(" This was a std reply to client's PING");
AStringVector Split;
// Split by NULL chars (StringSplit() won't work here):
size_t Last = 0;
for (size_t i = 0; i < Reason.size(); i++)
{
if (Reason[i] == 0)
{
Split.push_back(Reason.substr(Last, i - Last));
Last = i + 1;
}
}
if (Split.size() == 5)
{
Log(" Protocol version: \"%s\"", Split[0].c_str());
Log(" Server version: \"%s\"", Split[1].c_str());
Log(" MOTD: \"%s\"", Split[2].c_str());
Log(" Cur players: \"%s\"", Split[3].c_str());
Log(" Max players: \"%s\"", Split[4].c_str());
}
else
{
DataLog(Reason.data(), Reason.size(), " Unknown reply format, dumping hex:");
}
}
else
{
Log(" Reason = \"%s\"", Reason.c_str());
}
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerLogin(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, LevelType);
HANDLE_SERVER_PACKET_READ(ReadChar, char, GameMode);
HANDLE_SERVER_PACKET_READ(ReadChar, char, Dimension);
HANDLE_SERVER_PACKET_READ(ReadChar, char, Difficulty);
HANDLE_SERVER_PACKET_READ(ReadChar, char, Unused);
HANDLE_SERVER_PACKET_READ(ReadChar, char, MaxPlayers);
Log("Received a PACKET_LOGIN from the server:");
Log(" EntityID = %d", EntityID);
Log(" LevelType = \"%s\"", LevelType.c_str());
Log(" GameMode = %d", GameMode);
Log(" Dimension = %d", Dimension);
Log(" Difficulty = %d", Difficulty);
Log(" Unused = %d", Unused);
Log(" MaxPlayers = %d", MaxPlayers);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerMapChunk(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, ChunkX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, ChunkZ);
HANDLE_SERVER_PACKET_READ(ReadChar, char, IsContiguous);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, PrimaryBitmap);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, AdditionalBitmap);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, CompressedSize);
AString CompressedData;
if (!m_ServerBuffer.ReadString(CompressedData, CompressedSize))
{
return false;
}
Log("Received a PACKET_MAP_CHUNK from the server:");
Log(" ChunkPos = [%d, %d]", ChunkX, ChunkZ);
Log(" Compressed size = %d (0x%x)", CompressedSize, CompressedSize);
// TODO: Save the compressed data into a file for later analysis
COPY_TO_CLIENT()
return true;
}
bool cConnection::HandleServerMapChunkBulk(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, ChunkCount);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, CompressedSize);
HANDLE_SERVER_PACKET_READ(ReadBool, bool, IsSkyLightSent);
AString CompressedData;
if (!m_ServerBuffer.ReadString(CompressedData, CompressedSize))
{
return false;
}
AString Meta;
if (!m_ServerBuffer.ReadString(Meta, ChunkCount * 12))
{
return false;
}
Log("Received a PACKET_MAP_CHUNK_BULK from the server:");
Log(" ChunkCount = %d", ChunkCount);
Log(" Compressed size = %d (0x%x)", CompressedSize, CompressedSize);
Log(" IsSkyLightSent = %s", IsSkyLightSent ? "true" : "false");
// TODO: Save the compressed data into a file for later analysis
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerMultiBlockChange(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, ChunkX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, ChunkZ);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, NumBlocks);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, DataSize);
AString BlockChangeData;
if (!m_ServerBuffer.ReadString(BlockChangeData, DataSize))
{
return false;
}
Log("Received a PACKET_MULTI_BLOCK_CHANGE packet from the server:");
Log(" Chunk = [%d, %d]", ChunkX, ChunkZ);
Log(" NumBlocks = %d", NumBlocks);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerNamedSoundEffect(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, SoundName);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Volume);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch);
Log("Received a PACKET_NAMED_SOUND_EFFECT from the server:");
Log(" SoundName = \"%s\"", SoundName.c_str());
Log(" Pos = (%d, %d, %d) ~ {%d, %d, %d}", PosX, PosY, PosZ, PosX / 8, PosY / 8, PosZ / 8);
Log(" Volume = %f", Volume);
Log(" Pitch = %d", Pitch);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerPlayerAbilities(void)
{
HANDLE_SERVER_PACKET_READ(ReadChar, char, Flags);
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, FlyingSpeed);
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, WalkingSpeed);
Log("Received a PACKET_PLAYER_ABILITIES from the server:");
Log(" Flags = %d (0x%02x)", Flags, Flags);
Log(" FlyingSpeed = %f", FlyingSpeed);
Log(" WalkingSpeed = %f", WalkingSpeed);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerPlayerAnimation(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PlayerID);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, AnimationID);
Log("Received a PACKET_PLAYER_ANIMATION from the server:");
Log(" PlayerID: %d (0x%x)", PlayerID, PlayerID);
Log(" Animation: %d", AnimationID);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerPlayerListItem(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, PlayerName);
HANDLE_SERVER_PACKET_READ(ReadChar, char, IsOnline);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, Ping);
Log("Received a PACKET_PLAYERLIST_ITEM from the server:");
Log(" PlayerName = \"%s\"", PlayerName.c_str());
Log(" Ping = %d", Ping);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerPlayerPositionLook(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, Stance);
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosZ);
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Yaw);
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Pitch);
HANDLE_SERVER_PACKET_READ(ReadChar, char, IsOnGround);
Log("Received a PACKET_PLAYER_POSITION_LOOK from the server");
// TODO: list packet contents
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerPluginMessage(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, ChannelName);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, Length);
AString Data;
if (!m_ServerBuffer.ReadString(Data, Length))
{
return false;
}
Log("Received a PACKET_PLUGIN_MESSAGE from the server");
Log(" ChannelName = \"%s\"", ChannelName.c_str());
DataLog(Data.data(), Length, " Data: %d bytes", Length);
COPY_TO_SERVER();
return true;
}
bool cConnection::HandleServerSetExperience(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, ExperienceBar);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, Level);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, TotalExperience);
Log("Received a PACKET_SET_EXPERIENCE from the server:");
Log(" ExperienceBar = %.05f", ExperienceBar);
Log(" Level = %d", Level);
Log(" TotalExperience = %d", TotalExperience);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerSetSlot(void)
{
HANDLE_SERVER_PACKET_READ(ReadChar, char, WindowID);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, SlotNum);
AString Item;
if (!ParseSlot(m_ServerBuffer, Item))
{
return false;
}
Log("Received a PACKET_SET_SLOT from the server:");
Log(" WindowID = %d", WindowID);
Log(" SlotNum = %d", SlotNum);
Log(" Item = %s", Item.c_str());
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerSlotSelect(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, SlotNum);
Log("Received a PACKET_SLOT_SELECT from the server:");
Log(" SlotNum = %d", SlotNum);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerSoundEffect(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EffectID);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, Data);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, NoVolumeDecrease);
Log("Received a PACKET_SOUND_EFFECT from the server:");
Log(" EffectID = %d", EffectID);
Log(" Pos = {%d, %d, %d}", PosX, PosY, PosZ);
Log(" Data = %d", Data);
Log(" NoVolumeDecrease = %d", NoVolumeDecrease);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerSpawnMob(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadChar, char, MobType);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Yaw);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, HeadYaw);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, VelocityX);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, VelocityY);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, VelocityZ);
AString Metadata;
if (!ParseMetadata(m_ServerBuffer, Metadata))
{
return false;
}
AString HexDump;
CreateHexDump(HexDump, Metadata.data(), Metadata.size(), 32);
Log("Received a PACKET_SPAWN_MOB from the server:");
Log(" EntityID = %d", EntityID);
Log(" MobType = %d", MobType);
Log(" Pos = <%d, %d, %d> ~ {%d, %d, %d}", PosX, PosY, PosZ, PosX / 32, PosY / 32, PosZ / 32);
Log(" Angles = [%d, %d, %d]", Yaw, Pitch, HeadYaw);
Log(" Velocity = <%d, %d, %d>", VelocityX, VelocityY, VelocityZ);
Log(" Metadata, length = %d (0x%x):\n%s", Metadata.length(), Metadata.length(), HexDump.c_str());
LogMetadata(Metadata, 4);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerSpawnNamedEntity(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, EntityName);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Yaw);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, CurrentItem);
AString Metadata;
if (!ParseMetadata(m_ServerBuffer, Metadata))
{
return false;
}
AString HexDump;
CreateHexDump(HexDump, Metadata.data(), Metadata.size(), 32);
Log("Received a PACKET_SPAWN_NAMED_ENTITY from the server:");
Log(" EntityID = %d (0x%x)", EntityID, EntityID);
Log(" Name = %s", EntityName.c_str());
Log(" Pos = <%d, %d, %d> ~ {%d, %d, %d}", PosX, PosY, PosZ, PosX / 32, PosY / 32, PosZ / 32);
Log(" Rotation = <yaw %d, pitch %d>", Yaw, Pitch);
Log(" CurrentItem = %d", CurrentItem);
Log(" Metadata, length = %d (0x%x):\n%s", Metadata.length(), Metadata.length(), HexDump.c_str());
LogMetadata(Metadata, 4);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerSpawnObjectVehicle(void)
{
#ifdef _DEBUG
// DEBUG:
// This packet is still troublesome when DataIndicator != 0
AString Buffer;
m_ServerBuffer.ResetRead();
m_ServerBuffer.ReadAll(Buffer);
m_ServerBuffer.ResetRead();
m_ServerBuffer.SkipRead(1);
if (Buffer.size() > 128)
{
// Only log up to 128 bytes
Buffer.erase(128, AString::npos);
}
DataLog(Buffer.data(), Buffer.size(), "Buffer while parsing the PACKET_SPAWN_OBJECT_VEHICLE packet (%d bytes):", Buffer.size());
#endif // _DEBUG
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadChar, char, ObjType);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Yaw);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, DataIndicator);
AString ExtraData;
short VelocityX, VelocityY, VelocityZ;
if (DataIndicator != 0)
{
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, SpeedX);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, SpeedY);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, SpeedZ);
VelocityX = SpeedX; VelocityY = SpeedY; VelocityZ = SpeedZ; // Speed vars are local to this scope, but we need them available later
/*
// This doesn't seem to work - for a falling block I'm getting no extra data at all
int ExtraLen = 0;
switch (ObjType)
{
case OBJECT_FALLING_BLOCK: ExtraLen = 4; break; // int: BlockType | (BlockMeta << 12)
case OBJECT_ARROW:
case OBJECT_SNOWBALL:
case OBJECT_EGG:
case OBJECT_EYE_OF_ENDER:
case OBJECT_DRAGON_EGG:
case OBJECT_FISHING_FLOAT:
{
ExtraLen = 4; break; // int: EntityID of the thrower
}
// TODO: Splash potions
}
if ((ExtraLen > 0) && !m_ServerBuffer.ReadString(ExtraData, ExtraLen))
{
return false;
}
*/
}
Log("Received a PACKET_SPAWN_OBJECT_VEHICLE from the server:");
Log(" EntityID = %d (0x%x)", EntityID, EntityID);
Log(" ObjType = %d (0x%x)", ObjType, ObjType);
Log(" Pos = <%d, %d, %d> ~ {%d, %d, %d}", PosX, PosY, PosZ, PosX / 32, PosY / 32, PosZ / 32);
Log(" Rotation = <yaw %d, pitch %d>", Yaw, Pitch);
Log(" DataIndicator = %d (0x%x)", DataIndicator, DataIndicator);
if (DataIndicator != 0)
{
Log(" Velocity = <%d, %d, %d>", VelocityX, VelocityY, VelocityZ);
DataLog(ExtraData.data(), ExtraData.size(), " ExtraData size = %d:", ExtraData.size());
}
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerSpawnPainting(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, ImageName);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, Direction);
Log("Received a PACKET_SPAWN_PAINTING from the server:");
Log(" EntityID = %d", EntityID);
Log(" ImageName = \"%s\"", ImageName.c_str());
Log(" Pos = <%d, %d, %d> ~ {%d, %d, %d}", PosX, PosY, PosZ, PosX / 32, PosY / 32, PosZ / 32);
Log(" Direction = %d", Direction);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerSpawnPickup(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID);
AString ItemDesc;
if (!ParseSlot(m_ServerBuffer, ItemDesc))
{
return false;
}
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Rotation);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Roll);
Log("Received a PACKET_SPAWN_PICKUP from the server:");
Log(" EntityID = %d", EntityID);
Log(" Item = %s", ItemDesc.c_str());
Log(" Pos = <%d, %d, %d> ~ {%d, %d, %d}", PosX, PosY, PosZ, PosX / 32, PosY / 32, PosZ / 32);
Log(" Angles = [%d, %d, %d]", Rotation, Pitch, Roll);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerTimeUpdate(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt64, Int64, WorldAge);
HANDLE_SERVER_PACKET_READ(ReadBEInt64, Int64, TimeOfDay);
Log("Received a PACKET_TIME_UPDATE from the server");
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerUpdateHealth(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Health);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, Food);
HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Saturation);
Log("Received a PACKET_UPDATE_HEALTH from the server");
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerUpdateSign(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockX);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, BlockY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockZ);
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Line1);
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Line2);
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Line3);
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Line4);
Log("Received a PACKET_UPDATE_SIGN from the server:");
Log(" Block = {%d, %d, %d}", BlockX, BlockY, BlockZ);
Log(" Lines = \"%s\", \"%s\", \"%s\", \"%s\"", Line1.c_str(), Line2.c_str(), Line3.c_str(), Line4.c_str());
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerUpdateTileEntity(void)
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockX);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, BlockY);
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockZ);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Action);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, DataLength);
AString Data;
if ((DataLength > 0) && !m_ServerBuffer.ReadString(Data, DataLength))
{
return false;
}
Log("Received a PACKET_UPDATE_TILE_ENTITY from the server:");
Log(" Block = {%d, %d, %d}", BlockX, BlockY, BlockZ);
Log(" Action = %d", Action);
DataLog(Data.data(), Data.size(), " Data (%d bytes)", Data.size());
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerWindowClose(void)
{
HANDLE_SERVER_PACKET_READ(ReadChar, char, WindowID);
Log("Received a PACKET_WINDOW_CLOSE from the server:");
Log(" WindowID = %d", WindowID);
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerWindowContents(void)
{
HANDLE_SERVER_PACKET_READ(ReadChar, char, WindowID);
HANDLE_SERVER_PACKET_READ(ReadBEShort, short, NumSlots);
Log("Received a PACKET_WINDOW_CONTENTS from the server:");
Log(" WindowID = %d", WindowID);
Log(" NumSlots = %d", NumSlots);
AStringVector Items;
for (short i = 0; i < NumSlots; i++)
{
AString Item;
if (!ParseSlot(m_ServerBuffer, Item))
{
return false;
}
Log(" %d: %s", i, Item.c_str());
}
COPY_TO_CLIENT();
return true;
}
bool cConnection::HandleServerWindowOpen(void)
{
HANDLE_SERVER_PACKET_READ(ReadChar, char, WindowID);
HANDLE_SERVER_PACKET_READ(ReadChar, char, WindowType);
HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Title);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, NumSlots);
HANDLE_SERVER_PACKET_READ(ReadByte, Byte, UseProvidedTitle);
int HorseInt = 0;
if (WindowType == 11) // Horse / Donkey / Mule
{
HANDLE_SERVER_PACKET_READ(ReadBEInt, int, intHorseInt);
HorseInt = intHorseInt;
}
Log("Received a PACKET_WINDOW_OPEN from the server:");
Log(" WindowID = %d", WindowID);
Log(" WindowType = %d", WindowType);
Log(" Title = \"%s\", Use = %d", Title.c_str(), UseProvidedTitle);
Log(" NumSlots = %d", NumSlots);
if (WindowType == 11)
{
Log(" HorseInt = %d (0x%08x)", HorseInt, HorseInt);
}
COPY_TO_CLIENT();
return true;
}
bool cConnection::ParseSlot(cByteBuffer & a_Buffer, AString & a_ItemDesc)
{
short ItemType;
if (!a_Buffer.ReadBEShort(ItemType))
{
return false;
}
if (ItemType <= 0)
{
a_ItemDesc = "<empty>";
return true;
}
if (!a_Buffer.CanReadBytes(5))
{
return false;
}
char ItemCount;
short ItemDamage;
short MetadataLength;
a_Buffer.ReadChar(ItemCount);
a_Buffer.ReadBEShort(ItemDamage);
a_Buffer.ReadBEShort(MetadataLength);
Printf(a_ItemDesc, "%d:%d * %d", ItemType, ItemDamage, ItemCount);
if (MetadataLength <= 0)
{
return true;
}
AString Metadata;
Metadata.resize(MetadataLength);
if (!a_Buffer.ReadBuf((void *)Metadata.data(), MetadataLength))
{
return false;
}
AString MetaHex;
CreateHexDump(MetaHex, Metadata.data(), Metadata.size(), 16);
AppendPrintf(a_ItemDesc, "; %d bytes of meta:\n%s", MetadataLength, MetaHex.c_str());
// Save metadata to a file:
AString fnam;
Printf(fnam, "%s_item_%08x.nbt", m_LogNameBase.c_str(), m_ItemIdx++);
FILE * f = fopen(fnam.c_str(), "wb");
if (f != NULL)
{
fwrite(Metadata.data(), 1, Metadata.size(), f);
fclose(f);
AppendPrintf(a_ItemDesc, "\n (saved to file \"%s\")", fnam.c_str());
}
return true;
}
bool cConnection::ParseMetadata(cByteBuffer & a_Buffer, AString & a_Metadata)
{
char x;
if (!a_Buffer.ReadChar(x))
{
return false;
}
a_Metadata.push_back(x);
while (x != 0x7f)
{
int Index = ((unsigned)((unsigned char)x)) & 0x1f; // Lower 5 bits = index
int Type = ((unsigned)((unsigned char)x)) >> 5; // Upper 3 bits = type
int Length = 0;
switch (Type)
{
case 0: Length = 1; break; // byte
case 1: Length = 2; break; // short
case 2: Length = 4; break; // int
case 3: Length = 4; break; // float
case 4: // string16
{
short Len = 0;
if (!a_Buffer.ReadBEShort(Len))
{
return false;
}
short NetLen = htons(Len);
a_Metadata.append((char *)&NetLen, 2);
Length = Len;
break;
}
case 5:
{
int Before = a_Buffer.GetReadableSpace();
AString ItemDesc;
if (!ParseSlot(a_Buffer, ItemDesc))
{
return false;
}
int After = a_Buffer.GetReadableSpace();
a_Buffer.ResetRead();
a_Buffer.SkipRead(a_Buffer.GetReadableSpace() - Before);
Length = Before - After;
break;
}
case 6: Length = 12; break; // 3 * int
default:
{
ASSERT(!"Unknown metadata type");
break;
}
} // switch (Type)
AString data;
if (!a_Buffer.ReadString(data, Length))
{
return false;
}
a_Metadata.append(data);
if (!a_Buffer.ReadChar(x))
{
return false;
}
a_Metadata.push_back(x);
} // while (x != 0x7f)
return true;
}
void cConnection::LogMetadata(const AString & a_Metadata, size_t a_IndentCount)
{
AString Indent(a_IndentCount, ' ');
int pos = 0;
while (a_Metadata[pos] != 0x7f)
{
int Index = ((unsigned)((unsigned char)a_Metadata[pos])) & 0x1f; // Lower 5 bits = index
int Type = ((unsigned)((unsigned char)a_Metadata[pos])) >> 5; // Upper 3 bits = type
int Length = 0;
switch (Type)
{
case 0:
{
Log("%sbyte[%d] = %d", Indent.c_str(), Index, a_Metadata[pos + 1]);
pos += 1;
break;
}
case 1:
{
Log("%sshort[%d] = %d", Indent.c_str(), Index, (a_Metadata[pos + 1] << 8) | a_Metadata[pos + 2]);
pos += 2;
break;
}
case 2:
{
Log("%sint[%d] = %d", Indent.c_str(), Index, (a_Metadata[pos + 1] << 24) | (a_Metadata[pos + 2] << 16) | (a_Metadata[pos + 3] << 8) | a_Metadata[pos + 4]);
pos += 4;
break;
}
case 3:
{
Log("%sfloat[%d] = 0x%x", Indent.c_str(), Index, (a_Metadata[pos + 1] << 24) | (a_Metadata[pos + 2] << 16) | (a_Metadata[pos + 3] << 8) | a_Metadata[pos + 4]);
pos += 4;
break;
}
case 4: // string16
{
short Length = (a_Metadata[pos + 1] << 8) | a_Metadata[pos + 2];
Log("%sstring[%d] = \"%*s\"", Indent.c_str(), Index, Length, a_Metadata.c_str() + pos + 3);
pos += Length + 2;
break;
}
case 5:
{
int BytesLeft = a_Metadata.size() - pos - 1;
cByteBuffer bb(BytesLeft);
bb.Write(a_Metadata.data() + pos + 1, BytesLeft);
AString ItemDesc;
if (!ParseSlot(bb, ItemDesc))
{
ASSERT(!"Cannot parse item description from metadata");
return;
}
int After = bb.GetReadableSpace();
int BytesConsumed = BytesLeft - bb.GetReadableSpace();
Log("%sslot[%d] = %s (%d bytes)", Indent.c_str(), Index, ItemDesc.c_str(), BytesConsumed);
pos += BytesConsumed;
break;
}
case 6:
{
Log("%spos[%d] = <%d, %d, %d>", Indent.c_str(), Index,
(a_Metadata[pos + 1] << 24) | (a_Metadata[pos + 2] << 16) | (a_Metadata[pos + 3] << 8) | a_Metadata[pos + 4],
(a_Metadata[pos + 5] << 24) | (a_Metadata[pos + 6] << 16) | (a_Metadata[pos + 7] << 8) | a_Metadata[pos + 8],
(a_Metadata[pos + 9] << 24) | (a_Metadata[pos + 10] << 16) | (a_Metadata[pos + 11] << 8) | a_Metadata[pos + 12]
);
pos += 12;
break;
}
default:
{
ASSERT(!"Unknown metadata type");
break;
}
} // switch (Type)
pos += 1;
} // while (x != 0x7f)
}
void cConnection::SendEncryptionKeyResponse(const AString & a_ServerPublicKey, const AString & a_Nonce)
{
// Generate the shared secret and encrypt using the server's public key
byte SharedSecret[16];
byte EncryptedSecret[128];
memset(SharedSecret, 0, sizeof(SharedSecret)); // Use all zeroes for the initial secret
RSA::PublicKey pk;
CryptoPP::StringSource src(a_ServerPublicKey, true);
ByteQueue bq;
src.TransferTo(bq);
bq.MessageEnd();
pk.Load(bq);
RSAES<PKCS1v15>::Encryptor rsaEncryptor(pk);
RandomPool rng;
time_t CurTime = time(NULL);
rng.Put((const byte *)&CurTime, sizeof(CurTime));
int EncryptedLength = rsaEncryptor.FixedCiphertextLength();
ASSERT(EncryptedLength <= sizeof(EncryptedSecret));
rsaEncryptor.Encrypt(rng, SharedSecret, sizeof(SharedSecret), EncryptedSecret);
m_ServerEncryptor.SetKey(SharedSecret, 16, MakeParameters(Name::IV(), ConstByteArrayParameter(SharedSecret, 16))(Name::FeedbackSize(), 1));
m_ServerDecryptor.SetKey(SharedSecret, 16, MakeParameters(Name::IV(), ConstByteArrayParameter(SharedSecret, 16))(Name::FeedbackSize(), 1));
// Encrypt the nonce:
byte EncryptedNonce[128];
rsaEncryptor.Encrypt(rng, (const byte *)(a_Nonce.data()), a_Nonce.size(), EncryptedNonce);
// Send the packet to the server:
Log("Sending PACKET_ENCRYPTION_KEY_RESPONSE to the SERVER");
cByteBuffer ToServer(1024);
ToServer.WriteByte(PACKET_ENCRYPTION_KEY_RESPONSE);
ToServer.WriteBEShort(EncryptedLength);
ToServer.WriteBuf(EncryptedSecret, EncryptedLength);
ToServer.WriteBEShort(EncryptedLength);
ToServer.WriteBuf(EncryptedNonce, EncryptedLength);
SERVERSEND(ToServer);
m_ServerState = csWaitingForEncryption;
}
void cConnection::StartClientEncryption(const AString & a_EncKey, const AString & a_EncNonce)
{
// Decrypt EncNonce using privkey
RSAES<PKCS1v15>::Decryptor rsaDecryptor(m_Server.GetPrivateKey());
time_t CurTime = time(NULL);
RandomPool rng;
rng.Put((const byte *)&CurTime, sizeof(CurTime));
byte DecryptedNonce[MAX_ENC_LEN];
DecodingResult res = rsaDecryptor.Decrypt(rng, (const byte *)a_EncNonce.data(), a_EncNonce.size(), DecryptedNonce);
if (!res.isValidCoding || (res.messageLength != 4))
{
Log("Client: Bad nonce length");
return;
}
if (ntohl(*((int *)DecryptedNonce)) != m_Nonce)
{
Log("Bad nonce value");
return;
}
// Decrypt the symmetric encryption key using privkey:
byte SharedSecret[MAX_ENC_LEN];
res = rsaDecryptor.Decrypt(rng, (const byte *)a_EncKey.data(), a_EncKey.size(), SharedSecret);
if (!res.isValidCoding || (res.messageLength != 16))
{
Log("Bad key length");
return;
}
// Send encryption key response:
cByteBuffer ToClient(6);
ToClient.WriteByte((char)0xfc);
ToClient.WriteBEShort(0);
ToClient.WriteBEShort(0);
CLIENTSEND(ToClient);
// Start the encryption:
m_ClientEncryptor.SetKey(SharedSecret, 16, MakeParameters(Name::IV(), ConstByteArrayParameter(SharedSecret, 16))(Name::FeedbackSize(), 1));
m_ClientDecryptor.SetKey(SharedSecret, 16, MakeParameters(Name::IV(), ConstByteArrayParameter(SharedSecret, 16))(Name::FeedbackSize(), 1));
Log("Client connection is now encrypted");
m_ClientState = csEncryptedUnderstood;
// Send the queued data:
DataLog(m_ClientEncryptionBuffer.data(), m_ClientEncryptionBuffer.size(), "Sending the queued data to client (%u bytes):", m_ClientEncryptionBuffer.size());
CLIENTENCRYPTSEND(m_ClientEncryptionBuffer.data(), m_ClientEncryptionBuffer.size());
m_ClientEncryptionBuffer.clear();
// Handle all postponed server data
DecodeServersPackets(NULL, 0);
}