Pablo Beltrán
2359611c57
Don't destroy monster when last target type is a player ( #3721 )
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In current Cuberite version if you are pursued by monsters you just have to disconnect and connect again to get rid of them. If no other player is in your chunk monsters will get destroyed.
2017-05-21 10:29:06 +02:00
bibo38
cb640ffea4
Spectators added ( #2852 )
2016-10-12 14:38:45 +02:00
LogicParrot
90be4e7efd
Entities now bail out of ticks if destroyed ( #3363 )
2016-09-03 14:31:27 +03:00
Mattes D
7549f468b3
Fixed implicit rounding warnings.
2016-08-19 14:09:10 +02:00
LogicParrot
250e50c01e
Fix issues below y = 0
2016-04-18 21:58:57 +03:00
LogicParrot
56a855d599
Manual mob burn code
2016-04-06 09:18:33 +03:00
LogicParrot
83459d0d89
Proper entity destruction in non-ticking chunks
2016-02-19 07:05:22 +02:00
LogicParrot
4aade202e0
cMonster::m_Target safety across worlds
2016-02-03 22:50:17 +02:00
LogicParrot
d344e574de
Spiders now friendly at daylight, new cChunk functions
2016-01-21 08:21:29 +02:00
LogicParrot
21df3cb0d8
Fix mob attack interval
2016-01-12 14:20:17 +02:00
Mattes D
902f428342
Fixed the monster burn code.
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The old code failed when the monster was out of Y range.
2015-12-30 01:15:13 +01:00
Safwat Halaby
dfeced18b2
PF - "Special blocks" handling
2015-12-24 06:20:16 +02:00
Gargaj
66e6589883
blockheight mechanism
2015-12-13 15:16:15 +01:00
Safwat Halaby
4851f5e2c9
Remove stray "return"
2015-12-13 08:04:41 +02:00
Safwat Halaby
91aec448eb
Fixed mobs attacking Creative Mode players
2015-12-13 07:52:11 +02:00
Safwat Halaby
8a5df43e6c
Decoupled cMonster and path recalc logic, re-implemented recalc
2015-12-13 07:13:34 +02:00
Gargaj
4ae3b64b07
implement breeding
2015-11-29 20:14:28 +01:00
Dave Tucker
83870f9fc0
Add enum for Sound and Particle Effects
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Fixes #2603
Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
2015-11-24 13:21:40 +00:00
bibo38
19b65ce357
Fixed failed assertation
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This was caused by a monster with a negative Y-axis.
Fixes #2336
2015-11-03 08:39:18 +01:00
Mattes D
66e8190ca8
StyleCheck: Check spaces around ==, <=, >=
2015-10-08 17:43:26 +02:00
Safwat Halaby
db40172b64
Partial revert of #2446
2015-09-28 08:52:08 +03:00
Mattes D
82d9ac1e1c
Namechange to Cuberite
2015-09-25 10:14:17 +02:00
Tiger Wang
baf3a07804
Fixed a position bug in the pathfinder
2015-08-22 17:06:08 +01:00
Samuel Barney
804805d35a
Silenced and fixed many warning messages across multiple files.
2015-07-29 09:49:30 -06:00
Hallucino
53207d3f18
Support ageable mobs
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Move ageable stuff in Monster directly
2015-07-14 22:41:31 +02:00
bibo38
bb46afcb7e
Now Horses spawn with correct data values.
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The max-value of style is 4, of color is 6.
See http://wiki.vg/Entities#Horse
Also based on the if, the max value of HorseType is 7.
Bugfix #2259
2015-06-26 19:32:16 +02:00
tycho
4956e8700d
Merge branch 'master' into PreventNewWarnings
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Conflicts:
src/Entities/ArrowEntity.cpp
2015-05-29 00:12:56 +01:00
SafwatHalaby
f1540173da
AI - Sane Skeleton
2015-05-28 19:19:56 +03:00
tycho
e19693e529
Merge branch 'master' into PreventNewWarnings
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Conflicts:
src/Inventory.cpp
2015-05-28 11:05:41 +01:00
SafwatHalaby
52fcbb5c65
AI - Saner Livestock
2015-05-27 19:26:08 +03:00
tycho
a6ccee5948
Merge branch 'master' into PreventNewWarnings
2015-05-24 17:27:05 +01:00
SafwatHalaby
7021547e99
Pathfinder - Bounding boxes and some tweaks
2015-05-23 22:16:19 +03:00
tycho
1577a080ee
Merge branch 'master' into PreventNewWarnings
2015-05-23 11:31:03 +01:00
SafwatHalaby
8436e5d8bd
Path recalculation improvements
2015-05-20 20:42:35 +03:00
tycho
77f1f58c0a
Make -Werror disabling file only
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Ad fix a load of warnings
2015-05-19 19:32:10 +01:00
Alexander Harkness
d852209f8d
Manual merge of #2066
2015-05-19 09:29:27 +01:00
SafwatHalaby
29e31c5be9
Pathfinder - approximated paths when original destination unreachable
2015-05-17 19:36:52 +03:00
Tiger Wang
9c490293b8
Merge remote-tracking branch 'origin/master' into warnings
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Conflicts:
src/Mobs/Monster.cpp
src/Vector3.h
2015-05-10 12:16:20 +01:00
Tiger Wang
11ef1fd24a
Fixed some warnings and logic errors in Monster.cpp
2015-05-10 12:14:55 +01:00
Mattes D
92b8cd2f2a
Merge pull request #1956 from Tri125/master
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Fixed Magma cube sound and spawn size
2015-05-09 12:44:57 +02:00
Tiger Wang
218010cd96
Fixed some Visual Studio warnings
2015-05-08 23:32:02 +01:00
worktycho
1cef39cb73
Move chunk position accesses after the chunk validity checks
2015-05-08 23:20:22 +01:00
Tri125
9f6192687f
Big Magma Cube can now spawn
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Following the same method as the Slime, Magma Cube can now spawn with the size of 1, 2 or 4.
2015-05-06 23:56:08 -04:00
wiseoldman95
40af96b100
AI - Safer WouldBurnAt()
2015-05-06 20:01:06 +03:00
wiseoldman95
753dfb950a
AI - Better shade cover
2015-05-06 20:01:06 +03:00
wiseoldman95
b8aa38b18d
(duplicate) AI - Livestock escape fixed, water jumping fixed
2015-05-06 17:23:07 +03:00
wiseoldman95
020e928685
PF - Fixed mobs not reaching leaning player
2015-05-06 07:31:02 +03:00
wiseoldman95
304bc4eca4
AI - More conservative use of ResetPathFinding, fixed minor swimming / jumping bug
2015-05-05 12:51:58 +03:00
Tiger Wang
a509cf00ef
Entity improvements
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•Pathfinder improvements
•Fixes #1217
•Fixes #1933
Merge remote-tracking branch 'SafwatHalaby/water2' into fixes
2015-05-03 23:58:12 +01:00
Tiger Wang
f96f9dae66
Merge pull request #1930 from SafwatHalaby/AI_Jump
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AI - Improved Mob Jumping
2015-05-03 13:23:04 +01:00