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Commit Graph

16 Commits

Author SHA1 Message Date
QUSpilPrgm
706257f8fb Update Dispensers and let them act more like in Vanilla
- Added code to make bonemeal, potions, minecarts, XP bottles and boats work inside dispensers
- Dispensers are now able to place TNT if the block is transparent but not air
- Added return value that indicates the success of pumpkin, melon, sugarcane and cactus growing functions
- Changed return value of "GrowRipePlant" so that it actually indicates if the block was able to grow
- Fixed "GrowSugarcane" and "GrowCactus" in "GrowRipePlant" so that it only grows them a single block
2016-06-03 15:45:49 +02:00
LogicParrot
ca6ef58b1e Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Mattes D
cc069ccb2a Changed cEntity::m_UniqueID to UInt32. 2015-03-21 15:18:17 +01:00
Mattes D
a6ed5cb1d8 BlockEntities: Removed the extra semicolon. 2014-11-27 22:42:08 +01:00
Mattes D
b0a59927fb cLuaState: cBlockEntity descendants are pushed with proper class type. 2014-10-19 12:46:25 +02:00
madmaxoft
220e6f5880 DispenserEntity code cleanup after PR merge. 2014-06-11 19:46:24 +02:00
JoannisO
2c103a713e - Fixed a lot of astethics 2014-06-04 12:35:45 +02:00
JoannisO
daae75b30b - Cleaned up the code massively
- Stopped using cChunk in the GetShootVector class. Parameter is now the
Metadata of the block
- Stopped using cChunk in the SpawnProjectileFromDispenser method now
using coordinates and finding the chunk by itself.
- Removed the matrix calculations from GetShootVector.
2014-06-03 17:21:38 +02:00
Joannis
545478802b - Added doxy comments and exported to lua
- Manipulation of the ShootVector is not to be done by the function that
wants to spawn a projectile.
2014-06-03 09:26:14 +02:00
JoannisO
b436359237 - Changed the name of the ProjectileLookVector method.
Note: I still think the new name is unclear. Any other suggestions are
welcome.
2014-05-31 16:08:15 +02:00
JoannisO
ab633c8bd6 - Prefixed all args with "a_"
- Added braces around the cases.
2014-05-29 20:19:36 +02:00
Joannis
e5fd782524 - Implemented vertical dispensing for projectiles.
- Fixed some terrible commit issues on my side.
2014-05-28 09:10:09 +02:00
Joannis
1128dc783f - Fixed the ampersands and asterisks to fit the format.
- Fixed the method "SpawnProjectileFromDispenser" to use CamelCasing.
2014-05-27 11:08:06 +02:00
JoannisO
74801f5647 - Added support for more types of projectiles in the Dispenser
- Improved the method of spawning projectiles in the world
- Added another method for spawning the projectiles
2014-05-26 14:47:04 +02:00
JoannisO
c9c2a4f479 Added Arrow- and FireCharge-Dispensing to DispenserEntity. 2014-05-26 08:44:16 +02:00
Alexander Harkness
675b4aa878 Moved source to src 2013-11-24 14:19:41 +00:00