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Commit Graph

8 Commits

Author SHA1 Message Date
cedeel@gmail.com
92c59963f8 Attempt to bring sanity to newlines across systems.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14 13:06:06 +00:00
faketruth
9f38c219e2 Updated fluid simulators with geser's patch file!
Fluids should behave more like Minecraft's fluids, and lava+water creates stone/cobble/obsidian!

git-svn-id: http://mc-server.googlecode.com/svn/trunk@257 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-14 13:37:13 +00:00
madmaxoft@gmail.com
f1aaea5022 Removed nonsense "virtual inline" declaration from functions
git-svn-id: http://mc-server.googlecode.com/svn/trunk@223 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-02 12:43:30 +00:00
madmaxoft@gmail.com
89afb970d8 VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-29 19:28:19 +00:00
lapayo94@gmail.com
f5466a4cb3 - water slacks fire now
- Bug which caused lava to disappear is fixed

git-svn-id: http://mc-server.googlecode.com/svn/trunk@152 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-29 00:44:19 +00:00
lapayo94@gmail.com
d6953a7ea2 Refactored both simulators (water and lava) to make them more flexible and easier to modify
git-svn-id: http://mc-server.googlecode.com/svn/trunk@108 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 16:20:06 +00:00
lapayo94@gmail.com
e45b01ba4a Very alpha water physic for pickups (The swim now)
but there are some problems (get stuck on some positions)
so someone might look at it because I have no idea how to make it better :D

git-svn-id: http://mc-server.googlecode.com/svn/trunk@102 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-24 01:36:15 +00:00
faketruth
386d58b586 MCServer c++ source files
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03 18:41:19 +00:00