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Commit Graph

17 Commits

Author SHA1 Message Date
Mattes D
01b8ed5295
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2020-04-03 08:57:01 +02:00
Mattes D
ad24702b4e ChunkGenerator: Changed to use cChunkCoords. 2019-09-08 20:21:49 +02:00
Mattes D
878393a03d Moved the generator defaults to ComposableGenerator. 2019-09-06 16:12:33 +02:00
Mattes D
a2ffa432b3 Separated chunk generator from world / plugin interfaces.
The generator now only takes care of servicing synchronous "GetChunk(X, Y)" and "GetBiomes(X, Y)" requests.
2019-09-06 16:12:33 +02:00
peterbell10
1537ebed6f cWorld: Move Initialization from Start to the constructor.
Start now does nothing more than launch the world's threads.
2017-10-21 19:33:22 +02:00
peterbell10
759618b035 Remove double includes part 2 (#3890) 2017-08-03 15:34:19 +02:00
Lukas Pioch
e35ac1bfb9 Clang 5.0 fixes
- Added override keyword
- Removed inherited member variables
2017-05-21 12:19:06 +02:00
LogicParrot
ca6ef58b1e Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Mattes D
6e4122e551 Unified the doxy-comment format. 2015-07-31 16:49:10 +02:00
Mattes D
fcd3d1bfed Added a cWorld:PrepareChunk function.
It prepares the chunk - loads or generates it and lights it.
The spawn prepare process uses this function.
2014-12-10 22:35:16 +01:00
Mattes D
137b021d26 Rewritten chunk status to specify whether the chunk is in queue.
This fixes #1370.
2014-09-05 22:16:48 +02:00
LO1ZB
554f585017 re-add the missing "s" too cChunkCoordsWithBoolList 2014-09-03 00:28:08 +02:00
LO1ZB
a600e3bdfe hopefully the last commit for removing y-coord from chunks. :) 2014-09-03 00:14:51 +02:00
LO1ZB
3c1c073714 remove y-coord from chunks 2014-08-28 11:36:35 +02:00
archshift
4191be7ddb Removed redundant semicolons and re-added warning 2014-07-24 11:21:37 -07:00
madmaxoft
cea997426b Decoupled cChunkGenerator from cWorld and cRoot.
Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS.
2014-01-10 22:22:54 +01:00
Alexander Harkness
675b4aa878 Moved source to src 2013-11-24 14:19:41 +00:00