faketruth
ad89cf88ba
Got rid of some hardcoded numbers, now using hardcoded variables! woo
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@355 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-03 20:55:16 +00:00
madmaxoft@gmail.com
7268a70902
Attempt at fixing crashes with disconnecting players
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@329 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-26 12:55:42 +00:00
faketruth
3de5480191
That 2nd assert didn't make much sense...
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@320 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 20:40:32 +00:00
faketruth
3ca9b52ab2
Added some asserts to trace a bug
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@319 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 20:33:33 +00:00
madmaxoft@gmail.com
d592882fe0
Removed some more cChunkPtr usage
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@298 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-20 16:39:00 +00:00
faketruth
0b616909e3
Using own ASSERT() that logs to file
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@297 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-19 23:00:00 +00:00
faketruth
d15d40ad69
No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@268 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-15 22:50:00 +00:00
madmaxoft@gmail.com
4f17362aeb
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-13 21:47:03 +00:00
madmaxoft@gmail.com
89afb970d8
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-29 19:28:19 +00:00
faketruth
50a7722242
Terrain generation is synchronous again, async generation has bugs.
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Made some funky smart pointer things for chunks.
Fixed a bug where the client would override the player position on the server and back again, resulting in sending too many chunks to the client which it doesn't even need.
Fixed some compiler warnings in cPickup.cpp
git-svn-id: http://mc-server.googlecode.com/svn/trunk@164 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-19 18:12:39 +00:00
faketruth
c35db25269
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@115 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 02:13:40 +00:00
lapayo94@gmail.com
adb4dbc904
- fixed the code from the last commit :)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@111 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 20:23:30 +00:00
lapayo94@gmail.com
cf720c17e6
- Fixed a critical bug, which caused players to not getting spawned on the others client
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- corrected newline in cMonsterConfig (VS did :D)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@110 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 19:34:31 +00:00
faketruth
dada2bea27
Fixed some "Entity was not found in any chunk!" warnings
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Player's current world is saved in the player file. When a player joins the server, the player joins the last world he was in.
It seems MCServer can finally run multiple worlds! It just needs functionality to switch between them
git-svn-id: http://mc-server.googlecode.com/svn/trunk@46 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-02 20:19:57 +00:00
faketruth
b5b920deda
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
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Players are now stored in separate folder /players instead of in the world folder (!so move the folder!)
Fixed a memory leak/error in cPickup.cpp
Multiple worlds are stored in cRoot
cClientHandle lists are taken out of cWorld and now stored in cServer
Worlds now have names to distinguish them by
Some functions in the Core plugin now distinguish between worlds
git-svn-id: http://mc-server.googlecode.com/svn/trunk@40 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-01 21:57:08 +00:00
faketruth
e2f1cf51c7
Prepared some parts of the code for multi world support, I created lots of TODO's
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31 00:52:20 +00:00
faketruth
386d58b586
MCServer c++ source files
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03 18:41:19 +00:00