Tiger Wang
7d93742498
Clang Tidy fix
2020-07-26 16:06:57 +01:00
Tiger Wang
4e5ab02a58
Use SimulateChunk in redstone simulator
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+ Improved performance, reduces bottleneck in chunkmap lookup
* Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values
- Remove unused GetPowerLevel virtual
2020-07-26 14:16:46 +01:00
Tiger Wang
3f712ca9cf
Precompile unordered_map/set
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+ Add inclusions to Globals.h
* Sort Globals.h
- Remove sys/stat.h from Globals.h
2020-07-19 19:58:53 +01:00
DrButcher
3591be50b2
Fixing washing away of redstone mechanisms ( #4665 )
2020-04-17 21:01:21 +01:00
Tiger Wang
b8ab03bc6b
At long last... Piston animations!
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* Fixes #3198
* Fixes #57 (again lol)
2018-07-25 15:29:53 +01:00
peterbell10
759618b035
Remove double includes part 2 ( #3890 )
2017-08-03 15:34:19 +02:00
Marvin Kopf
af514acd8c
Update RedstoneSimulator to delete unused cached PowerData
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When a new block was placed that has a corresponding RedstoneHandler the PowerData for the position was cached, but never deleted and remained unchanged when the block got destroyed. The RedstoneSimulator now erases all cached PowerData for positions where the block doesn't have a RedstoneHandler (i.e. Air).
2016-02-09 22:19:29 +01:00
Tiger Wang
5b62c4c314
Reorganised the redstone simulator
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-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan!
* Uses classes and inheritance now
* Speed should be improved
2015-12-18 13:17:38 +00:00