* Replace DoWithNearestPlayer with bounding box search (avoid iterating through all players in world).
* Do line-of-sight checks from eye-to-eye.
+ Added LOS and LOS lost timer to target lost checks, in addition to distance.
code style
neutral mobs shouldn't chase the player unless aggro'd
neutral mobs shouldn't chase the player unless aggro'd
Merge branch 'chilloutyo' of github.com:Gargaj/cuberite into chilloutyo
Conflicts:
src/Mobs/PassiveAggressiveMonster.h
code style
Merge branch 'chilloutyo' of github.com:Gargaj/cuberite into chilloutyo