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Commit Graph

105 Commits

Author SHA1 Message Date
Tiger Wang
6eeeb2aa01 Sizeable speed improvements to redstone
+ Moved all simulator data into individual chunks
* Cleaned up parameters for functions and some code
* Fixed repeaters powering off faster than they power on

The main issue before was that, although the redstone simulator stored
blocks to be simulated in individual cChunks, other data, such as
powered lists, and etcetera, were global regardless of which chunk was
being simulated. Therefore, with worlds with lots of redstone, each tick
saw the ticking of chunks, which themselves iterated through the entire
dataset needlessly, creating LOTS of lag. Should be better now :)
2014-02-15 15:51:49 +00:00
Howaner
70a0dcb1eb Add more Sounds to Redstone Simulator 2014-02-15 16:30:28 +01:00
Howaner
87e79de4b7 Add Fence Gate to Redstone Simulator 2014-02-15 16:30:27 +01:00
Tiger Wang
a0a44b969e Improved pressure plates
+ Two (or more) pressure plates can be triggered at the same time
* Fixed issues caused by pressure plates not being in the sources list
2014-02-11 23:13:49 +00:00
STRWarrior
3a897844a0 Renamed cRedstoneManager to cRedstoneSimulator and renamed cRedstoneSimulator to cIncrementalRedstoneSimulator (Might change later). 2014-02-07 22:59:08 +01:00