madmaxoft@gmail.com
674fe1e955
Window, Chest, Furnace and Pawn are not using cPackets at all
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@762 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19 21:14:45 +00:00
madmaxoft@gmail.com
b53b40b561
Prepared WindowOwner class hierarchy for minecart with chest.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@719 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-07 12:05:35 +00:00
cedeel@gmail.com
92c59963f8
Attempt to bring sanity to newlines across systems.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14 13:06:06 +00:00
cedeel@gmail.com
2295c1d7cb
Configurable classic composition generator
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@575 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-08 01:56:44 +00:00
madmaxoft@gmail.com
1a0bfd8d28
Chests and Furnaces are now saved properly into Anvil scheme.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@516 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-28 16:47:57 +00:00
madmaxoft@gmail.com
b69ac328c0
Reverted the previous commit - it is useless, since entities still depend heavily on cWorld
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@428 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-24 11:14:34 +00:00
madmaxoft@gmail.com
be31652c40
Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@427 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-23 21:12:48 +00:00
madmaxoft@gmail.com
423f49d175
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@273 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16 13:42:35 +00:00
madmaxoft@gmail.com
1aebcea095
Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@263 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-15 14:22:44 +00:00
madmaxoft@gmail.com
4f17362aeb
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-13 21:47:03 +00:00
madmaxoft@gmail.com
51dc47bc70
More cFile cleanup; removed old format writing for block entities
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@193 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-30 16:01:45 +00:00
mtilden@gmail.com
05ced6665b
M$ BS...
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@155 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-29 13:39:15 +00:00
mtilden@gmail.com
c4f4ae5c71
- Chests open and close on clients when opened/closed
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- Beginnings of "Double Chest". All that's needed is detection when 2 chests get put next to each other, block other chests from then touching them on any side, load/save with the m_JoinedChest seeing each other and adding and making sure the left side is always the top rows.
I'm not sure exactly at this moment how to do all of the detection and saving/loading of the double chest stuff so if you've any ideas feel free to point out some areas in the server code or implement it yourself.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@154 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-29 13:16:23 +00:00
faketruth
e2f1cf51c7
Prepared some parts of the code for multi world support, I created lots of TODO's
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31 00:52:20 +00:00
faketruth
386d58b586
MCServer c++ source files
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03 18:41:19 +00:00