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Commit Graph

20 Commits

Author SHA1 Message Date
mtilden@gmail.com
16f92b2901 Linux fixes, but while it compiles, when a user joins it crashes the server with "*** glibc detected *** ./MCServer: double free or corruption (out): 0x00007fb5f5158db0 ***"
Please look into this. Also, am I the only one compiling/using Linux?

git-svn-id: http://mc-server.googlecode.com/svn/trunk@198 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-31 05:37:59 +00:00
faketruth
9dfa0f1f15 Added a WebAdmin interface to view users their groups, and the permissions of groups.
cChunk::Tick did an assertion in cCSLock, I used a cCSUnlock to fix it, but not sure if this is correct.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@194 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-30 16:47:26 +00:00
madmaxoft@gmail.com
51dc47bc70 More cFile cleanup; removed old format writing for block entities
git-svn-id: http://mc-server.googlecode.com/svn/trunk@193 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-30 16:01:45 +00:00
madmaxoft@gmail.com
7e743398a9 Initial cFile implementation (using stdio FILE) and test in cChunkMap
git-svn-id: http://mc-server.googlecode.com/svn/trunk@192 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-30 13:54:39 +00:00
madmaxoft@gmail.com
87a7c39dfc Old code begone! ChunkMap cleanup
git-svn-id: http://mc-server.googlecode.com/svn/trunk@189 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-29 21:40:21 +00:00
madmaxoft@gmail.com
89afb970d8 VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-29 19:28:19 +00:00
madmaxoft@gmail.com
e2ad02f50a ChunkGenerator: rewritten thread-locking using the new RAII CSLock class
git-svn-id: http://mc-server.googlecode.com/svn/trunk@186 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-29 14:29:26 +00:00
madmaxoft@gmail.com
86158a2d1d MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
git-svn-id: http://mc-server.googlecode.com/svn/trunk@179 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-27 14:04:28 +00:00
faketruth
50a7722242 Terrain generation is synchronous again, async generation has bugs.
Made some funky smart pointer things for chunks.
Fixed a bug where the client would override the player position on the server and back again, resulting in sending too many chunks to the client which it doesn't even need.
Fixed some compiler warnings in cPickup.cpp


git-svn-id: http://mc-server.googlecode.com/svn/trunk@164 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-19 18:12:39 +00:00
faketruth
01398f8424 Fixed the numchunks console command.
Added some form of reference counting to cChunk to make sure it's not referenced when deleting it.
Right now it's only needed due to the generation of chunks in a separate thread and adding it to the spread light list in cWorld

git-svn-id: http://mc-server.googlecode.com/svn/trunk@161 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-01 16:20:52 +00:00
faketruth
d57753cd68 Users file was pretty messed up with mixed unix and windows line endings. The ini failed to parse correctly under cygwin.
'Fixed' a 'bug' where MCServer would seemingly endlessly calculate lighting for an entire world (and then crash), when this entire world has 'wrong' lighting. This happens when running a converted map from Vanilla. Fixed this by only allowing a maximum of 50 chunks to recalculate their lighting per tick.
Fixed a small coding error in cChunkMap where it would check PakVersion twice, instead of also ChunkVersion.

DeNotch converter does not need the VS2010 runtime thingies anymore

git-svn-id: http://mc-server.googlecode.com/svn/trunk@138 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 22:57:33 +00:00
faketruth
2892a844d4 Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
Chunks are now generated before the player is able to see them. This is done because after a chunks is done generating, some blocks might still need to be set (parts of trees from neighboring chunk), causing more bandwidth to be used (each changed block needs to be sent to clients again) and (fps) lagging the clients when changing a lot of blocks. Calculating ahead fixes these issues.

Separated the placing of foliage (trees and stuff) when generated chunks into a new function GenerateFoliage()
Cleaned up the VS2010 project, now using some VS2010 specific functions like dependencies on projects (no need for setting library dependencies manually). VS2010 project now compiles way faster in Release by using multi threading.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@103 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-24 23:34:30 +00:00
faketruth
b5b920deda You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
Players are now stored in separate folder /players instead of in the world folder (!so move the folder!)
Fixed a memory leak/error in cPickup.cpp
Multiple worlds are stored in cRoot
cClientHandle lists are taken out of cWorld and now stored in cServer
Worlds now have names to distinguish them by
Some functions in the Core plugin now distinguish between worlds

git-svn-id: http://mc-server.googlecode.com/svn/trunk@40 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-01 21:57:08 +00:00
admin@omencraft.com
01246b27b0 Players can now place blocks in creative mode. The blocks players select from the creative mode inventory are not stored in the players' inventory. (I kind of like that)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@37 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-01 17:48:11 +00:00
admin@omencraft.com
dda41a0406 denotch map converter works! :D
git-svn-id: http://mc-server.googlecode.com/svn/trunk@36 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31 22:02:04 +00:00
faketruth
e2f1cf51c7 Prepared some parts of the code for multi world support, I created lots of TODO's
git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31 00:52:20 +00:00
admin@omencraft.com
9f3b6fe838 Changed cChunkMat.cpp back to normal. Made more changes to the denotch map converter. Testing cNBTData parser.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@21 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-30 02:16:01 +00:00
admin@omencraft.com
625a4accda Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch"
git-svn-id: http://mc-server.googlecode.com/svn/trunk@20 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-29 21:19:06 +00:00
faketruth
c7b4b9f819 Compiles for linux
git-svn-id: http://mc-server.googlecode.com/svn/trunk@6 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-21 21:25:29 +00:00
faketruth
386d58b586 MCServer c++ source files
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03 18:41:19 +00:00