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15 Commits

Author SHA1 Message Date
x12xx12x 3ff57559e3
ItemHandler initialisation is a constant expression (#5344)
* Transition to non-pointer item handler
* That is my destructor - I decide when I leave this world
* I declare your destruction private and you final
2021-12-01 23:31:10 +00:00
Mattes D 487f9a2aa9
Vector3 in Handlers (#4680)
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
2020-04-21 22:19:22 +02:00
Bond-009 8438def87e
Add Zombie Villagers 2020-04-10 00:50:45 +01:00
Mat 60bcc06f43
Implement wither skeletons (#4563) 2020-04-04 13:44:17 +02:00
LogicParrot ca6ef58b1e Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
hallucino 9c85ed5864 Spawn baby mobs 2015-07-16 22:49:55 +02:00
Mattes D de8e5ea8e4 Placing a fluid from bucket calls plugin hooks.
Ref.: #1857.
2015-04-14 10:49:01 +02:00
Mattes D cc069ccb2a Changed cEntity::m_UniqueID to UInt32. 2015-03-21 15:18:17 +01:00
Masy98 6e8e1c6d8d Added Rabbits 2014-12-20 10:31:34 +01:00
Masy98 c836b52dd1 Added Entity Guardian 2014-12-18 19:30:32 +01:00
Tycho 6e7c0e33b5 Added first test to show the object can be created 2014-09-17 18:40:10 +01:00
madmaxoft 5c7876c2dd Added a sanitizer for Spawn egg damage value.
This disallows spawning unknown mobs from unknown spawn eggs. Ref.: #928.
2014-05-02 19:13:57 +02:00
Tycho 8464f689ea Improved Type safety of eBlockFace
May Fix #640
2014-02-04 10:59:05 -08:00
Tiger Wang 6c7de446ae Spawn eggs use IsGameMode()
Possible fix for #316.
2013-12-06 20:00:49 +00:00
Alexander Harkness 675b4aa878 Moved source to src 2013-11-24 14:19:41 +00:00