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Commit Graph

4 Commits

Author SHA1 Message Date
lapayo94@gmail.com
f419ec2fe7 - improved and simplified the door system (shorter, clearer)
- Doors now drop a complete door & other part gets destroyed
- Build a function for pickup counts (cBlockToPickup::PickupCount) (Default is 1)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@104 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 01:40:31 +00:00
admin@omencraft.com
6027c3d0b8 Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@87 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-10 16:30:14 +00:00
admin@omencraft.com
581165bb58 Fixed doors. I forgot to actually return proper Hex value. Started work on adding farmland, farming, and leaf decay support.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@86 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-10 03:35:46 +00:00
admin@omencraft.com
df7823280c Added code for doors. Doors now place correctly but opening them is buggy and I need to change the current opening code to use bitwise operators.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@85 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-10 02:05:51 +00:00