Added flower pots
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1107 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
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b026dc3034
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@ -1810,6 +1810,10 @@
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RelativePath="..\source\blocks\BlockFlower.h"
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RelativePath="..\source\blocks\BlockFlower.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\source\Blocks\BlockFlowerPot.h"
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>
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</File>
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<File
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<File
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RelativePath="..\source\blocks\BlockFluid.h"
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RelativePath="..\source\blocks\BlockFluid.h"
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>
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>
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@ -1994,6 +1998,10 @@
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RelativePath="..\source\items\ItemDye.h"
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RelativePath="..\source\items\ItemDye.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\source\Items\ItemFlowerPot.h"
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>
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</File>
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<File
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<File
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RelativePath="..\source\items\ItemFood.h"
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RelativePath="..\source\items\ItemFood.h"
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>
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>
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@ -390,31 +390,36 @@ public:
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g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 2;
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g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 2;
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// Transparent blocks
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// Transparent blocks
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g_BlockTransparent[E_BLOCK_AIR] = true;
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g_BlockTransparent[E_BLOCK_AIR] = true;
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g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true;
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g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true;
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g_BlockTransparent[E_BLOCK_CHEST] = true;
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g_BlockTransparent[E_BLOCK_CHEST] = true;
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g_BlockTransparent[E_BLOCK_COBWEB] = true;
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g_BlockTransparent[E_BLOCK_COBWEB] = true;
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g_BlockTransparent[E_BLOCK_CROPS] = true;
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g_BlockTransparent[E_BLOCK_CROPS] = true;
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g_BlockTransparent[E_BLOCK_FENCE] = true;
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g_BlockTransparent[E_BLOCK_DETECTOR_RAIL] = true;
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g_BlockTransparent[E_BLOCK_FENCE_GATE] = true;
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g_BlockTransparent[E_BLOCK_FENCE] = true;
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g_BlockTransparent[E_BLOCK_FIRE] = true;
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g_BlockTransparent[E_BLOCK_FENCE_GATE] = true;
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g_BlockTransparent[E_BLOCK_GLASS] = true;
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g_BlockTransparent[E_BLOCK_FIRE] = true;
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g_BlockTransparent[E_BLOCK_ICE] = true;
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g_BlockTransparent[E_BLOCK_FLOWER_POT] = true;
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g_BlockTransparent[E_BLOCK_IRON_DOOR] = true;
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g_BlockTransparent[E_BLOCK_GLASS] = true;
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g_BlockTransparent[E_BLOCK_LEAVES] = true;
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g_BlockTransparent[E_BLOCK_ICE] = true;
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g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true;
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g_BlockTransparent[E_BLOCK_IRON_DOOR] = true;
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g_BlockTransparent[E_BLOCK_RED_ROSE] = true;
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g_BlockTransparent[E_BLOCK_LEAVES] = true;
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g_BlockTransparent[E_BLOCK_SIGN_POST] = true;
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g_BlockTransparent[E_BLOCK_LEVER] = true;
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g_BlockTransparent[E_BLOCK_SNOW] = true;
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g_BlockTransparent[E_BLOCK_NETHER_BRICK_FENCE] = true;
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g_BlockTransparent[E_BLOCK_TALL_GRASS] = true;
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g_BlockTransparent[E_BLOCK_POWERED_RAIL] = true;
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g_BlockTransparent[E_BLOCK_TORCH] = true;
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g_BlockTransparent[E_BLOCK_RAIL] = true;
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g_BlockTransparent[E_BLOCK_VINES] = true;
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g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true;
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g_BlockTransparent[E_BLOCK_WALLSIGN] = true;
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g_BlockTransparent[E_BLOCK_RED_ROSE] = true;
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g_BlockTransparent[E_BLOCK_WOODEN_DOOR] = true;
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g_BlockTransparent[E_BLOCK_SIGN_POST] = true;
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g_BlockTransparent[E_BLOCK_YELLOW_FLOWER] = true;
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g_BlockTransparent[E_BLOCK_STONE_PRESSURE_PLATE] = true;
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g_BlockTransparent[E_BLOCK_RAIL] = true;
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g_BlockTransparent[E_BLOCK_SNOW] = true;
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g_BlockTransparent[E_BLOCK_DETECTOR_RAIL] = true;
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g_BlockTransparent[E_BLOCK_TALL_GRASS] = true;
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g_BlockTransparent[E_BLOCK_POWERED_RAIL] = true;
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g_BlockTransparent[E_BLOCK_TORCH] = true;
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g_BlockTransparent[E_BLOCK_VINES] = true;
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g_BlockTransparent[E_BLOCK_WALLSIGN] = true;
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g_BlockTransparent[E_BLOCK_WOODEN_DOOR] = true;
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g_BlockTransparent[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
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g_BlockTransparent[E_BLOCK_YELLOW_FLOWER] = true;
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// TODO: Any other transparent blocks?
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// TODO: Any other transparent blocks?
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@ -422,6 +427,7 @@ public:
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g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true;
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g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true;
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g_BlockOneHitDig[E_BLOCK_CROPS] = true;
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g_BlockOneHitDig[E_BLOCK_CROPS] = true;
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g_BlockOneHitDig[E_BLOCK_FIRE] = true;
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g_BlockOneHitDig[E_BLOCK_FIRE] = true;
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g_BlockOneHitDig[E_BLOCK_FLOWER_POT] = true;
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g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true;
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g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true;
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g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_OFF] = true;
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g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_OFF] = true;
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g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_ON] = true;
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g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_ON] = true;
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@ -441,6 +441,7 @@ enum ENUM_ITEM_ID
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E_ITEM_BOOK_AND_QUILL = 386,
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E_ITEM_BOOK_AND_QUILL = 386,
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E_ITEM_WRITTEN_BOOK = 387,
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E_ITEM_WRITTEN_BOOK = 387,
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E_ITEM_EMERALD = 388,
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E_ITEM_EMERALD = 388,
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E_ITEM_FLOWER_POT = 390,
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E_ITEM_FIREWORK_ROCKET = 401,
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E_ITEM_FIREWORK_ROCKET = 401,
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E_ITEM_FIREWORK_STAR = 402,
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E_ITEM_FIREWORK_STAR = 402,
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E_ITEM_ENCHANTED_BOOK = 403,
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E_ITEM_ENCHANTED_BOOK = 403,
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80
source/Blocks/BlockFlowerPot.h
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80
source/Blocks/BlockFlowerPot.h
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@ -0,0 +1,80 @@
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#pragma once
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#include "BlockHandler.h"
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class cBlockFlowerPotHandler :
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public cBlockHandler
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{
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public:
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cBlockFlowerPotHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem(E_ITEM_FLOWER_POT, 1, 0));
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if( a_BlockMeta == 0 ) return;
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cItem & Plant = cItem(E_ITEM_RED_ROSE, 1, 0);
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switch( a_BlockMeta )
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{
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case 1: Plant = cItem(E_ITEM_RED_ROSE, 1, 0); break;
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case 2: Plant = cItem(E_ITEM_YELLOW_FLOWER, 1, 0); break;
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case 3: Plant = cItem(E_ITEM_SAPLING, 1, E_META_SAPLING_APPLE); break;
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case 4: Plant = cItem(E_ITEM_SAPLING, 1, E_META_SAPLING_CONIFER); break;
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case 5: Plant = cItem(E_ITEM_SAPLING, 1, E_META_SAPLING_BIRCH); break;
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case 6: Plant = cItem(E_ITEM_SAPLING, 1, E_META_SAPLING_JUNGLE); break;
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case 7: Plant = cItem(E_ITEM_RED_MUSHROOM, 1, 0); break;
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case 8: Plant = cItem(E_ITEM_BROWN_MUSHROOM, 1, 0); break;
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case 9: Plant = cItem(E_ITEM_CACTUS, 1, 0); break;
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case 10: Plant = cItem(E_BLOCK_DEAD_BUSH, 1, 0); break;
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case 11: Plant = cItem(E_BLOCK_TALL_GRASS, 1, E_META_TALL_GRASS_FERN); break;
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}
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a_Pickups.push_back(Plant);
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}
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void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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char Meta = a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ );
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if( Meta ) return;
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switch( a_Player->GetEquippedItem().m_ItemType )
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{
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case E_ITEM_RED_ROSE: Meta = 1; break;
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case E_ITEM_YELLOW_FLOWER: Meta = 2; break;
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case E_ITEM_SAPLING:
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{
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switch( a_Player->GetEquippedItem().m_ItemDamage )
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{
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case E_META_SAPLING_APPLE: Meta = 3; break;
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case E_META_SAPLING_CONIFER: Meta = 4; break;
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case E_META_SAPLING_BIRCH: Meta = 5; break;
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case E_META_SAPLING_JUNGLE: Meta = 6; break;
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}
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break;
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}
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case E_ITEM_RED_MUSHROOM: Meta = 7; break;
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case E_ITEM_BROWN_MUSHROOM: Meta = 8; break;
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case E_ITEM_CACTUS: Meta = 9; break;
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case E_BLOCK_DEAD_BUSH: Meta = 10; break;
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case E_BLOCK_TALL_GRASS:
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if( a_Player->GetEquippedItem().m_ItemDamage == E_META_TALL_GRASS_FERN ) Meta = 11; break;
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}
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cItem Item(a_Player->GetEquippedItem().m_ItemType, 1);
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a_Player->GetInventory().RemoveItem(Item);
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a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, Meta );
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}
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virtual bool IsUseable() override
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{
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return true;
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}
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} ;
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@ -50,6 +50,7 @@
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#include "BlockGlass.h"
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#include "BlockGlass.h"
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#include "BlockEnderchest.h"
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#include "BlockEnderchest.h"
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#include "BlockFenceGate.h"
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#include "BlockFenceGate.h"
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#include "BlockFlowerPot.h"
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@ -107,6 +108,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler;
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case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler;
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case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
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case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
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case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType);
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case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType);
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case E_BLOCK_FLOWER_POT: return new cBlockFlowerPotHandler (a_BlockType);
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case E_BLOCK_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
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case E_BLOCK_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
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case E_BLOCK_GLOWSTONE: return new cBlockGlowstoneHandler (a_BlockType);
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case E_BLOCK_GLOWSTONE: return new cBlockGlowstoneHandler (a_BlockType);
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case E_BLOCK_GOLD_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_GOLD_ORE: return new cBlockOreHandler (a_BlockType);
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25
source/Items/ItemFlowerPot.h
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25
source/Items/ItemFlowerPot.h
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@ -0,0 +1,25 @@
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#pragma once
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#include "ItemHandler.h"
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class cItemFlowerPotHandler : public cItemHandler
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{
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public:
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cItemFlowerPotHandler(int a_ItemType)
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: cItemHandler(a_ItemType)
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{
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}
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virtual bool IsPlaceable() override
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{
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return true;
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}
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virtual BLOCKTYPE GetBlockType() override
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{
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return E_BLOCK_FLOWER_POT;
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}
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};
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#include "ItemSign.h"
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#include "ItemSign.h"
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#include "ItemBed.h"
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#include "ItemBed.h"
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#include "ItemSpawnEgg.h"
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#include "ItemSpawnEgg.h"
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#include "ItemFlowerPot.h"
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#include "../Blocks/BlockHandler.h"
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#include "../Blocks/BlockHandler.h"
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@ -71,6 +72,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
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case E_ITEM_BED: return new cItemBedHandler(a_ItemType);
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case E_ITEM_BED: return new cItemBedHandler(a_ItemType);
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case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType);
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case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType);
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case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
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case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
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case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
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case E_ITEM_LEAVES: return new cItemLeavesHandler(a_ItemType);
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case E_ITEM_LEAVES: return new cItemLeavesHandler(a_ItemType);
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case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
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case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
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case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
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case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
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